private static string LoadAndTestOS(ScreenManager screenMan, out int errorsAdded) { int errorCount = 0; string str1 = ""; string username = "******"; string pass = "******"; SaveFileManager.AddUser(username, pass); string fileNameForUsername = SaveFileManager.GetSaveFileNameForUsername(username); OS.TestingPassOnly = true; OS os1 = new OS(); os1.SaveGameUserName = fileNameForUsername; os1.SaveUserAccountName = username; screenMan.AddScreen((GameScreen)os1, new PlayerIndex?(screenMan.controllingPlayer)); os1.delayer.RunAllDelayedActions(); os1.threadedSaveExecute(false); List <Computer> nodes = os1.netMap.nodes; screenMan.RemoveScreen((GameScreen)os1); OS.WillLoadSave = true; OS os2 = new OS(); os2.SaveGameUserName = fileNameForUsername; os2.SaveUserAccountName = username; screenMan.AddScreen((GameScreen)os2, new PlayerIndex?(screenMan.controllingPlayer)); os2.delayer.RunAllDelayedActions(); Game1.getSingleton().IsMouseVisible = true; screenMan.RemoveScreen((GameScreen)os2); string str2 = str1 + TestSuite.getTestingReportForLoadComparison((object)os2, nodes, errorCount, out errorCount) + "\r\n" + TestSuite.TestMissions((object)os2); errorsAdded = errorCount; return(str2); }
/// <summary> /// Loads saved games and adds all components/controls to the view /// </summary> public GameSelectionView() { _savedGames = SaveFileManager.LoadGames(); InitializeComponent(); WfLogger.Log(this, LogLevel.DEBUG, "Initialized SelectGameView"); AddComponents(); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Opens the Game Overview /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void startButton_Click(object sender, EventArgs e) { StartView startView = new StartView(); startView.Open(this); SaveFileManager.Save(PAPIApplication.GetSettings()); }
void Start() { //create the save file if it doesn't exist if (SaveFileManager.LoadedSaveSlot == null) { SaveFileManager.saveSlotFileName = Path.Combine(Application.persistentDataPath, DateTime.Now.ToString("yyyyMMddTHHmmss") + ".sav"); SaveFileManager.LoadedSaveSlot = SaveFileManager.CreateBlankSaveSlot(); // SaveFileManager.SaveData(SaveFileManager.LoadedSaveSlot, SaveFileManager.saveSlotFileName); } //initialize the game world with the given save data startTime = Time.time; //convert the array into a quick-search dictionary Structures.Pedestal[] pedestals = GameObject.FindObjectsOfType <Structures.Pedestal>(); foreach (Structures.Pedestal pedestal in pedestals) { pedestal.SaveHandler = this; pedestalDictionary[pedestal.name] = pedestal; } //place the player on their saved pedestal playerObject.transform.position = pedestalDictionary[SaveFileManager.LoadedSaveSlot.currentLocation].gameObject.transform.position; }
internal static void SetupTestingEnvironment(ScreenManager screenMan, Action <OS, List <Computer> > CompareSessions) { string username = "******"; string pass = "******"; SaveFileManager.AddUser(username, pass); string fileNameForUsername = SaveFileManager.GetSaveFileNameForUsername(username); OS.TestingPassOnly = true; OS os1 = new OS(); os1.SaveGameUserName = fileNameForUsername; os1.SaveUserAccountName = username; screenMan.AddScreen((GameScreen)os1, new PlayerIndex?(screenMan.controllingPlayer)); os1.delayer.RunAllDelayedActions(); os1.threadedSaveExecute(false); List <Computer> nodes = os1.netMap.nodes; screenMan.RemoveScreen((GameScreen)os1); OS.WillLoadSave = true; OS os2 = new OS(); os2.SaveGameUserName = fileNameForUsername; os2.SaveUserAccountName = username; screenMan.AddScreen((GameScreen)os2, new PlayerIndex?