public void TestRestore_ParserVers1_0() { GameSession gameSession = SaveGameService.LoadSavedOrCreateNewSession(@".\TestFiles\SavedGames\GameSaveParseerVer1.0.json"); gameSession.StartTheGameRef.Invoke(); Assert.AreEqual("1.0", gameSession.ParserVersion); Assert.AreEqual(0, gameSession.CurrentLocation.XCoordinate); Assert.AreEqual(-1, gameSession.CurrentLocation.YCoordinate); Assert.AreEqual("Scientist", gameSession.CurrentPlayer.CharacterClass); Assert.AreEqual("John Doe", gameSession.CurrentPlayer.Name); Assert.AreEqual(10, gameSession.CurrentPlayer.Dexterity); Assert.AreEqual(6, gameSession.CurrentPlayer.Health); Assert.AreEqual(10, gameSession.CurrentPlayer.MaxHealth); Assert.AreEqual(45, gameSession.CurrentPlayer.Experience); Assert.AreEqual(1, gameSession.CurrentPlayer.Level); Assert.AreEqual(112, gameSession.CurrentPlayer.Credits); Assert.AreEqual(1, gameSession.CurrentPlayer.Quests.Count); Assert.AreEqual(1, gameSession.CurrentPlayer.Quests[0].PlayerQuest.ID); Assert.IsTrue(gameSession.CurrentPlayer.Quests[0].IsComplete); Assert.AreEqual(1, gameSession.CurrentPlayer.Schemes.Count); Assert.AreEqual(1, gameSession.CurrentPlayer.Schemes[0].ID); Assert.AreEqual(7, gameSession.CurrentPlayer.Inventory.Items.Count); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.Id == 1)); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.Id == 2)); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.Id == 6)); Assert.AreEqual(4, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.Id == 4)); }
public MainWindow() { InitializeComponent(); InitializeUserInputActions(); _messageBroker.OnMessageRaised += OnGameMessageRaised; _gameSession = SaveGameService.LoadLastSaveOrCreateNew(); DataContext = _gameSession; }
public MainForm() { InitializeComponent(); Text += $" v{Application.ProductVersion}"; StalkMarketSeries = stalkMarketChart.Series["stalkMarketSeries"]; StalkMarketSeries.Points.Clear(); // cleaning test data SaveGameService = new SaveGameService(); }
public override void Execute() { SaveGameService.Choose(SelectedSave); var lastIndex = Storyboard.FindIndexForId(SelectedSave.LastSceneId); if (lastIndex < 0) { throw new Exception("Could not find storyboard scene by id " + SelectedSave.LastSceneId); } Storyboard.StoryboardIndex = lastIndex; NextStoryboardSceneSignal.Dispatch(Context); }
private void SaveGame() { SaveFileDialog saveFileDialog = new SaveFileDialog { InitialDirectory = AppDomain.CurrentDomain.BaseDirectory, Filter = "Saved games (*.json)|*.josn" }; if (saveFileDialog.ShowDialog() == true) { SaveGameService.Save(_gameSession, saveFileDialog.FileName); } }
private void LoadGame_Click(object sender, RoutedEventArgs e) { OpenFileDialog openFileDialog = new OpenFileDialog { InitialDirectory = AppDomain.CurrentDomain.BaseDirectory, Filter = "Saved games (*.json)|*.josn" }; if (openFileDialog.ShowDialog() == true) { SetActiveGameSessionTo(SaveGameService.LoadSavedOrCreateNewSession(openFileDialog.FileName)); } }
private void LoadGame_OnClick(object sender, RoutedEventArgs e) { OpenFileDialog openFileDialog = new OpenFileDialog { InitialDirectory = AppDomain.CurrentDomain.BaseDirectory, Filter = $"Saved games (*.{SAVE_GAME_FILE_EXTENSION})|*.{SAVE_GAME_FILE_EXTENSION}" }; if (openFileDialog.ShowDialog() == true) { SetActiveGameSessionTo(SaveGameService.LoadLastSaveOrCreateNew(openFileDialog.FileName)); } }
