public void SaveGame(string name) { WorldData worldData = new WorldData { x = _playerPos.position.x, y = _playerPos.position.y, health = _playerHealthController.PlayerHealth, medkitCount = _playerHealthController.GetCapsuleCount(), currentScene = SceneManager.GetActiveScene().name, questValues = new List <QuestStages>(QuestValues.Instance.QuestList) }; _saveLoadSystem.SaveData(name, worldData); }