private void Update() { // Check if not loaded and has references if (isLoaded == LoadingStages.NotLoaded && m_CharacterSpawner != null && m_LevelSpawner != null) { SetupGame(); timer = GetComponent <S_Timer>(); isLoaded = LoadingStages.Loading; } if (isLoaded == LoadingStages.Loading && CharacterSpawned && LevelSpawned) { isLoaded = LoadingStages.Loaded; timer.StartTimer(); } if (isLoaded == LoadingStages.Loaded) { // do shit } //Debug Respawn //if (Input.GetKeyDown(KeyCode.K)) //{ // Destroy(ref_Character); // ref_Character = m_CharacterSpawner.SpawnCharacter(); //} }
private void Awake() { instance = this; }