コード例 #1
0
ファイル: PlayerPrefsFile.cs プロジェクト: ahvonenj/TheForest
    public static void ConvertToSlotSystem(string name, TitleScreen.GameSetup.PlayerModes mode)
    {
        string text = PlayerPrefsFile.GetPath(name);

        if (mode == TitleScreen.GameSetup.PlayerModes.Multiplayer)
        {
            text += "MP";
        }
        if (File.Exists(text))
        {
            string localSlotPath = SaveSlotUtils.GetLocalSlotPath(mode, TitleScreen.GameSetup.Slots.Slot1);
            if (!Directory.Exists(localSlotPath))
            {
                Directory.CreateDirectory(localSlotPath);
            }
            File.Move(text, localSlotPath + name);
        }
        if (CoopSteamCloud.ShouldUseCloud() && CoopSteamCloud.CloudFileExist(name))
        {
            Debug.Log("Converting cloud file: '" + name + "' to slot system");
            byte[] buffer = CoopSteamCloud.CloudLoad(name);
            CoopSteamCloud.CloudDelete(name);
            if (CoopSteamCloud.CloudSave(SaveSlotUtils.GetCloudSlotPath() + name, buffer))
            {
                Debug.Log(name + " converted successfully");
            }
            else
            {
                Debug.Log(name + " update failed");
            }
        }
    }
コード例 #2
0
ファイル: PlayerPrefsFile.cs プロジェクト: ahvonenj/TheForest
    public static void DeleteKey(string name, bool useSlots = true)
    {
        string path     = ((!useSlots) ? SaveSlotUtils.GetUserPath() : SaveSlotUtils.GetLocalSlotPath()) + name;
        string filename = ((!useSlots) ? string.Empty : SaveSlotUtils.GetCloudSlotPath()) + name;
        bool   flag     = File.Exists(path);
        bool   flag2    = CoopSteamCloud.CloudFileExist(filename);

        if (flag)
        {
            File.Delete(path);
        }
        if (flag2 && CoopSteamCloud.ShouldUseCloud())
        {
            CoopSteamCloud.CloudDelete(filename);
        }
    }
コード例 #3
0
ファイル: PlayerPrefsFile.cs プロジェクト: ahvonenj/TheForest
    public static void SetBytes(string name, byte[] data, bool useSlots = true)
    {
        string text  = (!useSlots) ? SaveSlotUtils.GetUserPath() : SaveSlotUtils.GetLocalSlotPath();
        string text2 = text + name;

        if (!Directory.Exists(text))
        {
            Directory.CreateDirectory(text);
        }
        if (File.Exists(text2))
        {
            string text3 = text2 + "prev";
            if (File.Exists(text3))
            {
                File.Delete(text3);
            }
            File.Move(text2, text3);
        }
        File.WriteAllBytes(text2, data);
        if (CoopSteamCloud.ShouldUseCloud())
        {
            CoopSteamCloud.CloudSave(((!useSlots) ? string.Empty : SaveSlotUtils.GetCloudSlotPath()) + name, data);
        }
    }
コード例 #4
0
ファイル: PlayerPrefsFile.cs プロジェクト: ahvonenj/TheForest
    public static void SyncWithCloud(string name, TitleScreen.GameSetup.PlayerModes mode, TitleScreen.GameSetup.Slots slot)
    {
        string localSlotPath = SaveSlotUtils.GetLocalSlotPath(mode, slot);
        string path          = localSlotPath + name;
        string filename      = SaveSlotUtils.GetCloudSlotPath(mode, slot) + name;
        bool   flag          = File.Exists(path);
        bool   flag2         = CoopSteamCloud.CloudFileExist(filename);
        long   num           = 0L;
        long   num2          = 0L;

        if (flag2 && flag)
        {
            num   = CoopSteamCloud.CloudTimestamp(filename);
            num2  = File.GetCreationTime(path).ToUnixTimestamp();
            flag2 = (num > num2);
            flag  = (num < num2);
        }
        if (flag2)
        {
            Debug.Log(string.Concat(new object[]
            {
                "Syncing ",
                mode,
                "/",
                slot,
                "/",
                name,
                " from cloud(",
                num,
                ") to local(",
                num2,
                ")"
            }));
            if (!Directory.Exists(localSlotPath))
            {
                Directory.CreateDirectory(localSlotPath);
            }
            File.WriteAllBytes(path, CoopSteamCloud.CloudLoad(filename));
            File.SetCreationTime(path, DateEx.UnixTimeStampToDateTime(num));
            Debug.Log(string.Concat(new object[]
            {
                "Local file (",
                name,
                ") Creation Time: ",
                File.GetCreationTime(path).ToUnixTimestamp(),
                " - ",
                num,
                " = ",
                File.GetCreationTime(path).ToUnixTimestamp() - num,
                "?"
            }));
        }
        else if (flag)
        {
            byte[] buffer = File.ReadAllBytes(path);
            bool   flag3  = CoopSteamCloud.CloudSave(filename, buffer);
            Debug.Log(string.Concat(new object[]
            {
                "Cloud file (",
                name,
                ") Creation time: ",
                CoopSteamCloud.CloudTimestamp(filename),
                " - ",
                File.GetCreationTime(path).ToUnixTimestamp(),
                " = ",
                CoopSteamCloud.CloudTimestamp(filename) - File.GetCreationTime(path).ToUnixTimestamp(),
                "?"
            }));
        }
    }