public SSCProjectile(object Owner, AnimatedSprite Sprite, Rectangle HitBox, Vector2 Position, Vector2 Direction, float Speed, int LifeSpan, float Scale, int damage, SSCStatusEffects.StatusEffect Effect = null) { this.sprite = Sprite; this.hitBox = HitBox; this.direction = Direction; this.speed = Speed; this.position = Position; this.scale = Scale; this.maxLifeSpan = LifeSpan; this.currentLifeSpan = LifeSpan; this.owner = Owner; this.damage = damage; this.effect = Effect; }
public SSC_FireProjectile(object Owner, AnimatedSprite Sprite, Rectangle HitBox, Vector2 Position, Vector2 Direction, float Speed, int LifeSpan, float Scale, int damage, SSCStatusEffects.StatusEffect Effect = null) : base(Owner, Sprite, HitBox, Position, Direction, Speed, LifeSpan, Scale, damage, Effect) { }