private void LoadData() { // data = SaveGameXML.ReadDataFromXML(); dataCurrentLevel = SaveGameXML.ReadDataLevelCurrent(); dataLelevelCounter = SaveGameXML.ReadDataLevelCounter(); dataHEseyScore = SaveGameXML.ReadDataEseyScore(); dataHNormalScore = SaveGameXML.ReadDataNormalScore(); }
public void SaveData() { int CurrentSave = CurrentLevel; int CountSave = LevelCount; int NormalScore = NormalHighScore; int EseyScore = EasyHighScore; SaveGameXML.SaveGame(CurrentSave, CountSave, EseyScore, NormalScore); }
private SaveGameXML InitializeComportamento() { SaveGameXML _game = new SaveGameXML(); _game.foods = new List <FoodItemXML>(); _game.coins = 100; _game.saude = 100; _game.energia = 100; _game.dormindo = true; _game.alimentacao = 100; _game.diversao = 100; _game.higiene = 100; _game.lastTimeOn = DateTime.Now; return(_game); }
private void LoadSavedGame() { try { SaveGameXML _game = null; if (File.Exists(dataPathSaveGame)) { XmlSerializer serializer = new XmlSerializer(typeof(SaveGameXML)); StreamReader reader = new StreamReader(dataPathSaveGame); _game = (SaveGameXML)serializer.Deserialize(reader.BaseStream); reader.Close(); } game = (_game != null) ? _game : InitializeComportamento(); } catch (IOException e) { Debug.LogError(e); game = InitializeComportamento(); }; }