IEnumerator IE_LAY() { _IE_Grabling = true; RigidbodyConstraints RC = _Body.constraints; _Body.constraints = RigidbodyConstraints.FreezeAll; yield return(new WaitForSeconds(0.1f)); S_PositMove MP = new S_PositMove(transform, _TAGET_CONV_POSIT, _TAGET_CONV_NAP); while (MP._IS_Final()) { MP.MOVES(); if (MP._Is_Break()) { _IE_Grabling = false; _Body.constraints = RC; yield break; } yield return(new WaitForSeconds(0.01f)); } _Is_Freeze = true; yield return(new WaitForSeconds(0.1f)); MP.Final(); _Animator.SetInteger("ActionMode", 1); _Animator.SetTrigger("ActionReplaceObject"); yield return(new WaitForSeconds(0.1f)); _Animator.SetInteger("ActionMode", 0); _Animator.SetInteger("MoveMode", 0); yield return(new WaitForSeconds(1f)); _TAGET_CONV.AddChest(_TAGET_Chest); Clear(); _Body.constraints = RC; _Is_Grab = false; _Is_Freeze = false; _IE_Grabling = false; }
IEnumerator IE_GRABLING() { _IE_Grabling = true; RigidbodyConstraints RC = _Body.constraints; _Body.constraints = RigidbodyConstraints.FreezeAll; yield return(new WaitForSeconds(0.1f)); S_PositMove MP = new S_PositMove(transform, _TAGET_POSIT, _TAGET_NAP); while (MP._IS_Final()) { MP.MOVES(); if (MP._Is_Break()) { _IE_Grabling = false; _Body.constraints = RC; yield break; } yield return(new WaitForSeconds(0.01f)); } _Is_Freeze = true; yield return(new WaitForSeconds(0.1f)); MP.Final(); if (_TAGET_Chest.Is_Container()) { _Animator.SetTrigger("ActionPickObject"); } else { _Animator.SetTrigger("ActionPickFloorObject"); } while (!_Is_Capture) { yield return(new WaitForSeconds(0.1f)); } _TAGET_Chest.Event_Capture(); _Animator.SetInteger("MoveMode", 1); yield return(new WaitForSeconds(0.5f)); _Body.constraints = RC; _Is_Grab = true; _Is_Freeze = false; _IE_Grabling = false; }