コード例 #1
0
    public static void S_BroadcastEnterGameHandler(PacketSession session, IPacket packet)
    {
        S_BroadcastEnterGame pkt           = packet as S_BroadcastEnterGame;
        ServerSession        serverSession = session as ServerSession;

        PlayerManager.Instance.EnterGame(pkt);
    }
コード例 #2
0
        public void Enter(ClientSession session)
        {
            // 플레이어 추가하고
            _sessions.Add(session);
            session.Room = this;

            // 신입에게 모든 플레이어 목록 전송
            S_PlayerList players = new S_PlayerList();

            foreach (var s in _sessions)
            {
                players.players.Add(new S_PlayerList.Player()
                {
                    isSelf   = (session == s),
                    palyerId = s.SessionId,
                    posX     = s.PosX,
                    posY     = s.PosY,
                    posZ     = s.PosZ,
                });
            }
            session.Send(players.Write());

            // 신입 입장을 모두에게 알림
            S_BroadcastEnterGame enter = new S_BroadcastEnterGame();

            enter.playerId = session.SessionId;
            enter.posX     = 0.0f;
            enter.posY     = 0.0f;
            enter.posZ     = 0.0f;
            Broadcast(enter.Write());
        }
コード例 #3
0
        public void Enter(ClientSession session)
        {
            // 플레이어 추가

            _sessions.Add(session);
            session.Room = this;

            // 신규 플레이어에게 모든 플레이어 목록을 전송합니다.
            S_PlayerList players = new S_PlayerList();

            foreach (ClientSession s in _sessions)
            {
                players.players.Add(new S_PlayerList.Player()
                {
                    isSelf   = (s == session),
                    playerId = s.SessionId,
                    posX     = s.PosX,
                    posY     = s.PosY,
                    posZ     = s.PosZ,
                });
            }
            session.Send(players.Write());


            // 모든 플레이어 목록을 전송합니다.
            S_BroadcastEnterGame enterGame = new S_BroadcastEnterGame();

            enterGame.playerId = session.SessionId;
            enterGame.posX     = 0;
            enterGame.posY     = 0;
            enterGame.posZ     = 0;

            BroadCast(enterGame.Write());
        }
コード例 #4
0
    public static void S_BroadcastEnterGameHandler(PacketSession sesion, IPacket packet)
    {
        S_BroadcastEnterGame Broadpacket   = packet as S_BroadcastEnterGame;
        ServerSession        serverSession = sesion as ServerSession;

        //if (chatpacket.playerid == 1)
        //Console.WriteLine(chatpacket.chat);
    }
コード例 #5
0
    public void EnterGame(S_BroadcastEnterGame packet)
    {
        if (packet.playerId == _myPlayer.PlayerId)
        {
            return;
        }

        Object     obj    = Resources.Load("Player");
        GameObject go     = Object.Instantiate(obj) as GameObject;
        Player     player = go.AddComponent <Player>();

        player.transform.position = new Vector3(packet.posX, packet.posY, packet.posZ);
        _players.Add(packet.playerId, player);
    }
コード例 #6
0
 public static void S_BroadcastEnterGameHandler(PacketSession session, IPacket packet)
 {
     S_BroadcastEnterGame pkt           = packet as S_BroadcastEnterGame;
     ServerSession        serverSession = session as ServerSession;
 }