private void Start() { target = GameObject.FindWithTag("Player"); Debug.Log(target); _rigidbody = GetComponent <Rigidbody>(); _safeZone = target.GetComponent <SafeZone>(); }
// Use this for initialization void Start() { safeZone = FindObjectOfType <SafeZone>(); safeZone.enabled = false; gameController = FindObjectOfType <GameController>(); gameController.mouseBounds = bounds; }
private void Start() { Manager = GetComponent <ObjectiveManager>(); var objectives = FindObjectsOfType <Target>().Select(x => { if (x.transform != null) { return(x.transform); } else { return(null); } }).Where(x => x != null).ToList(); var rndmPos = objectives.ElementAtOrDefault(Random.Range(0, objectives.Count)); var spawnPos = rndmPos != null && Random.Range(0, 10) >= 5f ? Utils.Utils.RandomPositionNear(rndmPos.position) : Utils.Utils.RandomPositionOnBoard(); safeZone = Instantiate(Resources.Load <SafeZone>("SafeZone/SafeZone"), gameObject.transform, true); safeZone.transform.position = spawnPos; var scale = Random.Range(5, 15); safeZone.transform.localScale = new Vector3(scale, scale, 1); DisplayName = "Safe Zone"; }
public void Start() { if (gameOverPanel != null) { gameOverPanel.SetActive(false); } _zones = GameObject.FindGameObjectsWithTag( "ScoreZone" ).ToList <GameObject>( ).ConvertAll <SafeZone>( (go) => go.GetComponent <SafeZone>() ); _buildingMask = 1 << LayerMask.NameToLayer("Building"); _bart = GameObject.Find("Bart"); _bartZone = _bart.GetComponent <Enemy>().zone; _marge = GameObject.Find("Marge"); _margeZone = _marge.GetComponent <Enemy>().zone; _moe = GameObject.Find("Moe"); _moeZone = _moe.GetComponent <Enemy>().zone; _moeMovement = _moe.GetComponent <Movement>(); _burns = GameObject.Find("Burns"); _burnsZone = _burns.GetComponent <Enemy>().zone; _burnsMovement = _burns.GetComponent <Movement>(); _homerFactory = GameObject.Find("HomerFactory").GetComponent <HomerFactory>(); const int populationCount = 8; List <int> layers = new List <int>(); layers.Add(8); // Input layer layers.Add(18); // Hidden layer layers.Add(2); // Output layer const double mutateChance = .4; const double mutateMaxFactor = .4; const double migrationPercentage = 0; const double childrenPercentage = .19; const int generations = 1000; Action <ANNTrainer, Action <double> > train = (ANNTrainer t, Action <double> callback) => { _nn = t; _callback = callback; _startGame(); }; new EO( //populationCount, //layers, @"C:\Users\Public\EO\mc40mmf40mp0cp19g1000p8generation8.txt", mutateChance, mutateMaxFactor, migrationPercentage, childrenPercentage, generations, train ); }
public void Start() { if (gameOverPanel != null) { gameOverPanel.SetActive(false); } _zones = GameObject.FindGameObjectsWithTag( "ScoreZone" ).ToList<GameObject>( ).ConvertAll<SafeZone>( (go) => go.GetComponent<SafeZone>() ); _buildingMask = 1 << LayerMask.NameToLayer("Building"); _bart = GameObject.Find("Bart"); _bartZone = _bart.GetComponent<Enemy>().zone; _marge = GameObject.Find("Marge"); _margeZone = _marge.GetComponent<Enemy>().zone; _moe = GameObject.Find("Moe"); _moeZone = _moe.GetComponent<Enemy>().zone; _moeMovement = _moe.GetComponent<Movement>(); _burns = GameObject.Find("Burns"); _burnsZone = _burns.GetComponent<Enemy>().zone; _burnsMovement = _burns.GetComponent<Movement>(); _homerFactory = GameObject.Find("HomerFactory").GetComponent<HomerFactory>(); const int populationCount = 8; List<int> layers = new List<int>(); layers.Add(8); // Input layer layers.Add(18); // Hidden layer layers.Add(2); // Output layer const double mutateChance = .4; const double mutateMaxFactor = .4; const double migrationPercentage = 0; const double childrenPercentage = .19; const int generations = 1000; Action<ANNTrainer, Action<double>> train = (ANNTrainer t, Action<double> callback) => { _nn = t; _callback = callback; _startGame(); }; new EO( //populationCount, //layers, @"C:\Users\Public\EO\mc40mmf40mp0cp19g1000p8generation8.txt", mutateChance, mutateMaxFactor, migrationPercentage, childrenPercentage, generations, train ); }
