public void salvage() { Debug.Log("Got salvage request!"); this.salvaging = true; Salvaging.displayIndicator(this.gameObject); this.salvageStartHP = getHP().HP; this.network.Remove(this); }
public void salvage() { this.salvaging = true; Salvaging.displayIndicator(this.gameObject); }
public void salvage() { Debug.Log("Got salvage request!"); this.salvaging = true; Salvaging.displayIndicator(this.gameObject); }