public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } npcName = data.npcName; npcFactionID = data.npcFactionID; }
public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } minDailySeconds = data.minDailySeconds; maxDailySeconds = data.maxDailySeconds; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; personSymbol = data.personSymbol; data.sayingID = sayingID; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; itemSymbol = data.itemSymbol; textId = data.textId; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; targetPlace = data.targetPlace; targetMarker = data.targetMarker; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; spell = data.spell; foeSymbol = data.foeSymbol; }
public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } target = data.target; amount = data.amount; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; minSkillValue = data.minSkillValue; skill = (DFCareer.Skills)data.skill; }
public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } messageID = data.messageID; stepID = data.stepID; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; startingShield = data.startingShield; shieldRemaining = data.shieldRemaining; }
public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } placeSymbol = data.placeSymbol; npcSymbol = data.npcSymbol; itemSymbol = data.itemSymbol; }
public override object GetSaveData() { SaveData_v1 data = new SaveData_v1(); data.forcedRoundsRemaining = forcedRoundsRemaining; data.incubationOver = incubationOver; data.lastDay = lastDay; data.daysOfSymptomsLeft = daysOfSymptomsLeft; data.customDiseaseData = GetCustomDiseaseSaveData(); return(data); }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; placeSymbol = data.placeSymbol; readMap = data.readMap; }
public override object GetSaveData() { SaveData_v1 data = new SaveData_v1(); data.onEnter = onEnter; data.sourceExteriorType = sourceExteriorType; data.indexExteriorType = indexExteriorType; data.currentLocationType = currentLocationType; data.previousLocationType = previousLocationType; return(data); }
public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } fortifyStat = data.fortifyStat; casterStatMods = data.casterStatMods; forcedRoundsRemaining = data.forcedRoundsRemaining; }
public override void RestoreSaveData(object dataIn) { SaveData_v1 data = (SaveData_v1)dataIn; if (dataIn == null) { return; } placeSymbol = data.placeSymbol; taskSymbol = data.taskSymbol; textId = data.textId; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; magnitude = data.magnitude; drainStat = data.drainStat; forcedRoundsRemaining = data.forcedRoundsRemaining; }
public override object GetSaveData() { SaveData_v1 data = new SaveData_v1(); data.type = type; data.regionIndex = regionIndex; data.locationIndex = locationIndex; data.locationName = locationName; data.blockName = blockName; data.recordIndex = recordIndex; data.variant = variant; return(data); }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; diseaseType = data.diseaseType; isCureVampirism = data.isCureVampirism; isCureLycanthropy = data.isCureLycanthropy; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; npcName = data.npcName; npcFactionID = data.npcFactionID; minRepValue = data.minRepValue; }
public override object GetSaveData() { SaveData_v1 data = new SaveData_v1(); data.foeSymbol = foeSymbol; data.spawnInterval = spawnInterval; data.spawnMaxTimes = spawnMaxTimes; data.spawnChance = spawnChance; data.spawnCounter = spawnCounter; data.isSendAction = isSendAction; return(data); }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; id = data.id; yesTaskSymbol = data.yesTaskSymbol; noTaskSymbol = data.noTaskSymbol; }
private void SaveLoadManager_OnLoad(SaveData_v1 saveData) { DeactivateDevice(); List<DaggerfallUnityItem> wands = GameManager.Instance.PlayerEntity.Items.SearchItems(ItemGroups.Jewellery, 140); foreach(DaggerfallUnityItem item in wands) { if (item.nativeMaterialValue == LocatorItem.ACTIVATED) { ActivateDevice(); return; } } }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; questIndex1 = data.questIndex1; questIndex2 = data.questIndex2; questName = data.questName; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; anchorSet = data.anchorSet; anchorPosition = data.anchorPosition; forcedRoundsRemaining = data.forcedRoundsRemaining; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; foeSymbol = data.foeSymbol; placeSymbol = data.placeSymbol; marker = data.marker; }
public override object GetSaveData() { SaveData_v1 data = new SaveData_v1(); data.lastMinute = lastMinute; data.minutesToStart = minutesToStart; data.minutesRemaining = minutesRemaining; data.currentState = currentState; data.forcedRoundsRemaining = forcedRoundsRemaining; data.positiveStatsRemoved = positiveStatsRemoved; return(data); }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; foeSymbol = data.foeSymbol; killsRequired = data.killsRequired; sayingID = data.sayingID; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; spellID = data.spellID; classicEffects = data.classicEffects; taskSymbol = data.taskSymbol; }
public override void RestoreSaveData(object dataIn) { if (dataIn == null) { return; } SaveData_v1 data = (SaveData_v1)dataIn; npcSymbol = data.npcSymbol; taskSymbol = data.taskSymbol; minReputation = data.minReputation; }