static void Main(string[] args) { Console.CancelKeyPress += HandleCancelKeyPress; var presenter = new ConsolePresenter(); var quitManager = new ConsoleQuitManager(); var saveStateManager = new SaveStateManager(); var worldGenerator = new WorldGenerator(new InputReader(), new InputValidator()); var controller = new GameController(presenter, quitManager, saveStateManager, worldGenerator); try { var world = controller.InitialiseFirstWorld(args); controller.Run(world); } catch (InvalidInputException e) { presenter.PrintMessage(e.Message, "Red"); } catch (Exception e) { presenter.PrintMessage($"Unknown error occurred: {e.Message}", "Red"); } Console.CursorVisible = true; }
public async Task Self_Ready() { //inits DataManager.pp_songs = Utils.InitPpSong(); DataManager.people_spam = new Dictionary <ulong, int>(); DataManager.actions = new Dictionary <string, Actions.Action>(); DataManager.otherActions = new List <Actions.OtherActions.AOtherAction>(); DataManager.nsfw_content_inprocess = new Dictionary <IUserMessage, IUserMessage>(); DataManager.actions_used = SaveStateManager.Load <Dictionary <string, int> >(DataManager.Binary.POP_ACTIONS_FILE) ?? new Dictionary <string, int>(); //register des actions ActionUtils.RegisterActions("DiscordBot.Actions.CommandActions"); ActionUtils.RegisterActions("DiscordBot.Actions.AdminActions"); ActionUtils.RegisterActions("DiscordBot.Actions.DeleteActions"); ActionUtils.RegisterActions("DiscordBot.Actions.OtherActions"); //mes setups Utils.Init(); try { if (!Utils.IsTestBot) { //Thread qui regarde les nouveaux scans new Thread(ThreadUtils.QwerteeThread).Start(); new Thread(new JapscanMangaCrawler().Crawl).Start(); } new Thread(ThreadUtils.EmptyPeopleSpamStack).Start(); } catch (System.Exception e) { e.Display("Problème Threads Self_Ready"); await Channels.Problems.SendMessagesAsync(e.Message); } await Channels.Debugs.SendMessageAsync("Bot ready"); }
protected override void OnShown(EventArgs e) { base.OnShown(e); EmuApi.InitDll(); ConfigManager.Config.Video.ApplyConfig(); EmuApi.InitializeEmu(ConfigManager.HomeFolder, Handle, ctrlRenderer.Handle, false, false, false); ConfigManager.Config.InitializeDefaults(); ConfigManager.Config.ApplyConfig(); _displayManager = new DisplayManager(this, ctrlRenderer, pnlRenderer, mnuMain, ctrlRecentGames); _displayManager.UpdateViewerSize(); _shortcuts = new ShortcutHandler(_displayManager); _notifListener = new NotificationListener(); _notifListener.OnNotification += OnNotificationReceived; SaveStateManager.InitializeStateMenu(mnuSaveState, true, _shortcuts); SaveStateManager.InitializeStateMenu(mnuLoadState, false, _shortcuts); BindShortcuts(); ctrlRecentGames.Initialize(); ResizeRecentGames(); _commandLine.LoadGameFromCommandLine(); if (!EmuRunner.IsRunning()) { ctrlRecentGames.Visible = true; } this.Resize += frmMain_Resize; }
void Start() { EventDispatcher.StartListening(Vars.LocalClientDisconnect, LocalClientDisconnect); EventDispatcher.StartListening(Vars.ServerHandleDisconnect, ServerHandleDisconnect); InvokeRepeating("CheckWinState", 0, 1f); UiM = UIManager.Instance; SaveData = SaveStateManager.Instance; LocalManager.Instance.GameRunning = true; CameraControl.Instance.Invoke("ShowAll", 1f); }
private void OnNotificationReceived(NotificationEventArgs e) { switch (e.NotificationType) { case ConsoleNotificationType.GameLoaded: this.BeginInvoke((Action)(() => { UpdateDebuggerMenu(); ctrlRecentGames.Visible = false; SaveStateManager.UpdateStateMenu(mnuLoadState, false); SaveStateManager.UpdateStateMenu(mnuSaveState, true); RomInfo romInfo = EmuApi.GetRomInfo(); this.Text = "Mesen-S - " + romInfo.GetRomName(); if (DebugWindowManager.HasOpenedWindow) { DebugWorkspaceManager.GetWorkspace(); } })); break; case ConsoleNotificationType.BeforeEmulationStop: this.Invoke((Action)(() => { DebugWindowManager.CloseAll(); })); break; case ConsoleNotificationType.EmulationStopped: this.BeginInvoke((Action)(() => { this.Text = "Mesen-S"; UpdateDebuggerMenu(); ctrlRecentGames.Initialize(); ctrlRecentGames.Visible = true; ResizeRecentGames(); if (_displayManager.ExclusiveFullscreen) { _displayManager.SetFullscreenState(false); } })); break; case ConsoleNotificationType.ResolutionChanged: this.BeginInvoke((Action)(() => { _displayManager.UpdateViewerSize(); })); break; case ConsoleNotificationType.ExecuteShortcut: this.BeginInvoke((Action)(() => { _shortcuts.ExecuteShortcut((EmulatorShortcut)e.Parameter); })); break; } }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