(screenMan.controllingPlayer)); os2.delayer.RunAllDelayedActions(); Game1.getSingleton().IsMouseVisible = true; List <string> stringList1 = new List <string>(); List <string> stringList2 = new List <string>(); CompareSessions(os2, nodes); screenMan.RemoveScreen((GameScreen)os2); OS.TestingPassOnly = false; }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Calls the CTOR of PAPIGame and creates a new game with the given genre and the current player as game master /// </summary> /// <param name="genre"></param> public static void CreateNewGame(GenreEnum genre, string id) { _runningGame = new PAPIGame(genre, PAPIApplication.GetPlayer(), null, DateTime.Now, DateTime.Now, null, id); SaveFileManager.Save(_runningGame); WfLogger.Log("PAPIApplication.CreateNewGame", LogLevel.DEBUG, "Created new Game"); }
public void GoToMapScreen(SaveFile Current) { SoundLoader.Play("sb-type.wav", false).volume = .5f; SaveFileManager.SetCurrentSaveFile(Current); Current.FullLoad(); SceneManager.LoadScene("MapScreen"); }
private void Awake() { // Load the game if there is a savestate SaveFile save = SaveFileManager.LoadGame(); GameObject.FindGameObjectWithTag("Player").transform.position = save.playerPos; // Lock the mouse to the game window lockedToWindow = CursorLockMode.Confined; Cursor.lockState = lockedToWindow; // Make this a singleton class if (Instance != null) { Destroy(gameObject); } else { // If there is no GameManager besides this one, make this the game Manager Instance = this; DontDestroyOnLoad(gameObject); // Instantiate a defined number of balls into the free cannon balls stack (Preparation for object pooling) for (int i = 0; i < cannonBallCount; i++) { GameObject ballToPush = Instantiate(cannonBallPrefab, Vector3.zero, transform.rotation); ballToPush.SetActive(false); ballToPush.transform.SetParent(cannonBallParent.transform); freeCannonBalls.Push(ballToPush); } } oldEnemiesNearbyPlayerCount = enemiesNearbyPlayer.Count; SetUpSun(gameStartsAtDayTime); }
internal static bool SaveLoadReplacementPrefix(ref OS __instance) { __instance.FirstTimeStartup = false; Stream saveStream = __instance.ForceLoadOverrideStream ?? SaveFileManager.GetSaveReadStream(__instance.SaveGameUserName); if (saveStream == null) { return(false); } os = __instance; executor.SetText(new StreamReader(saveStream).ReadToEnd(), false); foreach (var custom in CustomExecutors) { var customInstance = (SaveExecutor)Activator.CreateInstance(custom.ExecutorType); customInstance.Init(os); executor.RegisterTempExecutor(custom.Element, customInstance.Execute, custom.Options); } executor.Parse(); return(false); }
public static void CreateNewAccountForExtensionAndStart(string username, string pass, ScreenManager sman, GameScreen currentScreen = null, ExtensionsMenuScreen extensionsScreen = null) { if (SaveFileManager.AddUser(username, pass)) { OS os = new OS(); string filePathForLogin = SaveFileManager.GetFilePathForLogin(username, pass); if (currentScreen != null) { currentScreen.ExitScreen(); } MainMenu.resetOS(); Settings.IsInExtensionMode = true; if (!Settings.soundDisabled) { sman.playAlertSound(); } os.SaveGameUserName = filePathForLogin; os.SaveUserAccountName = username; sman.AddScreen((GameScreen)os, new PlayerIndex?(sman.controllingPlayer)); } else if (extensionsScreen != null) { extensionsScreen.ShowError("Error Creating UserAccount for username :"******"Error auto-loading Extension " + Game1.AutoLoadExtensionPath; } }
// Save the game and set the respawn point(obsolete) for the player. This is called when the save button is pressed public void OnSaveButtonClicked() { // TODO remove the respawn point system SaveFileManager.SaveGame(); GameManager.Instance.RespawnPoint = GameObject.FindGameObjectWithTag("Player").transform.position; Hide(); }