public void Start() { safeZone = FindObjectOfType <SafeZone>(); safeZone.enabled = false; paciente = zombie.GetComponent <Paciente>(); paciente.setState(Paciente.State.DUMMY); zombie.GetComponent <Animator>().Play("idle"); gameController = FindObjectOfType <GameController>(); gameController.mouseBounds = bounds; }
void Update() { if (!UnityEditor.EditorApplication.isPlaying) { Vector3[] bounds = SafeZone.Bounds(-2); Debug.DrawLine(bounds[0], bounds[1], Color.green); Debug.DrawLine(bounds[0], bounds[3], Color.green); Debug.DrawLine(bounds[2], bounds[1], Color.green); Debug.DrawLine(bounds[2], bounds[3], Color.green); } }
/* ActivateSafeZone() * ------------------ * Instantiates the prefab that does the thing. * * Sets the prefab values from this function with the reference to it */ public void ActivateSafeZone() { GameObject prefab = Instantiate(safeZonePrefab, transform); prefab.transform.parent = null; SafeZone safeZone = prefab.GetComponent <SafeZone>(); safeZone.zoneBaseRadius = zoneBaseRadius; safeZone.zoneMaxRadius = zoneMaxRadius; safeZone.zoneDuration = zoneDuration; safeZone.zoneRetainDuration = zoneRetainDuration; }
public MillingAttributes Initialize() { SafeSpeed = SafeSpeed.CloneWithName <Speed>(nameof(SafeSpeed)); PlungeSpeed = PlungeSpeed.CloneWithName <Speed>(nameof(PlungeSpeed)); CutSpeed = CutSpeed.CloneWithName <Speed>(nameof(CutSpeed)); SafeZone = SafeZone.CloneWithName <Zone>(nameof(SafeZone)); PlungeZone = PlungeZone.CloneWithName <Zone>(nameof(PlungeZone)); CutZone = CutZone.CloneWithName <Zone>(nameof(CutZone)); Frame = Frame.CloneWithName <Frame>(nameof(Frame)); return(this); }
public ExtrusionAttributes Initialize() { SafeSpeed = SafeSpeed.CloneWithName <Speed>(nameof(SafeSpeed)); ApproachSpeed = ApproachSpeed.CloneWithName <Speed>(nameof(ApproachSpeed)); ExtrusionSpeed = ExtrusionSpeed.CloneWithName <Speed>(nameof(ExtrusionSpeed)); SafeZone = SafeZone.CloneWithName <Zone>(nameof(SafeZone)); ApproachZone = ApproachZone.CloneWithName <Zone>(nameof(ApproachZone)); ExtrusionZone = ExtrusionZone.CloneWithName <Zone>(nameof(ExtrusionZone)); Frame = Frame.CloneWithName <Frame>(nameof(Frame)); BeadWidth = Util.GetWidth(NozzleDiameter, LayerHeight); return(this); }
private void SpawnSafeZoneCampfire() { GeneratorGrid grid = GetComponent <GeneratorGrid>(); List <GeneratorRoom> safeRoomList = grid.SafeRoomList; foreach (GeneratorRoom room in safeRoomList) { GeneratorChunk chunk = room.chunks[Random.Range(0, room.chunks.Count)]; float x = Random.Range(chunk.Location.x * (int)grid.chunkSize, (chunk.Location.x + 1) * (int)grid.chunkSize); float y = Random.Range(chunk.Location.y * (int)grid.chunkSize, (chunk.Location.y + 1) * (int)grid.chunkSize); SafeZone newCampfireSafeZone = Instantiate(safeZoneCampfire, new Vector3(x, 0, y), Quaternion.identity) as SafeZone; newCampfireSafeZone.transform.SetParent(transform.parent); } }
