/// <summary> /// Calculate number of words to fit complete instruction bytecode. /// </summary> /// <returns>Number of words in instruction bytecode.</returns> public override uint GetWordCount() { uint wordCount = 0; wordCount += IdResultType.GetWordCount(); wordCount += IdResult.GetWordCount(); wordCount += SkipBlockPartitionType.GetWordCount(); wordCount += SkipMotionVectorMask.GetWordCount(); wordCount += MotionVectors.GetWordCount(); wordCount += BidirectionalWeight.GetWordCount(); wordCount += SadAdjustment.GetWordCount(); wordCount += Payload.GetWordCount(); return(wordCount); }
/// <summary> /// Calculate number of words to fit complete instruction bytecode. /// </summary> /// <returns>Number of words in instruction bytecode.</returns> public override uint GetWordCount() { uint wordCount = 0; wordCount += IdResultType.GetWordCount(); wordCount += IdResult.GetWordCount(); wordCount += LumaIntraPartitionMask.GetWordCount(); wordCount += IntraNeighbourAvailabilty.GetWordCount(); wordCount += LeftEdgeLumaPixels.GetWordCount(); wordCount += UpperLeftCornerLumaPixel.GetWordCount(); wordCount += UpperEdgeLumaPixels.GetWordCount(); wordCount += UpperRightEdgeLumaPixels.GetWordCount(); wordCount += SadAdjustment.GetWordCount(); wordCount += Payload.GetWordCount(); return(wordCount); }