public void Write(SR1_Writer writer) { NewStart = (uint)writer.BaseStream.Position; try { WriteMembers(writer); Register(writer); if (_padding != null) { uint mod = (uint)writer.BaseStream.Position % (uint)_padding.Length; if (mod > 0) { uint padding = (uint)_padding.Length - mod; for (int i = 0; i < padding; i++) { writer.Write(_padding[i]); } } } } catch (Exception exception) { writer.LogError(exception.Message); } NewEnd = (uint)writer.BaseStream.Position; }
public void Write(SR1_Writer writer, SR1_File.Version versionAdded, SR1_File.Version versionRemoved) { if (writer.File._Version >= versionAdded && writer.File._Version < versionRemoved) { Write(writer); } }
public override void WriteMembers(SR1_Writer writer) { Properties.Write(writer); conditions.Write(writer); auxConditions.Write(writer); action.Write(writer); auxAction.Write(writer); startAnim.Write(writer); endAnim.Write(writer); razielAnim.Write(writer); razielAuxAnim.Write(writer); frame.Write(writer); startAnimMode.Write(writer); distance.Write(writer); newType.Write(writer); newClass.Write(writer); mode.Write(writer); engageXYDistance.Write(writer); engageZMinDelta.Write(writer); engageZMaxDelta.Write(writer); engageYCone.Write(writer); engageZCone.Write(writer); pad.Write(writer); weapon.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { count.Write(writer); point.Write(writer); dd.Write(writer); ds.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { if (writer.File._Version >= SR1_File.Version.Jun01) { id.Write(writer); StartOnInit.Write(writer); startSegment.Write(writer); endSegment.Write(writer); type.Write(writer); use_child.Write(writer); ribbonLifeTime.Write(writer); faceLifeTime.Write(writer); startFadeValue.Write(writer); startColor.Write(writer); endColor.Write(writer); } else // if (writer.File._Version >= SR1_File.Version.May12) { id_b.Write(writer); StartOnInit_b.Write(writer); startSegment_b.Write(writer); endSegment_b.Write(writer); type_b.Write(writer); ribbonLifeTime.Write(writer); faceLifeTime.Write(writer); startFadeValue.Write(writer); startColor.Write(writer); endColor.Write(writer); } }
public override void WriteMembers(SR1_Writer writer) { tvIdx.Write(writer); startIdx.Write(writer); endIdx.Write(writer); time.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { pixSrcX.Write(writer); pixSrcY.Write(writer); clutSrcX.Write(writer); clutSrcY.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { enemies.Write(writer); allies.Write(writer); food.Write(writer); gods.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { length.Write(writer); segment.Write(writer); speed.Write(writer); lightTable.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { version.Write(writer); family.Write(writer); ID.Write(writer); Type.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { topLeft.Write(writer); topRight.Write(writer); bottonLeft.Write(writer); bottomRight.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { x.Write(writer); y.Write(writer); w.Write(writer); h.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { alertness.Write(writer); idleFreq.Write(writer); numIdles.Write(writer); idleList.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { oflags.Write(writer); id.Write(writer); sfxFileHandle.Write(writer); numModels.Write(writer); numAnims.Write(writer); modelList.Write(writer); animList.Write(writer); introDist.Write(writer); vvIntroDist.Write(writer); removeDist.Write(writer); vvRemoveDist.Write(writer); data.Write(writer); script.Write(writer); name.Write(writer); soundData.Write(writer); oflags2.Write(writer); sectionA.Write(writer); sectionB.Write(writer); sectionC.Write(writer); numberOfEffects.Write(writer); effectList.Write(writer); relocList.Write(writer); relocModule.Write(writer); vramSize.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); }
public override void WriteMembers(SR1_Writer writer) { wave.Write(writer, SR1_File.Version.First, SR1_File.Version.May12); waveRate.Write(writer, SR1_File.Version.First, SR1_File.Version.May12); glowStartSegment.Write(writer, SR1_File.Version.First, SR1_File.Version.May12); glowNumberOfSegments.Write(writer, SR1_File.Version.First, SR1_File.Version.May12); glowWidth.Write(writer, SR1_File.Version.First, SR1_File.Version.May12); spectralGlowColor.Write(writer); materialGlowColor.Write(writer); sunlightGlowColor.Write(writer); waterGlowColor.Write(writer); stoneGlowColor.Write(writer); fireGlowColor.Write(writer); spiritGlowColor.Write(writer); soundGlowColor.Write(writer); spectralInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); materialInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); sunlightInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); waterInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); stoneInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); fireInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); spiritInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); soundInnerColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); spectralInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); materialInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); sunlightInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); waterInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); stoneInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); fireInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); spiritInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); soundInnerGlowColor.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); // Icon colors aren't used. // icon_colors.