private HideAndSeekConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.HideSeek_letterphoneme, System.DateTime.Now.Ticks.ToString()); Questions = new SampleQuestionProvider(); TutorialEnabled = true; }
private TakeMeHomeConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.TakeMeHome_lettername, System.DateTime.Now.Ticks.ToString()); Questions = new SampleQuestionProvider(); TutorialEnabled = true; }
///////////////// private HideAndSeekConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Context = new SampleGameContext(); Questions = new SampleQuestionProvider(); Difficulty = 0.5f; }
private MixedLettersConfiguration() { // Default values Questions = new SampleQuestionProvider(); Variation = MixedLettersVariation.Alphabet; Context = new MinigamesGameContext(MiniGameCode.MixedLetters_alphabet, DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
///////////////// private TakeMeHomeConfiguration() { // Default values Context = new SampleGameContext(); Letters = new TakeMeHomeLettersProvider(); Questions = new SampleQuestionProvider(); Difficulty = 0; }
private BalloonsConfiguration() { // Default values Questions = new SampleQuestionProvider(); Variation = BalloonsVariation.Spelling; TutorialEnabled = true; Context = new MinigamesGameContext(MiniGameCode.Balloons_spelling, System.DateTime.Now.Ticks.ToString()); }
private MazeConfiguration() { // Default values Questions = new SampleQuestionProvider(); Variation = MazeVariation.LetterName; Context = new MinigamesGameContext(MiniGameCode.Maze_lettername, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = false; }
private ScannerConfiguration() { // Default values Variation = ScannerVariation.OneWord; Questions = new SampleQuestionProvider(); Context = new MinigamesGameContext(MiniGameCode.Scanner_word, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
///////////////// private MissingLetterConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Questions = new SampleQuestionProvider(); Context = new SampleGameContext(); Difficulty = 0.5f; Variation = MissingLetterVariation.MissingLetter; }
private MissingLetterConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Questions = new SampleQuestionProvider(); Context = new MinigamesGameContext(MiniGameCode.MissingLetter_letterinword, System.DateTime.Now.Ticks.ToString()); //Variation = MissingLetterVariation.MissingLetter; Variation = MissingLetterVariation.LetterInWord; TutorialEnabled = true; }
///////////////// private ScannerConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Difficulty = 0.13f; Variation = ScannerVariation.OneWord; Questions = new SampleQuestionProvider(); Context = new SampleGameContext(); }
///////////////// private MazeConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Questions = new SampleQuestionProvider(); Letters = new MazeLetterProvider(); Variation = MazeVariation.V_1; Context = new SampleGameContext(); Difficulty = 0.5f; }
private ToboganConfiguration() { // Default values Questions = new SampleQuestionProvider(); //Questions = new SunMoonQuestionProvider(); //Variation = ToboganVariation.SunMoon; Variation = ToboganVariation.LetterInWord; Context = new MinigamesGameContext(MiniGameCode.Tobogan_letterinword, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
///////////////// private ToboganConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Questions = new SampleQuestionProvider(); //Questions = new SunMoonQuestionProvider(); //Variation = ToboganVariation.SunMoon; Variation = ToboganVariation.LetterInAWord; Context = new SampleGameContext(); Difficulty = 0.0f; }
private FastCrowdConfiguration() { // Default values Questions = new SampleQuestionProvider(); //Variation = FastCrowdVariation.Letter; //Variation = FastCrowdVariation.Alphabet; Variation = FastCrowdVariation.BuildWord; //Questions = new SampleQuestionWithWordsProvider(); //Variation = FastCrowdVariation.Counting; //Questions = new SampleQuestionWordsVariationProvider(); //Variation = FastCrowdVariation.Words; TutorialEnabled = true; Context = new MinigamesGameContext(MiniGameCode.FastCrowd_buildword, System.DateTime.Now.Ticks.ToString()); }
///////////////// private FastCrowdConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Questions = new SampleQuestionProvider(); //Variation = FastCrowdVariation.Letter; //Variation = FastCrowdVariation.Alphabet; Variation = FastCrowdVariation.Spelling; //Questions = new SampleQuestionWithWordsProvider(); //Variation = FastCrowdVariation.Counting; //Questions = new SampleQuestionWordsVariationProvider(); //Variation = FastCrowdVariation.Words; Context = new SampleGameContext(); Difficulty = 0.5f; }