public static void HandlePlayerChangeFlightEnergy(S_PLAYER_CHANGE_FLIGHT_ENERGY p) { SessionManager.CurrentPlayer.FlightEnergy = p.energy; }
public static void HandlePlayerChangeFlightEnergy(S_PLAYER_CHANGE_FLIGHT_ENERGY p) { SessionManager.SetPlayerFe(p.Energy); }
private void OnPlayerChangeFlightEnergy(S_PLAYER_CHANGE_FLIGHT_ENERGY m) { EnergyChanged?.Invoke(m.Energy); }