public override void OnStopClient() { SalvagerNetworkManager manager = (SalvagerNetworkManager)SalvagerNetworkManager.singleton; if (SceneManager.GetActiveScene().name == manager.GameplayScene) { return; } if (lobbyName != null) { Destroy(lobbyName.gameObject); } lm.players.Remove(this); base.OnStopClient(); }
private void Awake() { manager = GameObject.FindObjectOfType <SalvagerNetworkManager>(); }