コード例 #1
0
        /// <summary>
        /// Entry point to the application
        /// </summary>
        static void Main(string[] args)
        {
            SampleObject obj       = null;
            int          objectKey = 12345;
            int          iteration = 0;

            string[] counting = { "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten" };
            int      objectTimeoutInSeconds = counting.Length;        // 10 seconds

            NamedCache cache = CacheFactory.GetCache(Configuration.CACHE_NAME);

            // Unlike read-through and write-through operations (which are enabled on an entire NamedCache through the backingStorePolicy parameter),
            // the asynchronous write-behind and refresh-ahead operations must be enabled on an object-by-object basis when they are first created
            // in the ScaleOut StateServer cache. We use the BackingStoreMode property below to enable write-behind operation for an object.
            // We're setting this property on the DefaultCreatePolicy level, so all objects added to this named cache will inherit this setting.
            // Note that the BackingStoreInterval property controls the interval between asynchronous backing store events.
            cache.DefaultCreatePolicy.BackingStoreMode     = BackingStoreAsyncPolicy.WriteBehind;
            cache.DefaultCreatePolicy.BackingStoreInterval = TimeSpan.FromSeconds(5);

            cache.DefaultCreatePolicy.Timeout           = TimeSpan.FromSeconds(objectTimeoutInSeconds);
            cache.DefaultCreatePolicy.IsAbsoluteTimeout = true;

            // Perform a few add/read operations
            while (iteration < 4)
            {
                int    year     = DateTime.Now.Year + iteration;
                double fraction = (DateTime.Now.Month < 10) ? ((double)DateTime.Now.Month / 10) : ((double)DateTime.Now.Month / 100);

                obj = new SampleObject(year, ((double)year + fraction), $"iteration {iteration}");
                // Add or Update object to the store
                cache.Insert(objectKey.ToString(), obj, cache.DefaultCreatePolicy, updateIfExists: true, lockAfterInsert: false);

                Thread.Sleep(2000);
                // Reading object from the store
                obj = cache.Retrieve(objectKey.ToString(), false) as SampleObject;
                if (obj != null)
                {
                    Console.WriteLine($"Added and retrieved the sample object {obj.ToString()} with key {objectKey}");
                }

                Thread.Sleep(2000);
                iteration++;
            }

            // Waiting for our test object to expire
            Console.WriteLine($"Wait for {objectTimeoutInSeconds} seconds to make sure the object is expired, counting...");
            foreach (var countItem in counting)
            {
                Console.WriteLine(countItem);
                Thread.Sleep(1000);
            }

            Console.WriteLine("Reading object from the store:");
            obj = cache.Retrieve(objectKey.ToString(), acquireLock: false) as SampleObject;
            if (obj == null)
            {
                Console.WriteLine("\tObject is null as expected, re-adding it back.");
            }
            else
            {
                Console.WriteLine($"\tObject is still present, key: {obj.ToString()}, updating it.");
            }

            // Final step - re-adding it back to observe a pair of write-behind events associated with the object (store and erase) one more time
            obj = new SampleObject(2019, 2019.10, $"October, 2019");
            cache.Insert(objectKey.ToString(), obj, cache.DefaultCreatePolicy, updateIfExists: true, lockAfterInsert: false);

            Console.WriteLine($"\nThe sample object {obj.ToString()} was re-added back to the cache.");
            Console.WriteLine($"You should still observe 2 backing store events fired:\n   one is for adding object back and another one is for removing it due to its expiration in {objectTimeoutInSeconds} seconds.");
            Console.WriteLine("\nPress Enter to finish the application.");
            Console.ReadLine();
        }