void Start() { player = SaveSEAttributes.LoadPlayer(); nameText.GetComponent <Text>().text = player.PlayerName; ageText.GetComponent <Text>().text = Math.Round(player.PlayerAge) + " years old"; currencyText.GetComponent <Text>().text = "$ " + player.PlayerCurrency; }
// Update is called once per frame void Update() { updateView(); hourCount -= Time.deltaTime; if (Mathf.Round(hourCount) == 0) { hourCount = 3600; projects.hourPass(); List <Project> projectList = projects.GetProjects(); foreach (Project item in projectList) { if (item.Deadline == 0) { int id = item.ID; projects.RemoveProjects(id); Project newProject = generateNewProject(id); projects.AddProject(newProject); } } } if (workingOn != 0) { minuteCount[workingOn - 1] -= Time.deltaTime; if (ChangeComputer.upgrade) { minuteCount[workingOn - 1] -= Time.deltaTime; UnityEngine.Debug.Log("computer change"); } //print(minuteCount[workingOn - 1]); if (Mathf.Round(minuteCount[workingOn - 1]) == 0) { minuteCount[workingOn - 1] = 1; int minuteLeft = projects.minutePass(workingOn); //print(minuteLeft); if (minuteLeft == 0) { Project compProject = projects.GetProject(workingOn); compProject.Completion = true; int awardCurrency = compProject.Currency; int awardExp = compProject.Exp; SEAttributes player = SaveSEAttributes.LoadPlayer(); SEAttributesController.AdjustCurrency(player, awardCurrency); projects.RemoveProjects(workingOn); Project newProject = generateNewProject(workingOn); projects.AddProject(newProject); int temp = workingOn; stopProject(); setSceneActive(temp); setPreviousSceneInactive(temp); } } } }
// private Sprite chair, chair2, chair3, chair4, chair5; // Use this for initialization void Start() { player = SaveSEAttributes.LoadPlayer(); moneyAmount = player.PlayerCurrency; //moneyAmount = PlayerPrefs.GetInt ("MoneyAmount"); GameObject initialState = GameObject.Find("Canvas/Chair"); rend = initialState.GetComponent <Image>(); rend.sprite = ChangeChair.chairs[ChangeChair.upgrade + 1]; }
private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { playerInRange = false; buttonBox.SetActive(false); dialogBox.SetActive(false); SEAttributes player = SaveSEAttributes.LoadPlayer(); player.currState = ""; SaveSEAttributes.SavePlayer(player); } }
public void SelectTv() { SEAttributes player = SaveSEAttributes.LoadPlayer(); player.currState = "entertainment"; SaveSEAttributes.SavePlayer(player); if (dialogBox.activeInHierarchy) { dialogBox.SetActive(false); } else { dialogBox.SetActive(true); } dialog.text = "You are now playing Wii.."; }
public void SelectSleep() { SEAttributes player = SaveSEAttributes.LoadPlayer(); player.currState = "sleeping"; SaveSEAttributes.SavePlayer(player); if (dialogBox.activeInHierarchy) { dialogBox.SetActive(false); } else { dialogBox.SetActive(true); } dialog.text = "You are now sleeping.."; }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); rend = GetComponent <SpriteRenderer>(); boy = Resources.Load <Sprite>("boy"); girl = Resources.Load <Sprite>("girl"); SEAttributes player = SaveSEAttributes.LoadPlayer(); if (player.PlayerGender == "male") { rend.sprite = boy; animator.SetBool("isMale", true); } else if (player.PlayerGender == "female") { rend.sprite = girl; animator.SetBool("isMale", false); } }
public void CreatePlayer() { playerName = inputField.GetComponent <Text>().text; newPlayer.PlayerName = playerName; newPlayer.PlayerGender = playerGender; newPlayer.PlayerAge = 15; newPlayer.Mood = 100; newPlayer.Hunger = 100; newPlayer.Tired = 100; newPlayer.Fitness = 100; newPlayer.PlayerCurrency = 5.00; newPlayer.currState = ""; newPlayer.StartTime = System.DateTime.Now; SaveSEAttributes.SavePlayer(newPlayer); // Testing newPlayer = SaveSEAttributes.LoadPlayer(); Debug.Log(newPlayer.PlayerName + newPlayer.PlayerGender + newPlayer.PlayerAge + newPlayer.PlayerCurrency); SceneManager.LoadScene("GeneralRoom"); }
// Update is called once per frame void Update() { player = SaveSEAttributes.LoadPlayer(); GetCurrentFill(); }
// Start is called before the first frame update void Start() { player = SaveSEAttributes.LoadPlayer(); TombText.GetComponent <Text>().text = player.PlayerName + " you died at " + Math.Round(player.PlayerAge) + " years old" + "with $ " + player.PlayerCurrency; }
void Start() { SEAttributes player = SaveSEAttributes.LoadPlayer(); username = player.PlayerName; }
// Update is called once per frame void Update() { SEAttributes player = SaveSEAttributes.LoadPlayer(); TimeStep.TimeEvent((System.DateTime.Now - player.StartTime).Seconds, player); }
public void SelectSave() { SEAttributes player = SaveSEAttributes.LoadPlayer(); SaveSEAttributes.SavePlayer(player); }