// Start is called before the first frame update void Start() { string scenename = SceneManager.GetActiveScene().name; scenename = scenename.Substring(0, scenename.Length - 2); Debug.Log(scenename); string title = Strings.title; //title 받아오기 dataPath = System.IO.Path.Combine(Application.persistentDataPath, scenename + title + "aractors.json"); wallPath = System.IO.Path.Combine(Application.persistentDataPath, scenename + title + "wall1.json"); floorPath = System.IO.Path.Combine(Application.persistentDataPath, scenename + title + "floor1.json"); SaveData.ARLoad(dataPath); SaveData.LoadWall(wallPath); SaveData.LoadFloor(floorPath); }