コード例 #1
0
    void Start()
    {
        gameController = GameObject.Find("GameController");

        propTypes = new string[] { propOne_Str, propTwo_Str, propThree_Str, propFour_Str };

                #if UNITY_EDITOR
        meshSaver = gameController.GetComponent <SaveMesh>();
                #endif
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();

        SaveMesh saveMesh = (SaveMesh)target;

        DrawDefaultInspector();

        if (GUILayout.Button("Save"))
        {
            saveMesh.SavedMesh();
        }
    }