public void SaveGame() { SaveFileDialog saveFileDialog = new SaveFileDialog { InitialDirectory = AppDomain.CurrentDomain.BaseDirectory, Filter = $"Saved games (*.{SAVE_GAME_FILE_EXTENSION})|*.{SAVE_GAME_FILE_EXTENSION}" }; if (saveFileDialog.ShowDialog() == true) { SaveGameService.Save(_gameSession, saveFileDialog.FileName); } }
private void LoadGameBtn_MouseUp(object sender, MouseButtonEventArgs e) { openFileDialog = new OpenFileDialog { InitialDirectory = AppDomain.CurrentDomain.BaseDirectory, Filter = $"Saved games (*.{SAVE_GAME_FILE_EXTENSION})|*.{SAVE_GAME_FILE_EXTENSION}" }; if (openFileDialog.ShowDialog() == true) { mainWindow = new MainWindow(SaveGameService.LoadLastSaveOrCreateNew(openFileDialog.FileName)); } if (mainWindow != null) { mainWindow.Show(); this.Hide(); } }
private void LoadSavedGame_OnClick(object sender, RoutedEventArgs e) { OpenFileDialog openFileDialog = new OpenFileDialog { InitialDirectory = AppDomain.CurrentDomain.BaseDirectory, Filter = $"Saved games (*.{SAVE_GAME_FILE_EXTENSION})|*.{SAVE_GAME_FILE_EXTENSION}" }; if (openFileDialog.ShowDialog() == true) { GameSession gameSession = SaveGameService.LoadLastSaveOrCreateNew(openFileDialog.FileName); MainWindow mainWindow = new MainWindow(gameSession); mainWindow.Show(); Close(); } }
public void Test_Restore_0_1_000() { GameSession gameSession = SaveGameService .LoadLastSaveOrCreateNew(@".\TestFiles\SavedGames\Game_0_1_000.soscsrpg"); // Game session data Assert.AreEqual("0.1.000", gameSession.Version); Assert.AreEqual(0, gameSession.CurrentLocation.XCoordinate); Assert.AreEqual(1, gameSession.CurrentLocation.YCoordinate); // Player data Assert.AreEqual("Fighter", gameSession.CurrentPlayer.CharacterClass); Assert.AreEqual("Scott", gameSession.CurrentPlayer.Name); Assert.AreEqual(18, gameSession.CurrentPlayer.Dexterity); Assert.AreEqual(8, gameSession.CurrentPlayer.CurrentHitPoints); Assert.AreEqual(10, gameSession.CurrentPlayer.MaximumHitPoints); Assert.AreEqual(20, gameSession.CurrentPlayer.ExperiencePoints); Assert.AreEqual(1, gameSession.CurrentPlayer.Level); Assert.AreEqual(1000000, gameSession.CurrentPlayer.Gold); // Player quest data Assert.AreEqual(1, gameSession.CurrentPlayer.Quests.Count); Assert.AreEqual(1, gameSession.CurrentPlayer.Quests[0].PlayerQuest.ID); Assert.IsFalse(gameSession.CurrentPlayer.Quests[0].IsCompleted); // Player recipe data Assert.AreEqual(1, gameSession.CurrentPlayer.Recipes.Count); Assert.AreEqual(1, gameSession.CurrentPlayer.Recipes[0].ID); // Player inventory data Assert.AreEqual(5, gameSession.CurrentPlayer.Inventory.Items.Count); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.ItemTypeID.Equals(1001))); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.ItemTypeID.Equals(2001))); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.ItemTypeID.Equals(3001))); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.ItemTypeID.Equals(3002))); Assert.AreEqual(1, gameSession.CurrentPlayer.Inventory.Items.Count(i => i.ItemTypeID.Equals(3003))); }
private void MainWindow_OnClosing(object sender, CancelEventArgs e) { SaveGameService.Save(_gameSession); }
private void MainWindow_OnClosing(object sender, System.ComponentModel.CancelEventArgs e) { SaveGameService.Save(_gameSession); }
public override void Execute() { SaveGameService.CreateNewGame(); NextStoryboardSceneSignal.Dispatch(Context); }
public override void Execute(INotification notification) { SaveGameService.DataUpdated(); //DataCenter.dataUpdated(); }