public MainWindow() { InitializeComponent(); boat = new Sailboat(); Loaded += new RoutedEventHandler(MainWindow_Loaded); PreviewKeyDown += new KeyEventHandler(MainWindow_PreviewKeyDown); }
public void Save(Common.ISailboat sailboatDto) { using (var context = new SailboatDbContext()) { using (var dbContextTransaction = context.Database.BeginTransaction()) { try { var sailboat = new Sailboat { Name = sailboatDto.Name, Type = sailboatDto.Type, MaxHullSpeed = sailboatDto.MaxHullSpeed.Value, WaterLineLengthInFeet = sailboatDto.WaterLineLengthInFeet.Value }; context.Sailboats.Add(sailboat); context.SaveChanges(); dbContextTransaction.Commit(); } catch (Exception ex) { dbContextTransaction.Rollback(); } } } }
public MainWindow() { InitializeComponent(); sb = new Sailboat(); Loaded += new RoutedEventHandler(MainWindow_Loaded); PreviewKeyDown += new KeyEventHandler(MainWindow_PreviewKeyDown); }
private void Button_Click(object sender, RoutedEventArgs e) { Sailboat boat = new Sailboat(); boat.Name = TB_boatName.Text; boat.Length = double.Parse(TB_boatLength.Text); TB_speed.Text = boat.Hullspeed().ToString(); }
private void buttonCalculate_Click(object sender, RoutedEventArgs e) { Sailboat sailboat = new Sailboat(); sailboat.Name = textBoxName.Text; sailboat.Length = double.Parse(textBoxLenght.Text); textResult.Text = sailboat.Hullspeed().ToString("F2"); }
private void CalcButton_OnClick(object sender, RoutedEventArgs e) { var boat = new Sailboat(); boat.Name = NameTextBox.Text; boat.Length = Double.Parse(LengthTextBox.Text); SpeedLabel.Content = Math.Round(boat.Hullspeed(), 2).ToString(); }
public FSailboat(object transport, bool readMode) { InitializeComponent(); if (readMode == true) { SetReadOnly(); } receivedSailboat = (Sailboat)transport; SetSailboat(); }
private void EditSailboat(Sailboat sailboat) { sailboat.Name = GetName(); sailboat.MaxSpeed = GetMaxSpeed(); sailboat.Weight = GetWeight(); sailboat.Year = GetYear(); sailboat.Crew = GetCrew(); sailboat.NumOfDecks = GetNumOfDecks(); sailboat.Displacement = GetDisplacement(); sailboat.NumSails = GetNumSails(); sailboat.NumMasts = GetNumMasts(); }
private void Button_Click_1(object sender, RoutedEventArgs e) { Sailboat sb = new Sailboat(); try { sb.Name = nameBox.Text; sb.Length = double.Parse(lengthBox.Text); } catch (Exception) { MessageBox.Show("Wrong format!!"); } hullSpeed.Content = sb.Hullspeed(); }
public static void Main() { string xyz = ""; Boat b1 = new Boat(); Sailboat b2 = new Sailboat(); Rowboat b3 = new Rowboat(); b2.SetLength(32); xyz = b1.Move(); xyz += b3.Move(); xyz += b2.Move(); MessageBox.Show(xyz); }
private void ButSave_Click(object sender, EventArgs e) { if (receivedSailboat == null) { Sailboat sailboat = new Sailboat(); EditSailboat(sailboat); FMenu.AddTransport(sailboat); } else { EditSailboat((Sailboat)receivedSailboat); } Close(); }
static void Main(string[] args) { var f150 = new F150(VehicleColor.Red, 6, true); var prius = new Prius(VehicleColor.White); var united = new UnitedAirplane(); var southwest = new SouthwestAirplane(); var sailboat = new Sailboat(); var jetski = new Jetski(); var cars = new List <Car>(); var planes = new List <Airplane>(); var watercraft = new List <Watercraft>(); cars.Add(f150); cars.Add(prius); planes.Add(united); planes.Add(southwest); watercraft.Add(sailboat); watercraft.Add(jetski); foreach (Car car in cars) { car.Drive(); } foreach (Airplane plane in planes) { plane.Fly(); } foreach (Watercraft oneWatercraft in watercraft) { oneWatercraft.Drive(); } f150.Tailgate(); sailboat.Refuel(); }
// GET api/<controller> public IHttpActionResult Get() { var sailboats = _repository.GetSailboats(); var sailboatViewModels = new List <Sailboat>(); foreach (var sailboat in sailboats) { var model = new Sailboat { SailboatId = sailboat.SailboatId, Name = sailboat.Name, Type = sailboat.Type, WaterLineLengthInFeet = sailboat.WaterLineLengthInFeet, MaxHullSpeed = sailboat.MaxHullSpeed }; sailboatViewModels.Add(model); } //return sailboatViewModels; return(Ok(new { results = sailboatViewModels })); }
public MainWindow() { InitializeComponent(); s = new Sailboat(); }
public static void Main() { // create some vehicles using the vehicle classes JetSki StriperJetSki = new JetSki(); Motorboat LargeMotorboat = new Motorboat(12); Motorboat FastMotorboat = new Motorboat(8, 6.1); Sailboat LumberingSailBoat = new Sailboat(); Motorcycle ZippyMotorcycle = new Motorcycle(); SportsCar LeMansSportsCar = new SportsCar(); SportUtilityVehicle Rover = new SportUtilityVehicle(); Cessna TravelingCessna = new Cessna(); Boeing747 AirFrance = new Boeing747(); HangGlider SeeingBrazil = new HangGlider(); // Build a collection of all vehicles that fly List <IVehicleAir> flyingVehicles = new List <IVehicleAir>() { TravelingCessna, AirFrance, SeeingBrazil }; // With a single `foreach`, have each vehicle Fly() foreach (IVehicleAir vehicle in flyingVehicles) { vehicle.Fly(); } // Build a collection of all vehicles that operate on roads List <IVehicleLand> landVehicles = new List <IVehicleLand>() { ZippyMotorcycle, LeMansSportsCar, Rover }; // With a single `foreach`, have each road vehicle Drive() foreach (IVehicleLand vehicle in landVehicles) { vehicle.Drive(); } // Build a collection of all vehicles that operate on water List <IWaterDrive> waterVehicles = new List <IWaterDrive>() { StriperJetSki, LumberingSailBoat, LargeMotorboat, FastMotorboat }; // With a single `foreach`, have each water vehicle Drive() foreach (IWaterDrive vehicle in waterVehicles) { vehicle.Drive(); } // check to see if my overloaded constructor functions for the Motorboat class work Console.WriteLine($"LargeMotorboat passenger capacity: {LargeMotorboat.PassengerCapacity}"); Console.WriteLine($"FastMotorboat Passenger Capacity: {FastMotorboat.PassengerCapacity} Engine Volume: {FastMotorboat.EngineVolume}"); }