コード例 #1
0
    /// <summary>
    /// 根据背包元素类型 来确定当前星级的元素是什么(人物,道具,装备等)
    /// </summary>
    /// <param name="node">Node.</param>
    /// <param name="iType">I type.</param>
    /// <param name="parent">Parent.</param>
    void checkNodeBoxItem(SQYNodeForBI node, EMItemType iType, GameObject parent)
    {
        switch (iType)
        {
        case EMItemType.Charator:
            if (node._charator == null)
            {
                node._charator          = SQYBICharator.CreateBICharator();
                node._charator.OnClick += this.On_Click;
            }
            break;

        case EMItemType.Equipment:
            if (node._equipment == null)
            {
                node._equipment          = SQYBIEquipment.CreateBIEquipment();
                node._equipment.OnClick += this.On_Click;
            }
            break;

        case EMItemType.Gem:
            if (node._gem == null)
            {
                node._gem          = SQYBIGem.CreateBIGem();
                node._gem.OnClick += this.On_Click;
            }
            break;

        case EMItemType.Props:
            if (node._props == null)
            {
                node._props          = SQYBIProps.CreateBIProps();
                node._props.OnClick += this.On_Click;
            }
            break;

        case EMItemType.AtkFrag:
        case EMItemType.DefFrag:
        case EMItemType.MonFrag:
            if (node._soul == null)
            {
                node._soul          = SQYBISoul.CreateBISoul();
                node._soul.OnClick += this.On_Click;
            }
            break;
        }

        node.resetItemType(iType);        //根据类型 把当前的元素重设.
        RED.AddChild(node._boxItem.gameObject, parent);
        node._boxItem.myParent = this;
        node._boxItem.myNode   = node;
    }
コード例 #2
0
    void InitView()
    {
        if (bInitView)
        {
            return;
        }
        bInitView = true;

        for (int i = 0; i < mPageSize; i++)
        {
            SQYNodeForBI node = new SQYNodeForBI();
            szCacheNodeBI.Add(node);
        }
    }
コード例 #3
0
    /// <summary>
    /// 选择了一个
    /// </summary>
    /// <param name="node">Node.</param>
    public void selectOneCharator(SQYNodeForBI node)
    {
        if (_boxType == EMBoxType.LOOK_Charator || _boxType == EMBoxType.LOOK_Equipment || _boxType == EMBoxType.LOOK_Gem || _boxType == EMBoxType.LOOK_Props ||
            _boxType == EMBoxType.LOOK_AtkFrag || _boxType == EMBoxType.LOOK_DefFrag || _boxType == EMBoxType.LOOK_MonFrag)
        {
            m_bagItemOprtUI.OpenUI(node._boxItem);
        }
        //  Debug.Log (" type = " + _boxType);
        switch (_boxType)
        {
        case EMBoxType.HECHENG_SHENREN_MAIN:
        case EMBoxType.HECHENG_ZHENREN_MAIN:
        {
            Monster curM = node._boxItem.curData as Monster;

            if (szSelectCharator.Count > 0)
            {
                if (curM != null && curM.config.ID != 19999)
                {
                    if (szSelectCharator [0] != node)
                    {
                        if (szSelectCharator [0] != null)
                        {
                            szSelectCharator [0]._boxItem.bSelect = false;
                        }

                        if (!node._boxItem.bSelect)
                        {
                            szSelectCharator [0]  = node;
                            node._boxItem.bSelect = true;
                        }
                    }
                }
            }
            else
            {
                if (curM != null && curM.config.ID != 19999)
                {
                    szSelectCharator.Add(node);
                    node._boxItem.bSelect = true;
                }
            }
        }
        break;

