/// <summary> /// 設定保存 /// </summary> private IEnumerator SaveSetting() { LiplisSetting.Instance.Setting.FlgTopicNews = ToggleTopicNews.isOn; LiplisSetting.Instance.Setting.FlgTopicSummary = ToggleTopicSummary.isOn; LiplisSetting.Instance.Setting.FlgTopicRetweet = ToggleTopicRetweet.isOn; LiplisSetting.Instance.Setting.FlgTopicHash = ToggleTopicHash.isOn; LiplisSetting.Instance.Setting.FlgVoice = ToggleTalkVoice.isOn; LiplisSetting.Instance.Setting.FlgDebug = ToggleDebug.isOn; //おしゃべりスピード LiplisSetting.Instance.Setting.TalkSpeed = TopicSpeed.value; LiplisSetting.Instance.Setting.TalkNum = TopicNumDrop.value; //グラフィックレベル LiplisSetting.Instance.Setting.GraphicLevel = CboGraphicLevel.value; LiplisSetting.Instance.Setting.DrawingFps = CboDrawingFps.value; LiplisSetting.Instance.Setting.SpeechBallonNum = CboSpeechBallonNum.value; //キャラクター配置 LiplisSetting.Instance.Setting.CharArrangement = CboArrangement.value; //FPS変更 Application.targetFrameRate = LiplisSetting.Instance.Setting.GetFps(); //指定キー「LiplisStatus」でリプリスステータスのインスタンスを保存する SaveDataSetting.SetClass(LpsDefine.SETKEY_LIPLIS_SETTING, LiplisSetting.Instance); //セーブ発動 SaveDataSetting.Save(); yield return(null); }
/// <summary> /// 設定保存 /// </summary> private IEnumerator SaveSetting() { LiplisSetting.Instance.Setting.FlgTopicNews = ToggleTopicNews.isOn; LiplisSetting.Instance.Setting.FlgTopicSummary = ToggleTopicSummary.isOn; LiplisSetting.Instance.Setting.FlgTopicRetweet = ToggleTopicRetweet.isOn; LiplisSetting.Instance.Setting.FlgTopicHash = ToggleTopicHash.isOn; LiplisSetting.Instance.Setting.FlgVoice = ToggleTalkVoice.isOn; LiplisSetting.Instance.Setting.FlgDebug = ToggleDebug.isOn; //おしゃべりスピード LiplisSetting.Instance.Setting.TalkSpeed = TopicSpeed.value; LiplisSetting.Instance.Setting.TalkNum = TopicNumDrop.value; //グラフィックレベル LiplisSetting.Instance.Setting.GraphicLevel = GraphicLevelDrop.value; //指定キー「LiplisStatus」でリプリスステータスのインスタンスを保存する SaveDataSetting.SetClass(LpsDefine.SETKEY_LIPLIS_SETTING, LiplisSetting.Instance); //セーブ発動 SaveDataSetting.Save(); yield return(null); }