void Start() { gameController = GameObject.Find("GameController"); propTypes = new string[] { propOne_Str, propTwo_Str, propThree_Str, propFour_Str }; #if UNITY_EDITOR meshSaver = gameController.GetComponent <SaveMesh>(); #endif }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); SaveMesh saveMesh = (SaveMesh)target; DrawDefaultInspector(); if (GUILayout.Button("Save")) { saveMesh.SavedMesh(); } }