public void DeleteSave() { // O ideal é que apareça um dialoig de confirmação GlobalProfile.gameSlots.Slots.Remove(id); Destroy(gameObject); for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) { string name = GetSceneNameByPath(SceneUtility.GetScenePathByBuildIndex(i)); if (SaveGameSystem.DoesSaveGameExist("slot" + id + "_" + name)) { SaveGameSystem.DeleteSaveGame("slot" + id + "_" + name); } } if (SaveGameSystem.DoesSaveGameExist("slot" + id + "_inventory")) { SaveGameSystem.DeleteSaveGame("slot" + id + "_inventory"); } if (SaveGameSystem.DoesSaveGameExist("slot" + id + "_messages")) { SaveGameSystem.DeleteSaveGame("slot" + id + "_messages"); } populate.RemovePage(this); }
public void SaveForest() { //get save file SaveGame prev_save; if (SaveGameSystem.DoesSaveGameExist(savePath) && SaveGameSystem.LoadGame(savePath) != null) { prev_save = SaveGameSystem.LoadGame(savePath); } else { prev_save = new SaveGame(); prev_save.data = 500; prev_save.forest = new TreeData[treeGen.forestSize]; } //update save file prev_save.data += 1; foreach (Tree tree in treeGen.forest) { prev_save.forest[tree.potNum] = new TreeData(tree); } SaveGameSystem.SaveGame(prev_save, savePath); Debug.Log("saved forest"); flashPanel.GetComponent <Flash>().flashFor(0.5f); }
// Start is called before the first frame update void Start() { if (SaveGameSystem.DoesSaveGameExist("slot" + GlobalProfile.Slot + "_quadro")) { LoadQuadroData(SaveGameSystem.LoadGame("slot" + GlobalProfile.Slot + "_quadro") as QuadroData); } }
public void load() { SaveGame prev_save; if (SaveGameSystem.DoesSaveGameExist(savePath) && SaveGameSystem.LoadGame(savePath) != null) { prev_save = SaveGameSystem.LoadGame(savePath); Debug.Log("found prev save. data: " + prev_save.data + "forestSize: " + prev_save.forest.Length); //if no trees are planted in the forest, generate a new bunch if (prev_save.forest[0] == null && treeGen.forest[0] == null) { treeGen.makeAForest(); } else { treeGen.plantForest(prev_save.forest); } } else { Debug.Log("no prev save found"); treeGen.makeAForest(); } }
public void loadAlmanac() { SaveGame prev_save; if (SaveGameSystem.DoesSaveGameExist(savePath) && SaveGameSystem.LoadGame(savePath) != null) { prev_save = SaveGameSystem.LoadGame(savePath); Debug.Log("found prev save. data: " + prev_save.data + "forestSize: " + prev_save.forest.Length); //get saved almanac if (prev_save.almanac != null) { for (int i = 0; i < prev_save.almanac.Length; i++) { if (prev_save.almanac[i]) { Almanac.loadFoundSpecies((Species)Almanac.speciesTypes[i]); } } } } else { Debug.Log("no prev save found"); } }
public static void SaveAlmanac() { //get save file SaveGame prev_save; if (SaveGameSystem.DoesSaveGameExist(savePath) && SaveGameSystem.LoadGame(savePath) != null) { prev_save = SaveGameSystem.LoadGame(savePath); } else { prev_save = new SaveGame(); prev_save.data = 500; prev_save.forest = new TreeData[treeGen.forestSize]; } //update save file prev_save.almanac = new bool[Almanac.speciesTypes.Count]; for (int i = 0; i < Almanac.speciesTypes.Count; i++) { if (((Species)Almanac.speciesTypes[i]).found) { prev_save.almanac[i] = true; } else { prev_save.almanac[i] = false; } } SaveGameSystem.SaveGame(prev_save, savePath); Debug.Log("saved almanac"); }
public void LoadGame(TextureManager manager) { if (SaveGameSystem.DoesSaveGameExist("slot" + Slot + "_messages")) { messages = SaveGameSystem.LoadGame("slot" + Slot + "_messages") as SerializedMessages; } LoadInventory(manager); }
// Start is called before the first frame update void Start() { if (!SaveGameSystem.DoesSaveGameExist("slot0")) { NewSave.gameObject.SetActive(true); } else { NewSave.gameObject.SetActive(false); } }
public static void Initialize() { if (!SaveGameSystem.DoesSaveGameExist("pimba_game")) { Debug.Log("Save not found, creating one"); playerProfile = new PlayerProfile(); SaveGameSystem.SaveGame(playerProfile, "pimba_game"); } else { SaveGame sg = SaveGameSystem.LoadGame("pimba_game"); playerProfile = sg as PlayerProfile; Debug.Log(playerProfile); } }
