コード例 #1
0
ファイル: GameManager.cs プロジェクト: AngryCatt/NoHeroLeft
 public static void SetUserData()
 {
     PlayFabClientAPI.UpdateUserData(new UpdateUserDataRequest()
     {
         Data = new Dictionary <string, string>()
         {
             { "Name", UserName },
         },
         Permission = UserDataPermission.Public,
     },
                                     null,
                                     error =>
     {
         Debug.Log(error.GenerateErrorReport());
     });
     PlayFabClientAPI.UpdateUserData(new UpdateUserDataRequest()
     {
         Data = new Dictionary <string, string>()
         {
             { "Money", Money.ToString() },
         },
         Permission = UserDataPermission.Private,
     },
                                     result => Debug.Log("Successfully updated user data"),
                                     error =>
     {
         Debug.Log(error.GenerateErrorReport());
     });
 }
コード例 #2
0
ファイル: SafeStructsTest.cs プロジェクト: pedro15/UniToolKit
        private void OnGUI()
        {
            GUI.Label(new Rect(Screen.width / 2 - 25, 25, 100, 50), MySecuredInt.ToString(), new GUIStyle()
            {
                normal = new GUIStyleState()
                {
                    textColor = Color.white
                },
                fontSize = 48
            });

            GUI.Label(new Rect(10, 100, 400, 100), "This is used to prevent memory hack at runtime," +
                      " use it on sensitive data (Like player's health)");
        }