public void HandleErrorCode(object[] data) { UILayerController.Instance.HideLoading(); int code = int.Parse(data[0].ToString()); NotifyController.Instance.Open(_config.GetErrorMessage(code), NotifyController.TypeNotify.Error); }
// game public void HandleErrorCode(object[] data) { int code = int.Parse(data[0].ToString()); SetNotify(_config.GetErrorMessage(code)); }