コード例 #1
0
 private HideAndSeekConfiguration()
 {
     // Default values
     Context         = new MinigamesGameContext(MiniGameCode.HideSeek_letterphoneme, System.DateTime.Now.Ticks.ToString());
     Questions       = new SampleQuestionProvider();
     TutorialEnabled = true;
 }
コード例 #2
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 private TakeMeHomeConfiguration()
 {
     // Default values
     Context         = new MinigamesGameContext(MiniGameCode.TakeMeHome_lettername, System.DateTime.Now.Ticks.ToString());
     Questions       = new SampleQuestionProvider();
     TutorialEnabled = true;
 }
コード例 #3
0
        /////////////////

        private HideAndSeekConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Context    = new SampleGameContext();
            Questions  = new SampleQuestionProvider();
            Difficulty = 0.5f;
        }
コード例 #4
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 private MixedLettersConfiguration()
 {
     // Default values
     Questions       = new SampleQuestionProvider();
     Variation       = MixedLettersVariation.Alphabet;
     Context         = new MinigamesGameContext(MiniGameCode.MixedLetters_alphabet, DateTime.Now.Ticks.ToString());
     TutorialEnabled = true;
 }
コード例 #5
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        /////////////////

        private TakeMeHomeConfiguration()
        {
            // Default values
            Context    = new SampleGameContext();
            Letters    = new TakeMeHomeLettersProvider();
            Questions  = new SampleQuestionProvider();
            Difficulty = 0;
        }
コード例 #6
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 private BalloonsConfiguration()
 {
     // Default values
     Questions       = new SampleQuestionProvider();
     Variation       = BalloonsVariation.Spelling;
     TutorialEnabled = true;
     Context         = new MinigamesGameContext(MiniGameCode.Balloons_spelling, System.DateTime.Now.Ticks.ToString());
 }
コード例 #7
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        private MazeConfiguration()
        {
            // Default values
            Questions = new SampleQuestionProvider();
            Variation = MazeVariation.LetterName;

            Context         = new MinigamesGameContext(MiniGameCode.Maze_lettername, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = false;
        }
コード例 #8
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        private ScannerConfiguration()
        {
            // Default values
            Variation = ScannerVariation.OneWord;

            Questions       = new SampleQuestionProvider();
            Context         = new MinigamesGameContext(MiniGameCode.Scanner_word, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = true;
        }
コード例 #9
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        /////////////////

        private MissingLetterConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleQuestionProvider();
            Context   = new SampleGameContext();

            Difficulty = 0.5f;
            Variation  = MissingLetterVariation.MissingLetter;
        }
コード例 #10
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        private MissingLetterConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleQuestionProvider();
            Context   = new MinigamesGameContext(MiniGameCode.MissingLetter_letterinword, System.DateTime.Now.Ticks.ToString());

            //Variation = MissingLetterVariation.MissingLetter;
            Variation       = MissingLetterVariation.LetterInWord;
            TutorialEnabled = true;
        }
コード例 #11
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        /////////////////

        private ScannerConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Difficulty = 0.13f;
            Variation  = ScannerVariation.OneWord;

            Questions = new SampleQuestionProvider();
            Context   = new SampleGameContext();
        }
コード例 #12
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        /////////////////

        private MazeConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Questions = new SampleQuestionProvider();
            Letters   = new MazeLetterProvider();
            Variation = MazeVariation.V_1;

            Context    = new SampleGameContext();
            Difficulty = 0.5f;
        }
コード例 #13
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        private ToboganConfiguration()
        {
            // Default values
            Questions = new SampleQuestionProvider();
            //Questions = new SunMoonQuestionProvider();

            //Variation = ToboganVariation.SunMoon;
            Variation = ToboganVariation.LetterInWord;

            Context         = new MinigamesGameContext(MiniGameCode.Tobogan_letterinword, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = true;
        }
コード例 #14
0
        /////////////////

        private ToboganConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleQuestionProvider();
            //Questions = new SunMoonQuestionProvider();

            //Variation = ToboganVariation.SunMoon;
            Variation = ToboganVariation.LetterInAWord;

            Context    = new SampleGameContext();
            Difficulty = 0.0f;
        }
コード例 #15
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        private FastCrowdConfiguration()
        {
            // Default values
            Questions = new SampleQuestionProvider();
            //Variation = FastCrowdVariation.Letter;
            //Variation = FastCrowdVariation.Alphabet;
            Variation = FastCrowdVariation.BuildWord;

            //Questions = new SampleQuestionWithWordsProvider();
            //Variation = FastCrowdVariation.Counting;

            //Questions = new SampleQuestionWordsVariationProvider();
            //Variation = FastCrowdVariation.Words;
            TutorialEnabled = true;

            Context = new MinigamesGameContext(MiniGameCode.FastCrowd_buildword, System.DateTime.Now.Ticks.ToString());
        }
コード例 #16
0
        /////////////////

        private FastCrowdConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE

            Questions = new SampleQuestionProvider();
            //Variation = FastCrowdVariation.Letter;
            //Variation = FastCrowdVariation.Alphabet;
            Variation = FastCrowdVariation.Spelling;

            //Questions = new SampleQuestionWithWordsProvider();
            //Variation = FastCrowdVariation.Counting;

            //Questions = new SampleQuestionWordsVariationProvider();
            //Variation = FastCrowdVariation.Words;


            Context    = new SampleGameContext();
            Difficulty = 0.5f;
        }