private void StartFullDLCTest() { this.ExitScreen(); MainMenu.resetOS(); if (!Settings.soundDisabled) { this.ScreenManager.playAlertSound(); } OS os = new OS(); string username = "******"; SaveFileManager.AddUser(username, "test"); string fileNameForUsername = SaveFileManager.GetSaveFileNameForUsername(username); os.IsDLCConventionDemo = true; os.Flags.AddFlag("TutorialComplete"); Settings.EnableDLC = true; Settings.initShowsTutorial = false; os.SaveGameUserName = fileNameForUsername; os.SaveUserAccountName = username; os.initShowsTutorial = false; this.ScreenManager.AddScreen((GameScreen)os, new PlayerIndex?(this.ScreenManager.controllingPlayer)); SessionAccelerator.AccelerateSessionToDLCStart((object)os); os.delayer.Post(ActionDelayer.Wait(0.15), (Action)(() => Game1.getSingleton().IsMouseVisible = true)); }
void Awake() { if (instance == null) { instance = this; } }
private void Awake() { uiManager = GetComponent <UIManager>(); hubTracker = GetComponent <HUBTracker>(); soundMgr = GetComponent <SoundManager>(); invMgr = GetComponent <InventoryManager>(); saveMgr = GetComponent <SaveFileManager>(); }
public CimToolBase(CimToolSettings modSettings) { m_modSettings = modSettings; m_saveFileOptions = new SaveFileManager(modSettings); m_xmlOptions = new XmlFileManager(modSettings); m_xmlOptions.Load(); }
void Start() { GameManager.Instance.OnMainMenu = true; prevButton = NewGameButton; EventSystem.current.SetSelectedGameObject(NewGameButton); // load the save data SaveFileManager.LoadSaves(); }
public FileData(SaveFileManager saveMgr) { for (int i = 0; i < saveMgr.fileNames.Count; i++) { fileNames.Add(saveMgr.fileNames[i]); } creditCount = saveMgr.creditCount; datumCount = saveMgr.datumCount; }
public MainWindow() { InitializeComponent(); save = SaveFileManager.Instance; if (save.fileLoaded) { Start(); } }
public static string TestConditionalActionSetCollectionsOnOS(ScreenManager screenMan, out int errorsAdded) { int num = 0; string str = ""; string username = "******"; string pass = "******"; SaveFileManager.AddUser(username, pass); string fileNameForUsername = SaveFileManager.GetSaveFileNameForUsername(username); OS.TestingPassOnly = true; OS os1 = new OS(); os1.SaveGameUserName = fileNameForUsername; os1.SaveUserAccountName = username; screenMan.AddScreen((GameScreen)os1, new PlayerIndex?(screenMan.controllingPlayer)); os1.delayer.RunAllDelayedActions(); RunnableConditionalActions conditionalActions = os1.ConditionalActions; os1.ConditionalActions.Actions.Add(new SerializableConditionalActionSet() { Condition = (SerializableCondition) new SCOnAdminGained(), Actions = new List <SerializableAction>() }); os1.ConditionalActions.Actions.Add(new SerializableConditionalActionSet() { Condition = (SerializableCondition) new SCOnAdminGained(), Actions = new List <SerializableAction>() }); os1.threadedSaveExecute(false); List <Computer> nodes = os1.netMap.nodes; screenMan.RemoveScreen((GameScreen)os1); OS.WillLoadSave = true; OS os2 = new OS(); os2.SaveGameUserName = fileNameForUsername; os2.SaveUserAccountName = username; screenMan.AddScreen((GameScreen)os2, new PlayerIndex?(screenMan.controllingPlayer)); os2.delayer.RunAllDelayedActions(); Game1.getSingleton().IsMouseVisible = true; List <string> stringList1 = new List <string>(); List <string> stringList2 = new List <string>(); if (os2.ConditionalActions.Actions.Count != conditionalActions.Actions.Count) { ++num; str = str + "Save on OS COnditional actions failed! Expected 2, got " + (object)os2.ConditionalActions.Actions.Count; } screenMan.RemoveScreen((GameScreen)os2); OS.TestingPassOnly = false; errorsAdded = num; return(str); }
private void ExitExtensionsScreen() { this.ExtensionInfoToShow = (ExtensionInfo)null; Settings.IsInExtensionMode = false; SaveFileManager.Init(true); if (this.ExitClicked == null) { return; } this.ExitClicked(); }
