// Use this for initialization void Awake() { myDirector = SSDirector.getInstance(); myDirector.setCurrentSceneController(this); explosion = Instantiate(myExplosion); Physics.gravity = new Vector3(0, -20F, 0); }
// Use this for initialization void Awake() { myDirector = SSDirector.getInstance(); myDirector.setCurrentSceneController(this); explosion = Instantiate(myExplosion); }