        case EMBoxType.CHANGE:
        case EMBoxType.Equip_ADD_ATK:
        case EMBoxType.Equip_ADD_DEF:
        case EMBoxType.Equipment_SWAP_ATK:
        case EMBoxType.Equipment_SWAP_DEF:
        case EMBoxType.LOOK_Charator:
        case EMBoxType.EVOLVE_MONSTER:
        case EMBoxType.LOOK_Equipment:
        case EMBoxType.LOOK_Gem:
        case EMBoxType.LOOK_Props:
        case EMBoxType.LOOK_AtkFrag:
        case EMBoxType.LOOK_DefFrag:
        case EMBoxType.LOOK_MonFrag:
        case EMBoxType.HECHENG_ZHENREN_SUB:
        case EMBoxType.ZHENREN_HE_SHENREN_MAIN:
        case EMBoxType.ZHENREN_HE_SHENREN_SUB:
        case EMBoxType.HECHENG_SHENREN_SUB:
        case EMBoxType.ATTR_SWAP:
        case EMBoxType.QIANLI_XUNLIAN:
        case EMBoxType.GEM_HECHENG_MAIN:
        case EMBoxType.GEM_HECHENG_SUB:
        case EMBoxType.SELECT_EQUIPMENT_INLAY:
        case EMBoxType.SELECT_GEM_INLAY:
        case EMBoxType.SELECT_EQUIPMENT_RECAST:
        {
            if (szSelectCharator.Count > 0)
            {
                if (szSelectCharator[0] != node)
                {
                    if (szSelectCharator[0] != null)
                    {
                        szSelectCharator[0]._boxItem.bSelect = false;
                    }

                    if (!node._boxItem.bSelect)
                    {
                        szSelectCharator[0]   = node;
                        node._boxItem.bSelect = true;
                    }
                }
            }
            else
            {
                szSelectCharator.Add(node);
                node._boxItem.bSelect = true;
            }
        }
        break;

        case EMBoxType.QiangHua:
        case EMBoxType.Equip_QH_ATK:
        case EMBoxType.Equip_QH_DEF:
        case EMBoxType.SELL_Charator:
        case EMBoxType.SELL_Equiement:
        case EMBoxType.SELL_GEM:
        case EMBoxType.DECOMPOSE_MONSTER:
        {
            node._boxItem.bSelect = !node._boxItem.bSelect;
            if (szSelectCharator.Contains(node))
            {
                szSelectCharator.Remove(node);
            }
            if (node._boxItem.bSelect)
            {
                if (_boxType == EMBoxType.QiangHua)
                {
                    int totalExp = GetStrengthMonTotalExp();
                    int finalLv  = GetStrengthMonFinalLv(totalExp);
                    if (finalLv < 60)
                    {
                        szSelectCharator.Add(node);
                    }
                    else
                    {
                        node._boxItem.bSelect = false;

                        if (node._boxItem.star == 6)
                        {
                            SQYAlertViewMove.CreateAlertViewMove(Core.Data.stringManager.getString(5159));
                        }
                        else
                        {
                            SQYAlertViewMove.CreateAlertViewMove(Core.Data.stringManager.getString(5139));
                            //UIInformation.GetInstance ().SetInformation (Core.Data.stringManager.getString (5139), Core.Data.stringManager.getString (5030), OpenMonEvoveUI);
                        }
                    }
                }
                else if (_boxType == EMBoxType.Equip_QH_ATK || _boxType == EMBoxType.Equip_QH_DEF)
                {
                    int finalLv = GetStrengthEquipFinalLv();
                    if (finalLv < 60)
                    {
                        szSelectCharator.Add(node);
                    }
                    else
                    {
                        node._boxItem.bSelect = false;
                    }
                }
                else
                {
                    szSelectCharator.Add(node);
                }
            }
        }
        break;
        }
        if (_boxType == EMBoxType.CHANGE || _boxType == EMBoxType.LOOK_Charator || _boxType == EMBoxType.LOOK_Equipment || _boxType == EMBoxType.LOOK_Gem ||
            _boxType == EMBoxType.LOOK_Props || _boxType == EMBoxType.Equip_ADD_ATK || _boxType == EMBoxType.Equip_ADD_DEF ||
            _boxType == EMBoxType.Equipment_SWAP_ATK || _boxType == EMBoxType.Equipment_SWAP_DEF || _boxType == EMBoxType.SELECT_GEM_INLAY ||
            _boxType == EMBoxType.SELECT_EQUIPMENT_INLAY || _boxType == EMBoxType.SELECT_EQUIPMENT_RECAST || _boxType == EMBoxType.LOOK_AtkFrag ||
            _boxType == EMBoxType.LOOK_DefFrag || _boxType == EMBoxType.LOOK_MonFrag)
        {
            lblStrength.text = "";
            UpdateSimpleDetail();
        }