protected override void OnShown(EventArgs e) { base.OnShown(e); EmuApi.InitDll(); bool showUpgradeMessage = UpdateHelper.PerformUpgrade(); ConfigManager.Config.Video.ApplyConfig(); EmuApi.InitializeEmu(ConfigManager.HomeFolder, Handle, ctrlRenderer.Handle, false, false, false); ConfigManager.Config.InitializeDefaults(); ConfigManager.Config.ApplyConfig(); _displayManager = new DisplayManager(this, ctrlRenderer, pnlRenderer, mnuMain, ctrlRecentGames); _displayManager.SetScaleBasedOnWindowSize(); _shortcuts = new ShortcutHandler(_displayManager); _notifListener = new NotificationListener(); _notifListener.OnNotification += OnNotificationReceived; _commandLine.LoadGameFromCommandLine(); SaveStateManager.InitializeStateMenu(mnuSaveState, true, _shortcuts); SaveStateManager.InitializeStateMenu(mnuLoadState, false, _shortcuts); BindShortcuts(); Task.Run(() => { Thread.Sleep(25); this.BeginInvoke((Action)(() => { ResizeRecentGames(); ctrlRecentGames.Initialize(); if (!EmuRunner.IsRunning()) { ctrlRecentGames.Visible = true; } })); }); if (showUpgradeMessage) { MesenMsgBox.Show("UpgradeSuccess", MessageBoxButtons.OK, MessageBoxIcon.Information); } if (ConfigManager.Config.Preferences.AutomaticallyCheckForUpdates) { UpdateHelper.CheckForUpdates(true); } InBackgroundHelper.StartBackgroundTimer(); this.Resize += frmMain_Resize; }
public async Task Self_Ready() { //inits DataManager.database = new Database(); DataManager.pp_songs = Utils.InitPpSong(); DataManager.mangasData = Utils.InitMangasData(); DataManager.people_spam = new Dictionary <ulong, int>(); DataManager.actions = new Dictionary <string, Actions.Action>(); DataManager.otherActions = new List <Actions.OtherActions.AOtherAction>(); DataManager.nsfw_content_inprocess = new Dictionary <IUserMessage, IUserMessage>(); DataManager.baned_people = SaveStateManager.Load <List <ulong> >(DataManager.Binary.BANNED_FILE) ?? new List <ulong>(); DataManager.actions_used = SaveStateManager.Load <Dictionary <string, int> >(DataManager.Binary.POP_ACTIONS_FILE) ?? new Dictionary <string, int>(); //TODO déplacer ça dans la config ActionUtils.RegisterActions("DiscordBot.Actions.CommandActions"); ActionUtils.RegisterActions("DiscordBot.Actions.AdminActions"); ActionUtils.RegisterActions("DiscordBot.Actions.DeleteActions"); ActionUtils.RegisterActions("DiscordBot.Actions.OtherActions"); //mes setups Utils.Init(); DataManager.guild = DataManager._client.GetGuild(309407896070782976); try { if (!Utils.IsTestBot) { //Thread qui regarde les nouveaux scans new Thread(ThreadUtils.MangasCrawlerOnLireScanV2).Start(); } new Thread(ThreadUtils.EmptyBannedPeopleStack).Start(); } catch (System.Exception e) { e.DisplayException("Threads ready"); await Channels.Problems.SendMessagesAsync(e.Message); } await Channels.Debugs.SendMessageAsync("Bot ready"); }
private void mnuSaveState_DropDownOpening(object sender, EventArgs e) { SaveStateManager.UpdateStateMenu(mnuSaveState, true); }
private void OnNotificationReceived(NotificationEventArgs e) { switch (e.NotificationType) { case ConsoleNotificationType.GameLoaded: CheatCodes.ApplyCheats(); this.BeginInvoke((Action)(() => { UpdateDebuggerMenu(); ctrlRecentGames.Visible = false; SaveStateManager.UpdateStateMenu(mnuLoadState, false); SaveStateManager.UpdateStateMenu(mnuSaveState, true); RomInfo romInfo = EmuApi.GetRomInfo(); this.Text = "Mesen-S - " + romInfo.GetRomName(); if (DebugWindowManager.HasOpenedWindow) { DebugWorkspaceManager.GetWorkspace(); } })); break; case ConsoleNotificationType.BeforeEmulationStop: this.Invoke((Action)(() => { DebugWindowManager.CloseAll(); })); break; case ConsoleNotificationType.GameResumed: this.BeginInvoke((Action)(() => { //Ensure mouse is hidden when game is resumed CursorManager.OnMouseMove(ctrlRenderer); })); break; case ConsoleNotificationType.EmulationStopped: this.BeginInvoke((Action)(() => { this.Text = "Mesen-S"; UpdateDebuggerMenu(); ShowGameScreen(GameScreenMode.RecentGames); ResizeRecentGames(); if (_displayManager.ExclusiveFullscreen) { _displayManager.SetFullscreenState(false); } })); break; case ConsoleNotificationType.ResolutionChanged: this.BeginInvoke((Action)(() => { _displayManager.UpdateViewerSize(); })); break; case ConsoleNotificationType.ExecuteShortcut: this.BeginInvoke((Action)(() => { _shortcuts.ExecuteShortcut((EmulatorShortcut)e.Parameter); })); break; case ConsoleNotificationType.MissingFirmware: this.Invoke((Action)(() => { MissingFirmwareMessage msg = (MissingFirmwareMessage)Marshal.PtrToStructure(e.Parameter, typeof(MissingFirmwareMessage)); FirmwareHelper.RequestFirmwareFile(msg); })); break; } }