public static void SaveAllInfo() { PlayerPrefs.SetString("PLAYERNAME", GameInfo.PlayerName); PlayerPrefs.SetInt("PLAYERLEVEL", GameInfo.PlayerLevel); PlayerPrefs.SetInt("STRENGHT", GameInfo.Strength); PlayerPrefs.SetInt("INTELECT", GameInfo.Intelect); PlayerPrefs.SetInt("AGILITY", GameInfo.Agility); PlayerPrefs.SetInt("LUCK", GameInfo.Luck); PlayerPrefs.SetInt("HITPOINT", GameInfo.Hitpoint); SafeInfo.SaveAllInfo(); }
public void CreateNewPlayer() { newPlayer.PlayerLevel = 1; newPlayer.PlayerName = playerName; GameInfo.PlayerLevel = newPlayer.PlayerLevel; GameInfo.PlayerName = newPlayer.PlayerName; GameInfo.PlayerClass = newPlayer.PlayerClass; GameInfo.Strength = newPlayer.Strength; GameInfo.Intelect = newPlayer.Intelect; GameInfo.Agility = newPlayer.Agility; GameInfo.Stamina = newPlayer.Stamina; GameInfo.Luck = newPlayer.Luck; GameInfo.Hitpoint = newPlayer.Hitpoint; SafeInfo.SaveAllInfo(); SceneManager.LoadScene("Startmenue"); }