public void RestartGame() { SceneManager.LoadScene("GameScene"); SaveLoadSystemScript.SavePlayerRobot(FindObjectOfType <PlayerRobotScript>()); SaveLoadBackpackSystemScript.SaveBackpackItem(FindObjectOfType <BackpackScript>()); SaveLoadMainDoorSystemScript.SaveMainDoorKey(FindObjectOfType <MainDoorKeyScript>()); }
public void LoadBackpack() { BackpackDataScript backpackDataScript = SaveLoadBackpackSystemScript.LoadBackpackItem(); if (transform.childCount > 0) { itemName = backpackDataScript.itemInBackpackName; itemObject = GameObject.Find(itemName); } if (itemObject != null) { itemObject.transform.parent = transform; itemObject.transform.position = transform.position; } }
public void SaveBackpack() { SaveLoadBackpackSystemScript.SaveBackpackItem(GetComponent <BackpackScript>()); }