void Start() { // Show Resume button only when a savegame exists if (SaveGameSystem.DoesSaveGameExist(SaveGameSystem.DEFAULT_SAVE_GAME_NAME)) { ResumeButton.gameObject.SetActive(true); } #if UNITY_STANDALONE if (SettingsManager.GetWindowState()) { Screen.fullScreenMode = FullScreenMode.FullScreenWindow; } else { Screen.fullScreenMode = FullScreenMode.Windowed; } #endif }
public static void LoadShop(ShopItemPopulator populator) { if (shopCache == null || !shopCache.updated) { if (Application.internetReachability == NetworkReachability.NotReachable) { //Não tem internet, pega do arquivo de cache; if (SaveGameSystem.DoesSaveGameExist("shop")) { shopCache = (ShopStructure)SaveGameSystem.LoadGame("shop"); shopCache.updated = false; } } else { //Tem internet FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://pimba-ball.firebaseio.com/"); DatabaseReference reference = FirebaseDatabase.DefaultInstance.GetReference("flamelink"); //LÊ O SHOP DO FIREBASE Task tkk = reference.GetValueAsync().ContinueWith((Task <DataSnapshot> task) => { if (task.IsFaulted) { Debug.LogError(task.Exception); } else if (task.IsCompleted) { DataSnapshot snap = task.Result; Dictionary <string, object> myDict = (Dictionary <string, object>)snap.Value; shopCache = new ShopStructure(myDict, false, true); populator.QueueToExecute(() => { bool res = SaveGameSystem.SaveGame(shopCache, "shop"); Debug.Log("Loja carregada, tentei salvar no cache, funcionou? " + res); }); } }); } } }
// Start is called before the first frame update void Start() { pages = new List <List <SlotUI> >(); pages.Add(new List <SlotUI>()); if (SaveGameSystem.DoesSaveGameExist("slots")) { GlobalProfile.gameSlots = (SlotsData)SaveGameSystem.LoadGame("slots"); } else { GlobalProfile.gameSlots = new SlotsData(); SaveGameSystem.SaveGame(GlobalProfile.gameSlots, "slots"); } foreach (int key in GlobalProfile.gameSlots.Slots.Keys) { Slot slot = GlobalProfile.gameSlots.Slots[key]; GameObject slotGO = Instantiate(slotsPrefab); slotGO.transform.SetParent(slotsGroup.transform, false); //slotGO.transform.SetAsFirstSibling(); SlotUI ui = slotGO.GetComponent <SlotUI>(); ui.id = slot.id; ui.populate = this; ui.dataInicio = slot.date; ui.cenario = slot.scenario; ui.tempoDeJogo = slot.gameTime; ui.fadeEffect = fadeEffect; AddToPage(ui); ui.gameObject.SetActive(false); } LoadPage(0); }
// Start is called before the first frame update void Start() { string scenarioName = GlobalProfile.GetCurrentSceneName(); GlobalProfile.getInstance().LoadGame(textureManager); GlobalProfile.getInstance().addItem(new InventoryItem(cenario_pista, scenarioName, textureManager.GetSpritePista(cenario_pista), cenario_desc)); GlobalProfile.getInstance().SaveGame(); //Carrega dados do cenário if (SaveGameSystem.DoesSaveGameExist("slot" + GlobalProfile.Slot + "_" + scenarioName)) { scenarioData = (ScenarioData)SaveGameSystem.LoadGame("slot" + GlobalProfile.Slot + "_" + scenarioName); if (scenarioData != null) { //Limpando os personagens e instanciando de novo foreach (Transform child in personagens_folder.transform) { GameObject.Destroy(child.gameObject); } for (int i = 0; i < scenarioData.characters.Count; i++) { GameObject character = Instantiate(personagemPrefab); character.transform.SetParent(personagens_folder.transform, false); character.GetComponent <SpeechableCharacter>().LoadData(scenarioData.characters[i], speechManager, this); } //Limpando pistas e instanciando de novo foreach (Transform child in pistas_folder.transform) { GameObject.Destroy(child.gameObject); } for (int i = 0; i < scenarioData.pistas.Count; i++) { GameObject pista = Instantiate(pistaPrefab); pista.transform.SetParent(pistas_folder.transform, false); pista.GetComponent <PistaItem>().LoadData(scenarioData.pistas[i], speechManager, this); } //Limpando exits e instanciando de novo foreach (Transform child in exits_folder.transform) { GameObject.Destroy(child.gameObject); } for (int i = 0; i < scenarioData.exits.Count; i++) { GameObject exit = Instantiate(exitPrefab); exit.transform.SetParent(exits_folder.transform, false); exit.GetComponent <ExitPoint>().LoadData(scenarioData.exits[i], this, speechManager); } } } if (GlobalProfile.getInstance().dialogIgnition != null) { speechManager.OpenText(GlobalProfile.getInstance().dialogIgnition); } //string output = JsonUtility.ToJson(CreateScenarioData(),true); //Debug.Log(output); }