public void Load_Quality() { PlayerDataQuality loadedDataQuality = SaveLoadQuality.LoadPlayer(); quality_selection = loadedDataQuality.quality_selection; if (quality_selection == 0) { Post_Processing.SetActive(false); } else if (quality_selection == 1) { Post_Processing.SetActive(true); } }
public void Load_QualitySettings() { PlayerDataQuality loadedDataQuality = SaveLoadQuality.LoadPlayer(); quality_selection = loadedDataQuality.quality_selection; if (quality_selection == 0) { Quality_Low.gameObject.GetComponent <Image>().sprite = quality_selected; Quality_High.gameObject.GetComponent <Image>().sprite = quality_unselected; } else if (quality_selection == 1) { Quality_Low.gameObject.GetComponent <Image>().sprite = quality_unselected; Quality_High.gameObject.GetComponent <Image>().sprite = quality_selected; } }