private void ActivateExtensionPage(ExtensionInfo info) { LocaleActivator.ActivateLocale(info.Language, Game1.getSingleton().Content); this.ExtensionInfoToShow = info; this.ReportOverride = (string)null; this.SaveScreen.ProjectName = info.Name; Settings.IsInExtensionMode = true; ExtensionLoader.ActiveExtensionInfo = info; SaveFileManager.Init(true); this.SaveScreen.ResetForNewAccount(); }
/// <summary> /// Coroutine to save the game /// </summary> /// <param name="file">Index of the file</param> private IEnumerator SaveCo(int file) { // save SaveMenuUI.PlaySaveAnimation(); SaveFileManager.Save(file); // wait 1 sec yield return(new WaitForSeconds(1f)); SaveMenuUI.UpdateSaveMenu(); SaveMenuUI.StopSaveAnimation(); }
public override void Execute() { //calculate playtime SaveFileManager.LoadedSaveSlot.secondsPlaying += Time.time - saveHandler.startTime; saveHandler.startTime = Time.time; //save the game SaveFileManager.SaveData(SaveFileManager.LoadedSaveSlot, SaveFileManager.saveSlotFileName); oldMenu.gameObject.SetActive(false); newMenu.gameObject.SetActive(true); }
private void Load_Click(object sender, RoutedEventArgs e) { OpenFileDialog dlg = new OpenFileDialog() { Filter = "Dashboard layouts|*.dbl" }; if (dlg.ShowDialog() == true) { SaveFileManager.LoadLayout(dlg.FileName, dashboardRoot.Children); } }
private void tsmiOpen_Click(object sender, EventArgs e) { var fbd = new FolderBrowserDialog(); fbd.Description = "请选择游戏存档所在的文件夹,例如:\"D:\\Steam\\steamapps\\common\\The Scroll Of Taiwu\\The Scroll Of Taiwu Alpha V1.0_Data\\SaveFiles\""; if (fbd.ShowDialog() == DialogResult.OK) { _saveFileManager = new SaveFileManager(fbd.SelectedPath); LoadSaveFile(); msChoose.Show(); } }
private void LoadSaveFile() //TODO: эти методы тут не нужны. { playerData = SaveFileManager.Load(); score = playerData.totalScore; lastForm = playerData.lastForm; diamonds = playerData.diamonds; r = playerData.r; g = playerData.g; b = playerData.b; LastLevel = playerData.lastLevelPlayed; LevelStateDictionary.SetAllStates(playerData.levelOpenCloseDictionary); ColorStateDictionary.SetAllStates(playerData.colorOpenCloseDictionary); }
private static void OnStart() { //Я бы в норме так не стал делать, я бы написал коллекцию, куда все scriptableObjects регистрируют себя и уже оттуда бы брал значение, //но было сказано не делать лишнего, поэтому я и не стал так делать. IntegerValue[] integerValue = Resources.FindObjectsOfTypeAll <IntegerValue>(); PlayerData = SaveFileManager.Load(); integerValue[0].Value = PlayerData.BallsTotalNumber; Application.quitting += () => { PlayerData.BallsTotalNumber = integerValue[0]; SaveFileManager.Save(PlayerData); }; }
private void Window_Loaded(object sender, RoutedEventArgs e) { //init network table and put test camera settings = SaveFileManager.LoadSettings(); NetworkBinding.Initialize(settings.TeamNumber, Dispatcher, settings.UsingDriverStation); //NetworkTable.GetTable("").PutStringArray("CameraPublisher/Fake Camera 0/streams", new List<string>()); treeUpdateTimer = new DispatcherTimer(DispatcherPriority.Background, Dispatcher) { Interval = TimeSpan.FromSeconds(0.1) }; treeUpdateTimer.Tick += TreeUpdateTimer_Tick; treeUpdateTimer.Start(); }
public static void SaveFileData(SaveFileManager saveMgr) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/SaveFileNames.data"; FileStream stream = new FileStream(path, FileMode.Create); FileData data = new FileData(saveMgr); formatter.Serialize(stream, data); Debug.Log("Data saved to file at " + path); stream.Close(); }
/// <summary> /// Continue the file /// </summary> /// <param name="file">Index of the file want to continue</param> public void ContinueFile(int file) { if (SaveFileManager.SaveExists(file)) { // can continue if save file exists playClick(); isContinue = true; fileToLoad = file; GameManager.Instance.OnMainMenu = false; SaveFileManager.Load(fileToLoad); } else { playNotAllowed(); } }