public override void Action() { S_Terrain.SpawnBlock(S_Terrain.GetRandomCoordinates()); }
public override void Action() { S_Terrain.SinkTile(S_Terrain.GetRandomCoordinates()); }
public override void Action() { S_Terrain.SpawnBlock(S_Terrain.GetRandomCoordinates()); }
public override void Action() { S_Terrain.SinkTile(S_Terrain.GetRandomCoordinates()); }