public override void Process() { S_SELECT_USER sSelectUser = new S_SELECT_USER(); sSelectUser.Send(this.Connection); S_UPDATE_CONTENTS_ON_OFF sUpdateContentsOnOff1 = new S_UPDATE_CONTENTS_ON_OFF(2); sUpdateContentsOnOff1.Send(this.Connection); S_UPDATE_CONTENTS_ON_OFF sUpdateContentsOnOff2 = new S_UPDATE_CONTENTS_ON_OFF(3); sUpdateContentsOnOff2.Send(this.Connection); S_UPDATE_CONTENTS_ON_OFF sUpdateContentsOnOff3 = new S_UPDATE_CONTENTS_ON_OFF(4); sUpdateContentsOnOff3.Send(this.Connection); S_UPDATE_CONTENTS_ON_OFF sUpdateContentsOnOff4 = new S_UPDATE_CONTENTS_ON_OFF(8); sUpdateContentsOnOff4.Send(this.Connection); S_UPDATE_CONTENTS_ON_OFF sUpdateContentsOnOff5 = new S_UPDATE_CONTENTS_ON_OFF(9); sUpdateContentsOnOff5.Send(this.Connection); S_BROCAST_GUILD_FLAG sBrocastGuildFlag = new S_BROCAST_GUILD_FLAG(); sBrocastGuildFlag.Send(this.Connection); if (this.Connection.player.GM == 1) { S_QA_SET_ADMIN_LEVEL sQaSetAdminLevel = new S_QA_SET_ADMIN_LEVEL(); sQaSetAdminLevel.Send(this.Connection); } S_LOGIN sLogin = new S_LOGIN(this.Connection.player); sLogin.Send(this.Connection); S_SHOW_NPC_TO_MAP sShowNpcToMap = new S_SHOW_NPC_TO_MAP(); sShowNpcToMap.Send(this.Connection); S_PLAYER_STAT_UPDATE sPlayerStatUpdate = new S_PLAYER_STAT_UPDATE(this.Connection.player); sPlayerStatUpdate.Send(this.Connection); S_INVEN sInven = new S_INVEN(this.Connection.player); sInven.Send(this.Connection); S_AVAILABLE_SOCIAL_LIST sAvailableSocialList = new S_AVAILABLE_SOCIAL_LIST(); sAvailableSocialList.Send(this.Connection); S_CLEAR_QUEST_INFO sClearQuestInfo = new S_CLEAR_QUEST_INFO(); sClearQuestInfo.Send(this.Connection); S_DAILY_QUEST_COMPLETE_COUNT sDailyQuestCompleteCount = new S_DAILY_QUEST_COMPLETE_COUNT(); sDailyQuestCompleteCount.Send(this.Connection); S_COMPLETED_MISSION_INFO sCompletedMissionInfo = new S_COMPLETED_MISSION_INFO(); sCompletedMissionInfo.Send(this.Connection); S_ARTISAN_SKILL_LIST sArtisanSkillList = new S_ARTISAN_SKILL_LIST(); sArtisanSkillList.Send(this.Connection); S_ARTISAN_RECIPE_LIST sArtisanRecipeList = new S_ARTISAN_RECIPE_LIST(); sArtisanRecipeList.Send(this.Connection); S_PET_INCUBATOR_INFO_CHANGE sPetIncubatorInfoChange = new S_PET_INCUBATOR_INFO_CHANGE(); sPetIncubatorInfoChange.Send(this.Connection); S_MOVE_DISTANCE_DELTA sMoveDistanceDelta = new S_MOVE_DISTANCE_DELTA(); sMoveDistanceDelta.Send(this.Connection); S_MY_DESCRIPTION sMyDescription = new S_MY_DESCRIPTION(); sMyDescription.Send(this.Connection); S_F2P_PremiumUser_Permission sF2PPremiumUserPermission = new S_F2P_PremiumUser_Permission(); sF2PPremiumUserPermission.Send(this.Connection); S_HUDDLE_ADDING sHuddleAdding = new S_HUDDLE_ADDING(); sHuddleAdding.Send(this.Connection); S_MASSTIGE_STATUS sMasstigeStatus = new S_MASSTIGE_STATUS(); sMasstigeStatus.Send(this.Connection); S_AVAILABLE_EVENT_MATCHING_LIST sAvailableEventMatchingList = new S_AVAILABLE_EVENT_MATCHING_LIST(); sAvailableEventMatchingList.Send(this.Connection); S_CURRENT_ELECTION_STATE sCurrentElectionState = new S_CURRENT_ELECTION_STATE(); sCurrentElectionState.Send(this.Connection); S_USER_ITEM_EQUIP_CHANGER sUserItemEquipChanger = new S_USER_ITEM_EQUIP_CHANGER(this.Connection.player.playerId); sUserItemEquipChanger.Send(this.Connection); S_FESTIVAL_LIST sFestivalList = new S_FESTIVAL_LIST(); sFestivalList.Send(this.Connection); S_LOAD_TOPO sLoadTopo = new S_LOAD_TOPO(this.Connection.player); sLoadTopo.Send(this.Connection); S_LOAD_HINT