コード例 #1
0
ファイル: scrGameControll.cs プロジェクト: msancan/PolloDemo
    void Awake()
    {
        QualitySettings.vSyncCount  = 0; // VSync must be disabled
        Application.targetFrameRate = 60;

        rbPlayer = player.GetComponent <Rigidbody>();
        rbGalaxy = galaxySphere.GetComponent <Rigidbody>();
//        recCrossHair = crossHair.GetComponent<RectTransform>();
//        recCrossHairA = crossHairA.GetComponent<RectTransform>();
//        recCrossHairB = crossHairB.GetComponent<RectTransform>();

        playerControll = player.GetComponent <scrPlayerControll>();
        recTargetEnemy = ParentTargetEnemy.GetComponent <RectTransform>();

        meteorA.poolMeteor    = new List <GameObject>();
        meteorSide.poolMeteor = new List <GameObject>();
        poolTargetEnemy       = new List <GameObject>();
        poolExplotionMeteor   = new List <GameObject>();
        item.poolEnergy       = new List <GameObject>();

        initialGalaxyDust = galaxyDust.transform.position;
        initialBoundary   = traBoundary.transform.position;

        mv  = SaveLoadXml.LoadVectorsFromResources(pathMeteorLevel01);
        mhv = SaveLoadXml.LoadVectorsFromResources(pathHealthLevel01);

        //mv = SaveLoadXml.LoadXml(pathMeteorLevel01 + "/" + FileName);

        //SaveLoadXml.SaveDialogueXml(pathMeteorLevel01 , new ManualVectors());

        //GetVectors();
    }
コード例 #2
0
ファイル: scrGameControll.cs プロジェクト: msancan/PolloDemo
    //solo para obtener los vectores de los meteoros seteados

    void GetVectors()
    {
        //crear un lista de los vectores de cada meteoro;
        foreach (GameObject gm in goGroup)
        {
            for (int c = 0; c < gm.transform.childCount - 1; c++)
            {
                Vector3 pos = gm.transform.GetChild(c).position;
                mhv.vectors.Add(pos);
            }

            gm.SetActive(false);
        }
        SaveLoadXml.SaveDialogueXml(pathHealthLevel01, mhv);
    }