private bool IsFightingSapper(Pawn p) { if (p.Downed || p.InMentalState) { return(false); } return(SappersUtility.IsGoodSapper(p) || SappersUtility.IsGoodBackupSapper(p)); }
private bool IsFightingSapper(Pawn p) { return(!p.Downed && !p.InMentalState && (SappersUtility.IsGoodSapper(p) || SappersUtility.IsGoodBackupSapper(p))); }