        btn_Ok.isEnabled = szSelectCharator.Count > 0;
        if (_boxType == EMBoxType.SELL_Charator || _boxType == EMBoxType.SELL_Equiement || _boxType == EMBoxType.SELL_GEM ||
            _boxType == EMBoxType.QiangHua || _boxType == EMBoxType.Equip_QH_ATK || _boxType == EMBoxType.Equip_QH_DEF || _boxType == EMBoxType.DECOMPOSE_MONSTER)
        {
            UpdateSellMoney();
        }
        CheckBagItemNewState();
    }
コード例 #4
0
    IEnumerator showCurPageCharator(int page)
    {
        if (totalPage > 1)
        {
            RED.SetActive(true, m_btnPageUp.gameObject, m_btnPageDown.gameObject);

            m_btnPageDown.isEnabled = true;
            m_btnPageUp.isEnabled   = true;

            if (curPage == totalPage)
            {
                m_btnPageDown.isEnabled = false;
            }

            if (curPage == 1)
            {
                m_btnPageUp.isEnabled = false;
            }
        }
        else
        {
            RED.SetActive(false, m_btnPageUp.gameObject, m_btnPageDown.gameObject);
        }

        szCurPageData.Clear();
        szCurNodeBI.Clear();
        tg_selectAll.value = false;
        lab_Page.text      = Core.Data.stringManager.getString(5018) + curPage.ToString() + "/" + totalPage.ToString(); //UI的这展示

        int beginIndex = (page - 1) * mPageSize;                                                                        //根据页数,用来获取当前页数的开始索引

        object mt = null;

        for (int i = beginIndex; i < mPageSize + beginIndex; i++)//循环当前页
        {
            if (i < szAllData.Count)
            {
                mt = szAllData[i];
                szCurPageData.Add(mt);
            }
            else
            {
                break;
            }
        }


        for (int i = 0; i < lstPanel.Count; i++)        //循环所以的当前页元素,刷新UI
        {
            szCacheNodeBI[i].SetShowAll(false);         //如果超过了数据源,则剩余的UI disable
        }

        for (int i = 0; i < lstPanel.Count; i++)                //循环所以的当前页元素,刷新UI
        {
            if (i < szCurPageData.Count)                        //如果有数据的刷新UI
            {
                SQYNodeForBI node = szCacheNodeBI[i];           //取得当前的元素树
                node.SetShowAll(true);
                checkNodeBoxItem(node, _itemType, lstPanel[i]); //

                szCurNodeBI.Add(node);

                node._boxItem.bSelect = tg_selectAll.value;
                node._boxItem.gameObject.SetActive(true);
                node._boxItem.mIndex = i;
                node._boxItem.freshBoxItemWithData(szCurPageData[i]);                //根据数据,刷新当前的元素(人物,道具,装备等)的UI

                yield return(new WaitForSeconds(0.01f));
            }
//			else
//			{
//				szCacheNodeBI[i].hiddenAll();//如果超过了数据源,则剩余的UI disable
//			}
        }
    }
コード例 #5
0
    protected override void OnEvent(EventTypeDefine p_e, object p_param)
    {
        m_curGuide = p_e;
        switch (p_e)
        {
        case EventTypeDefine.Open_RecruitingRoom:                                                                                                                                       //打开招募
            ZhaoMuUI.OpenUI();
            DBUIController.mDBUIInstance.HiddenFor3D_UI();
            break;

        case EventTypeDefine.Click_RecruitingRoom_NewFighters:                                                                                                          //招募1
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[0], true);
            break;

        case EventTypeDefine.Click_RecruitingRoom_MartialArtist:                                                                                                        //招募2
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[1], true);
            break;

        case EventTypeDefine.Click_RecruitingRoom_SuperPowers:                                                                                                          //招募3
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[2], true);
            break;

        case EventTypeDefine.Click_RecruitingRoom_Redeemer:                                                                                                                     //招募4
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[3], true);
            break;

        case EventTypeDefine.Exit_RecruitingRoom:
            ZhaoMuUI.mInstance.OnClickExit();

            break;

        case EventTypeDefine.Open_BattleArray:
            SQYMainController.mInstance.OnBtnZhenRong();
            break;

        case EventTypeDefine.Click_BattleArray_Add:
        {
            //点击队伍第二个位置
            TeamMonsterCell cell = TeamUI.mInstance.GetMonCellByPos(0);
            if (cell != null)
            {
                cell.OnClick();
            }
            break;
        }

        case EventTypeDefine.Click_Badake:
            TeamMonsterCell cell = TeamUI.mInstance.GetMonCellByPos(1);
            if (cell != null)
            {
                cell.OnClick();
            }
            break;

        case EventTypeDefine.Click_FourStarHero:
            SQYNodeForBI bi = SQYPetBoxController.mInstance.GetBagItem(-1);
            if (bi != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(bi);
            }
            break;