// Update is called once per frame void Update() { if (!GameManager.manager.isPlaying) { return; } if (SafeZone.IsOffField(_transform.position)) { Destroy(gameObject); return; } //print("_direction " + _direction + "_speedShot " + _speedShot + " Time.deltaTime " + Time.deltaTime + " scale : "+ Time.timeScale); _transform.Translate(_direction * _speedShot * Time.deltaTime); }
void Move() { Vector3 lMovement = Vector3.zero; float lXmovValue = Input.GetAxisRaw(_HORIZONTAL_AXIS); if (lXmovValue != 0) { lMovement += HorizontalMove(lXmovValue); } else if (_horizontalAccDecLerpValue != 0) { lMovement += HorizontalSlowDown(); } float lYmovValue = Input.GetAxisRaw(_VERTICAL_AXIS); if (lYmovValue != 0) { lMovement += VerticalMove(lYmovValue); } else if (_verticalAccDecLerpValue != 0) { lMovement += VerticalSlowDown(); } Vector2 lPoint = new Vector2(transform.position.x + lMovement.x, transform.position.y + lMovement.y); _flameAnimator.SetFloat("Vertical", _verticalAccDecLerpValue); _flameAnimator.SetFloat("Horizontal", _horizontalAccDecLerpValue); //if (SafeZone.IsOffField(lPoint)) return; if (SafeZone.IsOffFieldX(lPoint.x)) { lMovement.x = 0; } if (SafeZone.IsOffFieldY(lPoint.y)) { lMovement.y = 0; } if (lMovement != Vector3.zero) { AkSoundEngine.SetState("Moving_state", "yes"); _transform.Translate(lMovement, Space.World); } }
private IEnumerator Die() { if (this.GetComponent <NavMeshAgent>().enabled) { this.GetComponent <NavMeshAgent>().enabled = false; } this.transform.Rotate(-75, 0, 0); yield return(new WaitForSeconds(1.5f)); Hostage.SetActive(true); SafeZone sz = FindObjectOfType <SafeZone> (); if (sz != null) { sz.SetActive(true); } Wall.SetActive(false); Destroy(this.gameObject); }
void Generate() { int currentTotalLength = 0; int zoneLength = 0; for (int i = 0; i < totalZoneAmount; i++) { if (i % 2 == 0) { zoneLength = UnityEngine.Random.Range(minSafeZoneLength, maxSafeZoneLength + 1); float initialZ; if (i == 0) { initialZ = firstZoneZ; zoneLength++; currentTotalLength--; } else { initialZ = initialZoneZ + currentTotalLength; if (i == totalZoneAmount - 1) { zoneLength += lastZoneExtraLength; } } zones.Add(Instantiate(safeZonePrefab, transform)); SafeZone newZone = zones[zones.Count - 1].GetComponent <SafeZone>(); if (newZone) { newZone.Initialize(initialZoneX, initialZ, levelWidth, zoneLength); } } else { zoneLength = UnityEngine.Random.Range(minBaseDangerZoneLength, maxBaseDangerZoneLength + 1) + currentLevel; DangerZoneSO newZoneSO = dangerZoneSOs[UnityEngine.Random.Range(0, dangerZoneSOs.Count)]; zones.Add(Instantiate(newZoneSO.prefab, transform)); DangerZone newZone = zones[zones.Count - 1].GetComponent <DangerZone>(); if (newZone) { newZone.Initialize(initialZoneX, initialZoneZ + currentTotalLength, levelWidth, zoneLength); newZone.SetType(newZoneSO.type); newZone.SetObstacleValues(newZoneSO.minObstacleGenerationTime, newZoneSO.maxObstacleGenerationTime, newZoneSO.minObstacleSpeed, newZoneSO.maxObstacleSpeed); newZone.SetListElements(newZoneSO.tilePrefabs, newZoneSO.obstaclePrefabs); if (newZoneSO.type == DangerZoneTypes.Water) { newZone.SetWaterZoneTriggerPrefab(waterZoneTriggerPrefab); } } } currentTotalLength += zoneLength; } GameObject levelEndTrigger = Instantiate(levelEndTriggerPrefab, transform); Vector3 size = levelEndTrigger.GetComponent <BoxCollider>().size; size.x = levelWidth; levelEndTrigger.GetComponent <BoxCollider>().size = size; Vector3 position = levelEndTrigger.transform.position; position.z = currentTotalLength - zoneLength - 1f - tileOffset; levelEndTrigger.transform.position = position; }
