public void loadFace(string fileName) { readFile(fileName); SaveAnimFile saveAnim = GetComponent <SaveAnimFile>(); saveAnim.SetFaceName("Assets\\" + fileName); }
void OnGUI() { int ww = 200; int sx = Screen.width - ww; int sy = 60; int sw = ww; int sh = 30; int i = 0; SkinnedGUIOptions skinnedGUI = GetComponent <SkinnedGUIOptions>(); //WE LOAD MESH ONLY IN OBJECT MODE if (skinnedGUI.returnModeValue() == 0) { foreach (string fileName in filesNames) { if (GUI.Button(new Rect(sx, sy + i * sh, sw, sh), fileName)) { readFile(fileName); SaveAnimFile saveAnim = GetComponent <SaveAnimFile>(); saveAnim.SetFaceName("Assets\\" + fileName); } i++; } if (GUI.Button(new Rect(sx, 0, 150, 60), "Load Face")) { } } }
void OnGUI() { if (skinnedGUI.returnModeValue() == 2) { //if(faces.Count!=0)GUI.Button(new Rect(150,150,420,35),"Current Step :" + currentFaceIndex + "interpolation Time "+interpolationTime+" timeToNextStep"+timeToNextStep ); float sX = Screen.width / 20; float sW = Screen.width - sX * 2; float sY = Screen.height - Screen.height / 8; float sH = Screen.height / 10; float mH = 25; // PLAY PAUSE STOP GUI.color = Color.white; if (animMode == 0) { GUI.color = Color.green; } if (GUI.Button(new Rect(5, sY, 80, mH), "Play")) { //if (!isPlaying) currentFaceIndex = 0; isPlaying = true; animMode = 0; } GUI.color = Color.white; if (animMode == 1) { GUI.color = Color.green; } if (GUI.Button(new Rect(5, sY + mH, 80, mH), "Pause")) { isPlaying = false; animMode = 1; } GUI.color = Color.white; if (animMode == 2) { GUI.color = Color.green; } if (GUI.Button(new Rect(5, sY + mH * 2, 80, mH), "Stop")) { isPlaying = false; time = 0; animMode = 2; currentFaceIndex = -1; nextFaceIndex = 0; } GUI.color = Color.white; // INSERT KEYFRAME if (GUI.Button(new Rect(20, sY - 100, 150, 40), "Insert KeyFrame")) { if (selected < 0) { selected = 0; } SaveAnimFile saveAnimFile = GetComponent <SaveAnimFile>(); string faceName = saveAnimFile.returnFaceName(); Vector3[] currentFace = faceTracing.returnCurrentFace(); faces.Add(new FaceState(selected, currentFace, faceName)); selected = -1; } if (GUI.Button(new Rect(20, sY - 180, 150, 40), "Reset Anim")) { resetFaceStates(); } //GUI.Button(new Rect(sX, sY, sW, sH), ""); float bW = (sW / nbFrames); // KEYFRAMES foreach (FaceState fs in faces) { float fX = sX + fs.frame * bW; float fH = 30; if (GUI.Button(new Rect(fX, sY - fH, bW * 20, fH), fs.faceFileName)) { } } for (int i = 0; i < nbFrames; i++) { GUI.color = getRelativeColor(); if (i == selected) { GUI.color = Color.green; } float bX = sX + bW * i; if (GUI.Button(new Rect(bX, sY, bW, sH), "")) { //print("ok"); selected = i; } } float selX = sX + time * bW; if (animMode == 0) { GUI.color = Color.green; } if (animMode == 1) { GUI.color = Color.yellow; } if (animMode == 2) { GUI.color = Color.red; } GUI.Button(new Rect(selX, sY + sH, bW, sH), ""); } }