        case EventTypeDefine.Click_GoToBattle:
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_Mokey:                                                                                                                                                                               //点击阵容小悟空
            TeamMonsterCell monkey = TeamUI.mInstance.GetMonCellByPos(0);
            if (monkey != null)
            {
                monkey.OnClick();
            }
            break;

        case EventTypeDefine.Click_Atk_Equip:
            EquipmentTableManager.Instance.m_atkEquip.OnClick();
            break;

        case EventTypeDefine.Click_Gold_Cudgel:                                                                                                                                                                 //点击选择金箍棒
            List <Equipment> list = Core.Data.EquipManager.GetAllEquipByNum(JINGUBANG);
            if (list != null && list.Count > 0)
            {
                SQYNodeForBI gold = SQYPetBoxController.mInstance.GetBagItem(list[0].RtEquip.id);
                if (gold != null)
                {
                    SQYPetBoxController.mInstance.selectOneCharator(gold);
                }
            }
            break;

        case EventTypeDefine.Click_EquipBtn:
        case EventTypeDefine.Click_StrengthInBag:
            SQYPetBoxController.mInstance.OnBtnOK();
            Core.Data.guideManger.HideGuide();
            break;

        case EventTypeDefine.Click_StrengthInTeam:                                                                                                                                                      //阵容点击强化
//				for(int i = 0; i < 3; i++)
//				{
//					RuntimeMonster rtData = new RuntimeMonster();
//					rtData.addStar = 0;
//					rtData.Attribute = (MonsterAttribute)(i + 1);
//					rtData.curLevel = 15;
//					rtData.curExp = 20;
//
//					MonsterData monData = Core.Data.monManager.getMonsterByNum(10175);
//					Monster mon = new Monster(-5 - i, 10175, rtData, monData);
//					Core.Data.monManager.AddMonter(mon);
//				}

            TeamUI.mInstance.m_teamView.OnBtnQiangHua();
            break;

        case EventTypeDefine.Click_First_SubMon:                                                                                                                                                        //强化子卡1
            SQYNodeForBI first = SQYPetBoxController.mInstance.GetBagItemByStarAndPos(1, 0);
            if (first != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(first);
            }
            break;

        case EventTypeDefine.Click_Second_SubMon:                                                                                                                                                       //强化子卡2
            SQYNodeForBI second = SQYPetBoxController.mInstance.GetBagItemByStarAndPos(1, 1);
            if (second != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(second);
            }
            break;

        case EventTypeDefine.Click_Third_SubMon:                                                                                                                                                        //强化子卡3
            SQYNodeForBI third = SQYPetBoxController.mInstance.GetBagItemByStarAndPos(1, 2);
            if (third != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(third);
            }
            break;

        case EventTypeDefine.Click_GetFouStarMonCard:                                                                                                                                           //招募获取四星宠物卡
//				ZhaoMuUI.mInstance.OnClickMain();
            break;

        case EventTypeDefine.Click_TeamToMainUI:                                                                                                                                                //从阵容点击退出键返回主界面
            TeamUI.mInstance.OnBtnTeamViewWitnIndex(SQYTeamInfoView.BTN_BACK);
            break;

        case EventTypeDefine.Click_CreateProdeceBuild:                                                                                                                                          //建造经济建筑
            BuildItem build = BuildScene.mInstance.GetBuildItemByNum(830001);
            build.ClickBuild();
            break;

        case EventTypeDefine.Click_BuildGetMoney:                                                                                                                                                       //收钱
            BuildItem bd = BuildScene.mInstance.GetBuildItemByNum(830001);
            bd.OnClickGet();
            break;

        case EventTypeDefine.Click_EnterProduceBuild:                                                                                                                                           // 进入经济建筑
            BuildItem bds = BuildScene.mInstance.GetBuildItemByNum(830001);
            bds.ClickBuild();
            break;

        case EventTypeDefine.Click_ProduceBuildGetNow:                                                                                                                                          //马上收钱
            BuildLvlUpUI.mInstance.OnBtnClickOK();
            break;

        case EventTypeDefine.Click_EnterXunLianWu:                                                                                                                                                      //进入训练屋
            TrainingRoomUI.OpenUI();
            DBUIController.mDBUIInstance.HiddenFor3D_UI();
            break;