private void Update() { if (safe) { return; } if (!canMove) { if (Physics2D.Raycast(transform.position, Vector2.right, SavingDistance, PlayerLayerMask)) { canMove = true; Player.CiviliansFollowing.Add(this); } return; } var hit = Physics2D.Raycast(transform.position, Vector2.down, 2, SafeZoneLayerMask); if (hit) { SafeZone safeZone = hit.transform.GetComponent <SafeZone>(); if (safeZone != null) { safe = true; GameController.CiviliansSaved++; GameController.OnSaveCivilian(); civilianAnimations.CivilianAnimator.SetTrigger("Celebrate"); Player.CiviliansFollowing.Remove(this); } } if (Vector2.Distance(transform.position, player.transform.position) > MinimumPlayerDistance) { RaycastHit2D hitRight = Physics2D.Raycast(transform.position, Vector2.right, RaycastDistance, PlayerLayerMask); RaycastHit2D hitLeft = Physics2D.Raycast(transform.position, Vector2.left, RaycastDistance, PlayerLayerMask); if (hitRight) { translation = Vector2.right * Speed * Time.deltaTime; transform.Translate(translation); civilianAnimations.Parent.transform.eulerAngles = new Vector3(transform.rotation.x, 0f, transform.rotation.z); Velocity = 1; var playerHit = hitRight.transform.GetComponent <Player>(); if (playerHit != null) { transform.position = new Vector3(transform.position.x, player.transform.position.y); } } else if (hitLeft) { translation = Vector2.left * Speed * Time.deltaTime; transform.Translate(translation); civilianAnimations.Parent.transform.eulerAngles = new Vector3(transform.rotation.x, 180f, transform.rotation.z); Velocity = 1; var playerHit = hitLeft.transform.GetComponent <Player>(); if (playerHit != null) { transform.position = new Vector3(transform.position.x, player.transform.position.y); } } else { Velocity = 0; } } else { Velocity = 0; } var position = transform.position; Debug.DrawRay(position, Vector2.right * RaycastDistance, Color.red); Debug.DrawRay(position, Vector2.left * RaycastDistance, Color.red); }
private IEnumerator RestoreLastPlanet(float delay, SafeZone lastSafeZone) { yield return new WaitForSeconds(delay); mainCamera.CenterOn(lastSafeZone.gameObject, 0, false); }
// Update is called once per frame public void Update() { UpdateDeviceLost(); if (!mainCam) { mainCam = Camera.main; } // 帧 GameFrameManager.OnUpdate(); // 定时器 TimerManager.OnUpdate(); DoTask(); // 当前正在载入地图,不要处理消息 if (loading != null) { if (!loading.isDone) { ViewEventHelper.Instance.SendCommand(GameLogicDef.GVIEWCMD_PROGRESSING, (int)(loading.progress * 100)); return; } else { loading = null; ViewEventHelper.Instance.SendCommand(GameLogicDef.GVIEWCMD_PROGRESSING, 100); Trace.Log("load level asyn ok!"); } } if (bCreated) { GameLogicAPI.onFrameUpdate(); } FuntionShortCutCtrl nFunctionCtr = FuntionShortCutCtrl.GetInstance(); if (InputManager.Raw_GetKeyUp(nFunctionCtr.GetKeyCodeByIndex(FuntionShortCutSlotIndex.ControlTraceOpen))) { if (!string.IsNullOrEmpty(LogFileName)) { Process.Start(LogFileName); } } SkinManager.OnUpdate(); SafeZone.Update(); SafeZoneEffectManager.Update(); if (isNeedToQuit) { bForbidQuit = false; Application.Quit(); } if (NeedToReStart) { enabled = false; NeedToReStart = false; ReStartApplication(); return; } GUIDE.GuideManager.Update(); // 通知逻辑层处理消息 //ViewEventHelper.Instance.SendCommand(GameLogicDef.GVIEWCMD_FRAME_UPDATE); }
void Start() { //Create floating label cameraMatchRotationWhenSelected = false; Game.gui.labelPool.Label(gameObject, new Vector3(0, gameObject.transform.lossyScale.magnitude + 10, 0), planetInfo.planetName); builtStructures = new List<Structure>(); territory = SafeZone.Spawn(territoryRadius, gameObject); territory.ShowRing(); }