// Use this for initialization void Start() { //ButtonInformationのボタンを使うので変数にいれる buttonInformation = GetComponent <ButtonInformation>(); //PlayerItemInformationのイメージを使うので変数にいれる playerItemInformation = GetComponent <PlayerItemInformation>(); //配列にイメージを入れるところの情報を写す PlayerHaveItem[0] = playerItemInformation.PlayerHaveItemA; PlayerHaveItem[1] = playerItemInformation.PlayerHaveItemB; PlayerHaveItem[2] = playerItemInformation.PlayerHaveItemC; PlayerHaveItem[3] = playerItemInformation.PlayerHaveItemD; PlayerHaveItem[4] = playerItemInformation.PlayerHaveItemE; PlayerHaveItem[5] = playerItemInformation.PlayerHaveItemF; //配列にボタンの情報を写す ItemSlot[0] = buttonInformation.ItemSlotA; ItemSlot[1] = buttonInformation.ItemSlotB; ItemSlot[2] = buttonInformation.ItemSlotC; ItemSlot[3] = buttonInformation.ItemSlotD; ItemSlot[4] = buttonInformation.ItemSlotE; ItemSlot[5] = buttonInformation.ItemSlotF; //プレイヤーの情報取得 playerMove = FindObjectOfType <Saitou.Player.PlayerMove>(); }
// Use this for initialization void Start() { //ButtonInformationの変数を使うためにこのクラスの変数にいれる buttonInformation = GetComponent <ButtonInformation>(); //PlayerItemInformationのイメージを使うので変数にいれる playerItemInformation = GetComponent <PlayerItemInformation>(); //DiceRollInformationのイメージを使うので変数にいれる diceRollInformation = GetComponent <DiceRollInformation>(); playerMove = FindObjectOfType <Saitou.Player.PlayerMove>(); }