        case EventTypeDefine.Click_QianliXunLian:                                                                                                                                                       //进入潜力训练
            TrainingRoomUI.mInstance.OnClickTypes(TrainingRoomUI.mInstance.m_types[1]);
            break;

        case EventTypeDefine.Click_QianliXunLian_MainCard:                                                                                                                                      //潜力训练选择主卡
            TrainingRoomUI.mInstance.m_qianLiUI.OnClickMain();
            break;

        case EventTypeDefine.Click_SelMainCardInBag:                                                                                                                                            //潜力训练背包中选择主卡
            for (short i = 5; i >= 0; i--)
            {
                List <Monster> jingubangList = Core.Data.monManager.getMonsterListByStar(i, SplitType.None);
                if (jingubangList != null && jingubangList.Count > 0)
                {
                    SQYNodeForBI mon = SQYPetBoxController.mInstance.GetBagItem(jingubangList[0].pid);
                    SQYPetBoxController.mInstance.selectOneCharator(mon);
                    break;
                }
            }
            break;

        case EventTypeDefine.Click_OKInBag:                                                                                                                                                                     //点击确定,选择巴达克,返回潜力训练
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_CloseMonsterLevelUpBox:
            LevelUpMsgBox.Instance.OnClose();
            break;

        case EventTypeDefine.Click_BagToZhenRong:
        case EventTypeDefine.Click_QiangHuaToBag:                      //强化界面返回背包界面
        case EventTypeDefine.Click_BagToMainScene:                     //背包界面返回主界面
            SQYPetBoxController.mInstance.OnBtnBack();
            break;

        case EventTypeDefine.Click_CreateBulid:
//				bd = BuildScene.mInstance.GetBuildItemByNum (830001);
//				bd.SendCreateBuildMsg ();
//				UIInformation.GetInstance ().mUIMallOldMan.OnClickExit ();
            break;

        case EventTypeDefine.Click_GetBuildCoin:
            UIInformation.GetInstance().mUIMallOldMan.OnClickOK();
            break;

        case EventTypeDefine.Click_AddNewRole:
            cell = TeamUI.mInstance.GetMonCellByPos(2);
            if (cell != null)
            {
                cell.OnClick();
            }
            break;

        case EventTypeDefine.GoToFate_WuKong:
            MonsterTeam    curTeam = Core.Data.playerManager.RTData.curTeam;
            List <Monster> listMon = curTeam.GetMonByNum(PlayerInfo.DEFAULT_HEAD);
            for (int i = 0; i < listMon.Count; i++)
            {
                if (curTeam.IsAllFataActive(listMon [i]))
                {
                    int pos = curTeam.GetMonsterPos(listMon [i].pid);
                    if (TeamUI.mInstance != null)
                    {
                        cell = TeamUI.mInstance.GetMonCellByPos(pos);
                        if (cell != null)
                        {
                            cell.OnClick();
                        }
                        break;
                    }
                }
            }
            break;

        case EventTypeDefine.Click_FangJU:                                                                                                                              //点击防具,进入背包,重新排序,把筋斗云放在第一位
            TeamUI.mInstance.SetShow(false);
            DBUIController.mDBUIInstance.SetViewState(RUIType.EMViewState.S_Bag, RUIType.EMBoxType.Equip_ADD_DEF);
            SQYPetBoxController.mInstance.GuideSortJinDouYun();
            break;

        case EventTypeDefine.Click_JinDouYun:                                                                                                                   //点击选择筋斗云
            bi = SQYPetBoxController.mInstance.GetBagItem(-10);
            if (bi != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(bi);
            }
            break;

        case EventTypeDefine.Click_EquJinDouYun:                                                                                                                //点击装备按钮
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_AddRole3:                                      //点击阵容的+号,进入背包3号位
            cell = TeamUI.mInstance.GetMonCellByPos(2);
            if (cell != null)
            {
                cell.OnClick();
            }
            SQYPetBoxController.mInstance.GuideSortGuiXianRen();
            break;

        case EventTypeDefine.Click_SelectGuiXianRen:                          //选择龟仙人
            bi = SQYPetBoxController.mInstance.GetBagItem(-11);
            if (bi != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(bi);
            }
            break;

        case EventTypeDefine.Click_UpGuiXianRen:                               //点击上阵龟仙人
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_LookZuHeSkill:
            TeamUI.mInstance.m_teamView.OnBtnSkillView();
            break;

        //三级新手引导,添加冲锋枪到背包
        case EventTypeDefine.Add_ChongFengQiangToBag:

