コード例 #1
0
ファイル: Quest.cs プロジェクト: 1010MMR/Portfolio
    /// <summary>
    /// <para>name : UpdateQuestSub</para>
    /// <para>describe : 퀘스트 서브 정보 데이터 업데이트. (복수)</para>
    /// <para>tag : [email protected]</para>
    /// </summary>
    public void UpdateQuestSub(SQuestSub[] infoArray)
    {
        bool      isCompleteQuest = false;
        SQuestSub completeQSub    = null;

        for (int i = 0; i < infoArray.Length; i++)
        {
            isCompleteQuest = infoArray[i].GetState.Equals(QUEST_CLEAR_STATE.QUEST_STATE_CLEAR) ? true : isCompleteQuest;
            if (isCompleteQuest && completeQSub == null)
            {
                completeQSub = infoArray[i];
            }

            UpdateQuestSub(infoArray[i]);
        }

        StateManager.instance.m_curState.UpdateQuestList();

        if (isCompleteQuest)
        {
            AddCompleteToast(completeQSub);
        }
    }
コード例 #2
0
ファイル: Quest.cs プロジェクト: 1010MMR/Portfolio
    private void AddCompleteToast(SQuestSub info)
    {
        QuestSubInfo      qSInfo = WorldManager.instance.m_dataManager.m_questSubData.GetInfo(info.subCode);
        QuestContentsInfo qCInfo = WorldManager.instance.m_dataManager.m_questContentsData.GetInfo(qSInfo.questContentsIndex);

        switch ((QUEST_COMPLETE_TYPE)qCInfo.typeIndex)
        {
        case QUEST_COMPLETE_TYPE.TYPE_COSTUME_FIGHT_WIN:
        case QUEST_COMPLETE_TYPE.TYPE_COSTUME_FIGHT_SUCCESSION:
            if (m_completeQuestSubDic.ContainsKey(qCInfo.typeIndex) == false)
            {
                m_completeQuestSubDic[qCInfo.typeIndex] = info;
            }
            else
            {
                m_completeQuestSubDic.Add(qCInfo.typeIndex, info);
            }
            break;

        default:
            QuestWindow.instance.ShowToastMessage(qSInfo);
            break;
        }
    }
コード例 #3
0
ファイル: Quest.cs プロジェクト: 1010MMR/Portfolio
    /// <summary>
    /// <para>name : UpdateQuestSub</para>
    /// <para>describe : 퀘스트 서브 정보 데이터 업데이트. (단일)</para>
    /// <para>tag : [email protected]</para>
    /// </summary>
    public void UpdateQuestSub(SQuestSub info)
    {
        if (m_questSubDic.ContainsKey(info.qCode))
        {
            int index = m_questSubDic[info.qCode].FindIndex(delegate(SQuestSub sub) {
                return(sub.subCode.Equals(info.subCode));
            });

            if (index > -1)
            {
                m_questSubDic[info.qCode][index] = info;
            }
            else
            {
                m_questSubDic[info.qCode].Add(info);
            }
        }

        else
        {
            m_questSubDic.Add(info.qCode, new List <SQuestSub>());
            m_questSubDic[info.qCode].Add(info);
        }
    }