コード例 #1
0
        public void CanGetFiles()
        {
            var testSave = new SaveLoadTestObject()
            {
                testData = "SaveFileExists"
            };
            var serializationMethod = GetSerializationMethod(SerializationMethodType.Binary);
            var filename            = "TestSave.sav";
            var folder = "TestFolder";

            SaveLoadUtility.Save(testSave, serializationMethod, filename, folder);

            var files = SaveLoadUtility.GetSavedFiles(folder);

            Assert.IsTrue(files.Length == 1);

            //Files should contain a list of names that exactly match the file name used
            //omits the path of the file
            Assert.IsTrue(files[0] == filename);

            SaveLoadUtility.DeleteSavedFile(filename, folder);

            files = SaveLoadUtility.GetSavedFiles();
            Assert.IsTrue(files.Length == 0);
        }
コード例 #2
0
        public void SaveLoadAndDelete([Values] SerializationMethodType method)
        {
            var testSave = new SaveLoadTestObject()
            {
                testData = "SaveFileExists"
            };
            var serializationMethod = GetSerializationMethod(method);
            var filename            = "TestSave.sav";

            SaveLoadUtility.Save(testSave, serializationMethod, filename);

            Assert.IsTrue(SaveLoadUtility.Exists(filename));

            var loadedSave = (SaveLoadTestObject)SaveLoadUtility.Load(typeof(SaveLoadTestObject), serializationMethod, filename);

            Assert.NotNull(loadedSave);
            Assert.IsTrue(loadedSave.testData == testSave.testData);

            SaveLoadUtility.DeleteSavedFile(filename);

            Assert.IsFalse(SaveLoadUtility.Exists(filename));
        }
コード例 #3
0
 private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     SaveLoadUtility.Save(_gameSession);
 }