            ItemOfReward[] reward = new ItemOfReward[] { new ItemOfReward(), new ItemOfReward() };

            reward[0].ppid = -22;
            reward[0].pid  = 40103;
            reward[0].lv   = 1;
            reward[0].num  = 1;

            reward[1].ppid = -20;
            reward[1].pid  = 40103;
            reward[1].lv   = 1;
            reward[1].num  = 1;

            Core.Data.EquipManager.AddEquip(reward);
            break;

        case EventTypeDefine.Click_BagBtn:                                                                                      //打开背包,看武器
            DBUIController.mDBUIInstance.SetViewState(RUIType.EMViewState.S_Bag, RUIType.EMBoxType.LOOK_Equipment);
            break;

        case EventTypeDefine.Click_FristGrid:                                                                           //点击选择金箍棒
            List <Equipment> equips = Core.Data.EquipManager.GetAllEquipByNum(JINGUBANG);
            SQYNodeForBI     node   = SQYPetBoxController.mInstance.GetBagItem(equips[0].RtEquip.id);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_QiangHuaEquipBtn:                                                            //点击强化
            EquipmentPanelScript.mInstance.OnStrengBtnClick();
            break;

        case EventTypeDefine.Click_SelectFristToEat:                                                                    //吃掉冲锋枪
            equips = Core.Data.EquipManager.GetAllEquipByNum(CHONGFENGQIANG);
            node   = SQYPetBoxController.mInstance.GetBagItem(equips[0].RtEquip.id);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_QiangHuaBtn:                                                                                 //点击强化
            Core.Data.guideManger.HideGuide();
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        //五级新手引导
        case EventTypeDefine.Click_SelectFristEquip:                           //点击背包的第一个装备(筋斗云)
            equips = Core.Data.EquipManager.GetAllEquipByNum(45108);
            node   = SQYPetBoxController.mInstance.GetBagItem(equips[0].RtEquip.id);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_SureJinGuBang:                          //点击确定按钮(确定选择金箍棒)
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_SelectFristGem:                          //点击背包的第一个宝石(一级红宝石)
            node = SQYPetBoxController.mInstance.GetBagItem(-21);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_SureRedGem:                            //点击确定按钮(确定选择一级红宝石)
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_ExitQiangHuaBag:
            DBUIController.mDBUIInstance.SetViewState(RUIType.EMViewState.H_Bag);
            DBUIController.mDBUIInstance.ShowFor2D_UI();
            break;

        case EventTypeDefine.Click_WuZhe:
            SQYMainController.mInstance.OnBtnMonster();
            break;

        case EventTypeDefine.UnLock_God_And_SecondPos:
            Core.Data.BuildingManager.ZhaoMuUnlock = true;
            Core.Data.BuildingManager.UpdateZhaoMu();
            break;

        case EventTypeDefine.Click_OpenMenuAtFB:                                                                //点击topmenuui的top按钮
            TopMenuUI.mInstance.OnBtnTop();
            break;

        case EventTypeDefine.Click_MenuAtFB_Squad:                                                              //打开阵容
            TopMenuUI.mInstance.OnBtnTeam();
            break;

        case EventTypeDefine.Click_SkillButton:                                                                 //技能升级
            TeamUI.mInstance.m_teamView.OnBtnSkillUp();
            break;

        case EventTypeDefine.Click_SuperCard:                                                                   //点击超级武者卡牌
            ZhaoMuUI.mInstance.OnClickZhaomu(2);
            break;

        case EventTypeDefine.Click_BuyOneCard:                                                                  //点购买一个
            ZhaoMuUI.mInstance.m_zhaomuSubUI.OnClickSubZhao(1);
            Core.Data.guideManger.HideGuide();
            Core.Data.temper.SetGameTouch(true);
            ZhaoMuUI.mInstance.m_zhaomuSubUI.OnClickExit();
            break;

        case EventTypeDefine.Click_JinGuBang:
            EquipmentTableManager.Instance.m_atkEquip.OnClick();
            break;

        case EventTypeDefine.Click_ReturnToSquad:
            SQYPetBoxController.mInstance.OnBtnBack();
            break;

        case EventTypeDefine.Click_ExitSquad:
            TeamUI.mInstance.OnBtnTeamViewWitnIndex(SQYTeamInfoView.BTN_BACK);
            break;

        case EventTypeDefine.Click_ReturnHome:
            TopMenuUI.mInstance.OnBtnHome();
            break;
        }
    }