public StatesInstance(MoveToSafetyChore master, GameObject mover) : base(master) { base.sm.mover.Set(mover, base.smi); sensor = base.sm.mover.Get <Sensors>(base.smi).GetSensor <SafeCellSensor>(); targetCell = sensor.GetSensorCell(); }
public void UpdateTargetCell() { targetCell = sensor.GetSensorCell(); }