sLoadHint = new S_LOAD_HINT(); sLoadHint.Send(this.Connection); S_ACCOUNT_BENEFIT_LIST sAccountBenefitList = new S_ACCOUNT_BENEFIT_LIST(this.Connection.Account); sAccountBenefitList.Send(this.Connection); S_SEND_USER_PLAY_TIME sSendUserPlayTime = new S_SEND_USER_PLAY_TIME(); sSendUserPlayTime.Send(this.Connection); S_UPDATE_NPCGUILD sUpdateNpcguild = new S_UPDATE_NPCGUILD(this.Connection.player); sUpdateNpcguild.Send(this.Connection); S_COMPLETED_MISSION_INFO sCompletedMissionInfo2 = new S_COMPLETED_MISSION_INFO(); sCompletedMissionInfo2.Send(this.Connection); S_FATIGABILITY_POINT sFatigabilityPoint = new S_FATIGABILITY_POINT(); sFatigabilityPoint.Send(this.Connection); S_LOAD_EP_INFO sLoadEpInfo = new S_LOAD_EP_INFO(); sLoadEpInfo.Send(this.Connection); }
public override void Process() { S_ONGOING_LEVEL_EVENT_LIST sOngoingLevelEventList = new S_ONGOING_LEVEL_EVENT_LIST(); sOngoingLevelEventList.Send(this.Connection); S_ONGOING_HUNTING_EVENT_LIST sOngoingHuntingEventList = new S_ONGOING_HUNTING_EVENT_LIST(); sOngoingHuntingEventList.Send(this.Connection); S_VISITED_SECTION_LIST sVisitedSectionList = new S_VISITED_SECTION_LIST(); sVisitedSectionList.Send(this.Connection); S_REQUEST_INVITE_GUILD_TAG sRequestInviteGuildTag = new S_REQUEST_INVITE_GUILD_TAG(); sRequestInviteGuildTag.Send(this.Connection); S_UPDATE_FRIEND_INFO sUpdateFriendInfo = new S_UPDATE_FRIEND_INFO(); sUpdateFriendInfo.Send(this.Connection); S_LOAD_CLIENT_ACCOUNT_SETTING sLoadClientAccountSetting = new S_LOAD_CLIENT_ACCOUNT_SETTING(this.Connection.Account); sLoadClientAccountSetting.Send(this.Connection); S_LOAD_CLIENT_USER_SETTING sLoadClientUserSetting = new S_LOAD_CLIENT_USER_SETTING(this.Connection.player); sLoadClientUserSetting.Send(this.Connection); S_EP_SYSTEM_DAILY_EVENT_EXP_ON_OFF sEpSystemDailyEventExpOnOff = new S_EP_SYSTEM_DAILY_EVENT_EXP_ON_OFF(); sEpSystemDailyEventExpOnOff.Send(this.Connection); S_SPAWN_ME sSpawnMe = new S_SPAWN_ME(this.Connection.player); sSpawnMe.Send(this.Connection); S_ATTENDANCE_EVENT_REWARD_COUNT sAttendanceEventRewardCount = new S_ATTENDANCE_EVENT_REWARD_COUNT(); sAttendanceEventRewardCount.Send(this.Connection); S_ACCOUNT_BENEFIT_LIST sAccountBenefitList = new S_ACCOUNT_BENEFIT_LIST(this.Connection.Account); sAccountBenefitList.Send(this.Connection); S_PLAYER_CHANGE_ALL_PROF sPlayerChangeAllProf = new S_PLAYER_CHANGE_ALL_PROF(); sPlayerChangeAllProf.Send(this.Connection); S_PARCEL_READ_RECV_STATUS sParcelReadRecvStatus = new S_PARCEL_READ_RECV_STATUS(); sParcelReadRecvStatus.Send(this.Connection); S_F2P_PremiumUser_Permission sF2PPremiumUserPermission = new S_F2P_PremiumUser_Permission(); sF2PPremiumUserPermission.Send(this.Connection); S_USER_STATUS sUserStatus = new S_USER_STATUS(this.Connection.player); sUserStatus.Send(this.Connection); S_LOAD_ACHIEVEMENT_LIST sLoadAchievementList = new S_LOAD_ACHIEVEMENT_LIST(this.Connection.player); sLoadAchievementList.Send(this.Connection); S_UPDATE_ACHIEVEMENT_PROGRESS sUpdateAchievementProgress = new S_UPDATE_ACHIEVEMENT_PROGRESS(this.Connection.player); sUpdateAchievementProgress.Send(this.Connection); if (this.Connection.player.GM == 1) { S_ADMIN_GM_SKILL sAdminGmSkill = new S_ADMIN_GM_SKILL(0, 0); sAdminGmSkill.Send(this.Connection); S_CHANGE_RELATION sChangeRelation = new S_CHANGE_RELATION(this.Connection.player, 26); sChangeRelation.Send(this.Connection); } }