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { Properties.Write(writer); Distance.Write(writer); Class.Write(writer); onAnim.Write(writer); offAnim.Write(writer); failedOnAnim.Write(writer); enableAnim.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); shutAnim.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); onWalkTimer.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); offWalkTimer.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); walkMode.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); razielOnAnim.Write(writer); razielOffAnim.Write(writer); razielFailedOnAnim.Write(writer); razielEnableAnim.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); startMode.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); startAnim.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); engageXYDistance.Write(writer); engageZMinDelta.Write(writer); engageZMaxDelta.Write(writer); engageYCone.Write(writer); engageZCone.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { id.Write(writer); spad.Write(writer); unitID.Write(writer); vmoObjectName.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { for (int i = 0; i < _List.Count; i++) { _List[i].Write(writer); } }
public override void WriteMembers(SR1_Writer writer) { a.Write(writer); b.Write(writer); c.Write(writer); d.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { anim.Write(writer); alertMod.Write(writer); probability.Write(writer); pad.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { r.Write(writer); g.Write(writer); b.Write(writer); radius.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { anim.Write(writer); frame.Write(writer); frames.Write(writer); type.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { x.Write(writer); y.Write(writer); z.Write(writer); pad.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { UnitChangeFlags.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); spad.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); lpad2.Write(writer, SR1_File.Version.May12, SR1_File.Version.Next); vplLength.Write(writer, SR1_File.Version.Feb04, SR1_File.Version.May12); vpList.Write(writer, SR1_File.Version.Feb04, SR1_File.Version.May12); numIntros.Write(writer); introList.Write(writer); numVertices.Write(writer); numFaces.Write(writer); numNormals.Write(writer); vertexList.Write(writer); faceList.Write(writer); normalList.Write(writer); aniList.Write(writer); sbspRoot.Write(writer, SR1_File.Version.First, SR1_File.Version.Jun01); pad.Write(writer, SR1_File.Version.Jun01, SR1_File.Version.Next); StreamUnits.Write(writer); StartTextureList.Write(writer); EndTextureList.Write(writer); sbspStartLeaves.Write(writer, SR1_File.Version.First, SR1_File.Version.Jun01); sbspEndLeaves.Write(writer, SR1_File.Version.First, SR1_File.Version.Jun01); MorphDiffList.Write(writer); MorphColorList.Write(writer); numBSPTrees.Write(writer); BSPTreeArray.Write(writer); morphNormalIdx.Write(writer); signals.Write(writer); unknownPCList.Write(writer, SR1_File.Version.Retail_PC, SR1_File.Version.Next); }
public override void WriteMembers(SR1_Writer writer) { positional.Write(writer); rotational.Write(writer); scaling.Write(writer); color.Write(writer); curPositional.Write(writer); curRotational.Write(writer); curScaling.Write(writer); curColor.Write(writer); if (rotational.Offset != 0) { curRotMatrix.Write(writer); } if (positional.Offset != 0) { positionalSpline.Write(writer); } if (rotational.Offset != 0) { rotationalSpline.Write(writer); } if (scaling.Offset != 0) { scalingSpline.Write(writer); } if (color.Offset != 0) { colorSpline.Write(writer); } }
public override void WriteMembers(SR1_Writer writer) { anim.Write(writer); framesIn.Write(writer); alphaIn.Write(writer); framesOut.Write(writer); switchDelay.Write(writer); ignoreDelay.Write(writer); segmentToGlow.Write(writer); startCollisionFrame.Write(writer); handsToCollide.Write(writer); endCollisionFrame.Write(writer); ribbonStartFrame.Write(writer); ribbonStartSegment.Write(writer); ribbonEndSegment.Write(writer); ribbonLifeTime.Write(writer); ribbonFaceLifeTime.Write(writer); knockBackFrames.Write(writer); glowFadeInFrames.Write(writer); glowFadeOutFrames.Write(writer); ribbonStartOpacity.Write(writer); ribbonStartColor.Write(writer); ribbonEndColor.Write(writer); glowColor.Write(writer); knockBackDistance.Write(writer); hitPowerScale.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { for (int i = 0; i < _array.Length; i++) { _array[i].Write(writer); } }
public override void WriteMembers(SR1_Writer writer) { face.Write(writer); attr.Write(writer); sortPush.Write(writer); normal.Write(writer); if (IsInSignalGroup && attr.Value != 0) { Level level = (Level)writer.File._Structures[0]; Terrain terrain = (Terrain)writer.File._Structures[level.terrain.Offset]; SR1_StructureSeries <MultiSignal> signals = (SR1_StructureSeries <MultiSignal>)writer.File._Structures[level.SignalListStart.Offset]; MultiSignal terrainSignals = null; foreach (MultiSignal signal in signals) { if (signal.Start == terrain.signals.Offset) { terrainSignals = signal; break; } } // Looks like there are other things triggered besides portals/signals. // TODO - Figure out what, and correct here. if (MultiSignal != null) { textoff.Value = (ushort)(MultiSignal.NewStart - terrainSignals.NewStart); } } textoff.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { id.Write(writer); eventNumber.Write(writer); unitID.Write(writer); _event.Write(writer); }
public override void WriteMembers(SR1_Writer writer) { type.Write(writer); timeToColor.Write(writer); color.Write(writer); timeAtColor.Write(writer); timeFromColor.Write(writer); }