//Use this function when you want to login into an existing account. public void AccountLogin() { //First it will check if the inputfields are empty, if they are empty it will immidiatly stop the function. if (loginUsername.text == "" || loginPassword.text == "") { RespondText.text = "<color=red>You got to put something in the inputfield, otherwise it wont work.</color>"; StartCoroutine(RemoveText(3)); return; } else { SearchNewSaveFiles(); //checks if files exist in the current directory it's checking. if (saveInfo.Length > 0) { //foreach file found it will run the code below. foreach (FileInfo Fi in saveInfo) { //it will load the current file the foreach has taken. json = File.ReadAllText(Fi.ToString()); //it will get the information saved in the file and put the information in the dictionary and a string. DataInfo = JsonConvert.DeserializeObject <SaveGameDataInfo>(json); //the dictionary accountHolder = DataInfo.Accounts; //the string LoadFileName = DataInfo.saveFileName; //First it will check if the current information taken from the file equals the information from the inputfields. //if it is true it will load the data from that account and end the loop. if (accountHolder.ContainsKey(loginUsername.text) && accountHolder.ContainsValue(loginPassword.text)) { RespondText.text = "<color=blue>Account information correct.</color>"; Data.LoadData(LoadFileName); StartCoroutine(RemoveText(3)); Data.SaveUsername(); ResetValues(); SceneManager.LoadScene("Level 1"); return; } //if the information doesn't exist in the files it will give an error message that the password or username is incorrect. else if (!accountHolder.ContainsKey(loginUsername.text) || !accountHolder.ContainsValue(loginPassword.text)) { RespondText.text = "<color=red>Username or password is not correct.</color>"; StartCoroutine(RemoveText(3)); } accountHolder.Clear(); } ResetValues(); } //if there are no files in the directory it will give an error that there are no files found. else { RespondText.text = "<color=red>No save files found. Please register your account first.</color>"; ResetValues(); StartCoroutine(RemoveText(3)); } } }
private IEnumerator LoadSceneRoutine(string saveName) { bool destory = false; GameData saveGame = SaveGameData.LoadData(saveName); if (saveGame == null) { yield break; } if (!SceneManager.GetActiveScene().name.Equals(saveGame.level)) { destory = true; DontDestroyOnLoad(this); SceneManager.LoadScene(saveGame.level); } while (!SceneManager.GetActiveScene().name.Equals(saveGame.level)) { new WaitForSecondsRealtime(.5f); yield return(null); } //GameObject[] newSceneObj = SceneManager.GetSceneByName(saveGame.level).GetRootGameObjects(); PlayerController2D player = GameObject.Find("BurgerMan").GetComponent <PlayerController2D>(); player.maxHealth = saveGame.maxHealth; player.currentHealth = saveGame.currentHealth; player.currentLives = saveGame.currentLives; PlayerController2D.livesValue = saveGame.currentLives; player.moveSpeed = saveGame.moveSpeed; player.jumpForce = saveGame.jumpForce; player.transform.position = new Vector3(saveGame.playerPosition[0], saveGame.playerPosition[1], saveGame.playerPosition[2]); if (saveGame.level.Equals("Level1")) { SpawnSaveObj("Mouse", "Mouse", "", saveGame.mousePosition, saveGame.mouseScale); SpawnSaveObj("Enemy", "Enemy", "", saveGame.enemyPosistion, saveGame.enemyScale); SpawnSaveObj("Tomato", "FallingObjects", saveGame.fallingObjPosition, saveGame.fallingObjScale); SpawnSaveObj("dropFloor", "Floor", saveGame.droppingFloorPos, saveGame.droppingFloorScale); } else if (saveGame.level.Equals("Level2")) { SpawnSaveObj("TomatoSlice1.", "TomatoSlices", saveGame.tomatoSlicePos1, saveGame.tomatoSliceScale1); SpawnSaveObj("TomatoSlice2.", "TomatoSlices", saveGame.tomatoSlicePos2, saveGame.tomatoSliceScale2); SpawnSaveObj("Enemy", "BurgerEnemies", saveGame.burgerEnemiesPos, saveGame.burgerEnemiesScale); SpawnSaveObj("dropFloor", "Dropping floors", saveGame.droppingFloorPos, saveGame.droppingFloorScale); } ResumeGame(); if (destory) { Destroy(this); } }
public void LoadGame() { if (SaveGameData.LoadData("/save.dat") != null) { PauseMenu pauseMenu = GameObject.FindObjectOfType <PauseMenu>(); pauseMenu.LoadGame("/save.dat"); } else { Debug.Log("No save file found"); } }
public void Back() { if (SaveGameData.LoadData("/temp.dat") == null) { SceneManager.LoadScene(1); } else { PauseMenu pauseMenu = GameObject.FindObjectOfType <PauseMenu>(); pauseMenu.LoadGame("/temp.dat"); SaveGameData.DeleteSave("/temp.dat"); } }
/// <summary> /// Lädt den letzten Speicherpunkt. /// </summary> private void LoadLastSaveGame() { SaveGameData.current = SaveGameData.LoadData(); }