public void GroupMessage(object sender, CQGroupMessageEventArgs e) { try { if (e.IsFromAnonymous) { e.Handler = false; return; } if (e.Message.Text.Contains("#启用公会战工具") && isAdmin(e)) { if (GuildBattle.GetInstance(e.FromGroup.Id).GetActive()) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "工具已启用,该指令无效!"); } //else if (GuildBattle.GetInstance(e.FromGroup.Id).GetGroup() != -1) e.CQApi.SendGroupMessage(e.FromGroup.Id, "已在其它群启用工具,请先禁用!"); else { GuildBattle.GetInstance(e.FromGroup.Id).SetActive(true); e.CQApi.SendGroupMessage(e.FromGroup.Id, "已成功启用!"); } e.Handler = true; return; } if (e.Message.Text.Equals("#help")) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "[指令列表]\n" + "https://docs.qq.com/sheet/DYXBDZ1RmRXdXR0dH"); e.Handler = true; return; } // 未启用公会战工具时,拦截以下指令 if (!GuildBattle.GetInstance(e.FromGroup.Id).GetActive()) { e.Handler = false; return; } if (e.Message.Text.Contains("#禁用公会战工具") && isAdmin(e)) { if (!GuildBattle.GetInstance(e.FromGroup.Id).GetActive()) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "工具已禁用,该指令无效!"); } else { GuildBattle.GetInstance(e.FromGroup.Id).SetActive(false); e.CQApi.SendGroupMessage(e.FromGroup.Id, "已成功禁用!"); } e.Handler = true; return; } if (e.Message.Text.Contains("#重置公会战数据") && isAdmin(e)) { // 重置BOSS GuildBattle.GetInstance(e.FromGroup.Id).SetFrequency(1, 1); // 清空出刀 GuildBattle.GetInstance(e.FromGroup.Id).ClearBattleUser(); // 清空留言 GuildBattle.GetInstance(e.FromGroup.Id).ClearMessage(); // 清空预约 GuildBattle.GetInstance(e.FromGroup.Id).ClearSubscribe(); e.Handler = true; return; } if (e.Message.Text.Equals("公会战状态")) { List <string> logs = SQLiteManager.GetInstance().GetLogs(e.FromGroup.Id); string text = "【日志记录】"; for (int i = 0; i < logs.Count; ++i) { text += "\n" + logs[i]; } text += "\n\n" + "【战斗列表】" + "\n" + GuildBattle.PrintList(e.FromGroup.Id, GuildBattle.GetInstance(e.FromGroup.Id).GetBattleUser()); text += "\n\n" + "【挂树列表】" + "\n" + GuildBattle.PrintList(e.FromGroup.Id, GuildBattle.GetInstance(e.FromGroup.Id).GetTreeUser()); e.CQApi.SendGroupMessage(e.FromGroup.Id, text); e.Handler = true; return; } if (e.Message.Text.Equals("出刀列表")) { string text = "【战斗列表】" + "\n" + GuildBattle.PrintList(e.FromGroup.Id, GuildBattle.GetInstance(e.FromGroup.Id).GetBattleUser()); e.CQApi.SendGroupMessage(e.FromGroup.Id, text); e.Handler = true; return; } if (e.Message.Text.Equals("挂树列表")) { string text = "【挂树列表】" + "\n" + GuildBattle.PrintList(e.FromGroup.Id, GuildBattle.GetInstance(e.FromGroup.Id).GetTreeUser()); e.CQApi.SendGroupMessage(e.FromGroup.Id, text); e.Handler = true; return; } if (e.Message.Text.Equals("我挂树了") || e.Message.Text.Equals("救救救") || e.Message.Text.Equals("申请挂树")) { GuildBattle.GetInstance(e.FromGroup.Id).AddTreeUser(e.FromQQ.Id); e.Handler = true; return; } if ((e.Message.Text.StartsWith("他挂树了 [CQ:at,qq=") || e.Message.Text.StartsWith("他挂树了[CQ:at,qq="))) { long qq = GetOperateQQ(e.Message.Text); GuildBattle.GetInstance(e.FromGroup.Id).AddTreeUser(qq); e.Handler = true; return; } if (e.Message.Text.Contains("我去去就来") || e.Message.Text.Equals("申请出刀")) { GuildBattle.GetInstance(e.FromGroup.Id).AddBattleUser(e.FromQQ.Id); e.Handler = true; return; } if ((e.Message.Text.StartsWith("申请出刀 [CQ:at,qq=") || e.Message.Text.StartsWith("代刀中 [CQ:at,qq="))) { long qq = GetOperateQQ(e.Message.Text); GuildBattle.GetInstance(e.FromGroup.Id).AddBattleUser(qq, e.FromQQ.Id); e.Handler = true; return; } if ((e.Message.Text.StartsWith("取消挂树 [CQ:at,qq=") || e.Message.Text.StartsWith("取消挂树[CQ:at,qq="))) { long qq = GetOperateQQ(e.Message.Text); GuildBattle.GetInstance(e.FromGroup.Id).RemoveTreeUser(qq); e.Handler = true; return; } if ((e.Message.Text.StartsWith("取消出刀 [CQ:at,qq=") || e.Message.Text.StartsWith("取消出刀[CQ:at,qq="))) { long qq = GetOperateQQ(e.Message.Text); GuildBattle.GetInstance(e.FromGroup.Id).RemoveBattleUser(qq, e.FromQQ.Id); e.Handler = true; return; } if (e.Message.Text.Equals("取消挂树")) { GuildBattle.GetInstance(e.FromGroup.Id).RemoveTreeUser(e.FromQQ.Id); e.Handler = true; return; } if (e.Message.Text.Equals("取消出刀")) { GuildBattle.GetInstance(e.FromGroup.Id).RemoveBattleUser(e.FromQQ.Id, e.FromQQ.Id); e.Handler = true; return; } if ((e.Message.Text.StartsWith("伤害 [CQ:at,qq=") || e.Message.Text.StartsWith("修改伤害 [CQ:at,qq="))) { long qq = GetOperateQQ(e.Message.Text); string[] temp = e.Message.Text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int troop_num; long damage; if (temp.Length != 4 || !int.TryParse(temp[2], out troop_num) || !long.TryParse(temp[3], out damage)) { e.CQApi.SendGroupMessage(e.FromGroup, "输入格式与要求不符!"); e.Handler = true; return; } if (e.Message.Text.StartsWith("修改伤害 [CQ:at,qq=")) { GuildBattle.GetInstance(e.FromGroup.Id).PushDamage(qq, troop_num, damage, true); } else { GuildBattle.GetInstance(e.FromGroup.Id).PushDamage(qq, troop_num, damage, false, e.FromQQ.Id); } e.Handler = true; return; } if (e.Message.Text.StartsWith("伤害 ") || e.Message.Text.StartsWith("修改伤害 ")) { string[] temp = e.Message.Text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int troop_num; long damage; if (temp.Length != 3 || !int.TryParse(temp[1], out troop_num) || !long.TryParse(temp[2], out damage)) { e.CQApi.SendGroupMessage(e.FromGroup, "输入格式与要求不符!"); e.Handler = true; return; } if (e.Message.Text.StartsWith("修改伤害 ")) { GuildBattle.GetInstance(e.FromGroup.Id).PushDamage(e.FromQQ.Id, troop_num, damage, true); } else { GuildBattle.GetInstance(e.FromGroup.Id).PushDamage(e.FromQQ.Id, troop_num, damage, false); } e.Handler = true; return; } if (e.Message.Text.StartsWith("设置BOSS ") && isAdmin(e)) { string[] temp = e.Message.Text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int frequency, boss_num; if (temp.Length != 3 || !int.TryParse(temp[1], out frequency) || !int.TryParse(temp[2], out boss_num)) { e.CQApi.SendGroupMessage(e.FromGroup, "输入格式与要求不符!"); e.Handler = true; return; } GuildBattle.GetInstance(e.FromGroup.Id).SetFrequency(frequency, boss_num); e.Handler = true; return; } if (e.Message.Text.StartsWith("设置血量 ") && isAdmin(e)) { string[] temp = e.Message.Text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); if (temp.Length != 2) { e.CQApi.SendGroupMessage(e.FromGroup, "输入格式与要求不符!"); } long blood; if (!long.TryParse(temp[1], out blood)) { e.CQApi.SendGroupMessage(e.FromGroup, "输入格式与要求不符!"); } GuildBattle.GetInstance(e.FromGroup.Id).SetDamage(blood); e.Handler = true; return; } if (e.Message.Text.Equals("清空出刀") && isAdmin(e)) { GuildBattle.GetInstance(e.FromGroup.Id).ClearBattleUser(); e.CQApi.SendGroupMessage(e.FromGroup.Id, "战斗列表已清空!"); e.Handler = true; return; } if (e.Message.Text.Equals("清空挂树") && isAdmin(e)) { GuildBattle.GetInstance(e.FromGroup.Id).ClearTreeUser(); e.CQApi.SendGroupMessage(e.FromGroup.Id, "挂树列表已清空!"); e.Handler = true; return; } if (e.Message.Text.StartsWith("今日伤害 [CQ:at,qq=") && isAdmin(e) && !FileOptions.GetInstance().IsDisableAt()) { long qq = GetOperateQQ(e.Message.Text); e.CQApi.SendPrivateMessage(e.FromQQ.Id, GetTodayDamage(e.FromGroup.Id, qq)); //e.CQApi.SendPrivateMessage(qq, "[" + GuildBattle.GetUserName(e.FromGroup.Id, e.FromQQ.Id) + "] 查询了您的今日伤害数据"); e.CQApi.SendGroupMessage(e.FromGroup.Id, "相关数据已通过私聊发送!"); e.Handler = true; return; } if (Regex.IsMatch(e.Message.Text, @"今日伤害 (\d+)") && isAdmin(e)) { Match match = Regex.Match(e.Message.Text, @"今日伤害 (\d+)"); long qq; if (!long.TryParse(match.Groups[1].Value, out qq)) { return; } e.CQApi.SendPrivateMessage(e.FromQQ.Id, GetTodayDamage(e.FromGroup.Id, qq)); e.CQApi.SendPrivateMessage(qq, "[" + GuildBattle.GetUserName(e.FromGroup.Id, e.FromQQ.Id) + "] 查询了您的今日伤害数据"); e.CQApi.SendGroupMessage(e.FromGroup.Id, "相关数据已通过私聊发送!"); e.Handler = true; return; } if (e.Message.Text.Equals("今日伤害")) { e.CQApi.SendGroupMessage(e.FromGroup.Id, GetTodayDamage(e.FromGroup.Id, e.FromQQ.Id)); e.Handler = true; return; } if (e.Message.Text.StartsWith("查看总伤害 [CQ:at,qq=") && isAdmin(e) && !FileOptions.GetInstance().IsDisableAt()) { long qq = GetOperateQQ(e.Message.Text); e.CQApi.SendPrivateMessage(e.FromQQ.Id, GetRecentDaysDamages(e.FromGroup.Id, qq)); //e.CQApi.SendPrivateMessage(qq, "[" + GuildBattle.GetUserName(e.FromGroup.Id, e.FromQQ.Id) + "] 查询了您的今日伤害数据"); e.CQApi.SendGroupMessage(e.FromGroup.Id, "相关数据已通过私聊发送!"); e.Handler = true; return; } if (Regex.IsMatch(e.Message.Text, @"查看总伤害 (\d+)") && isAdmin(e)) { Match match = Regex.Match(e.Message.Text, @"查看总伤害 (\d+)"); long qq; if (!long.TryParse(match.Groups[1].Value, out qq)) { return; } e.CQApi.SendPrivateMessage(e.FromQQ.Id, GetRecentDaysDamages(e.FromGroup.Id, qq)); e.CQApi.SendPrivateMessage(qq, "[" + GuildBattle.GetUserName(e.FromGroup.Id, e.FromQQ.Id) + "] 查询了您的今日伤害数据"); e.CQApi.SendGroupMessage(e.FromGroup.Id, "相关数据已通过私聊发送!"); e.Handler = true; return; } if (e.Message.Text.Equals("查看总伤害")) { e.CQApi.SendGroupMessage(e.FromGroup.Id, GetRecentDaysDamages(e.FromGroup.Id, e.FromQQ.Id)); e.Handler = true; return; } if (e.Message.Text.Equals("查看公会总伤害") && isAdmin(e)) { e.CQApi.SendGroupMessage(e.FromGroup.Id, GetRecentDaysGuildTotalDamages(e.FromGroup.Id)); e.Handler = true; return; } if (e.Message.Text.Equals("出刀统计") && isAdmin(e)) { e.CQApi.SendGroupMessage(e.FromGroup, BattleStatistics(e)); e.Handler = true; return; } if (e.Message.Text.Equals("代刀统计") && isAdmin(e)) { e.CQApi.SendGroupMessage(e.FromGroup, GuildBattle.GetInstance(e.FromGroup.Id).GetHelpTroopNum()); e.Handler = true; return; } if (e.Message.Text.Equals("查看留言板") || e.Message.Text.Equals("查看留言")) { string output = "【留言板】"; Dictionary <long, string> messages = new Dictionary <long, string>(GuildBattle.GetInstance(e.FromGroup.Id).GetMessages()); //简单粗暴解决并发问题,有待优化 if (messages == null || messages.Count == 0) { output += "\n无记录"; } else { foreach (KeyValuePair <long, string> kvp in messages) { output += "\n" + "[" + GuildBattle.GetUserName(e.FromGroup.Id, kvp.Key) + "] " + kvp.Value; } } e.CQApi.SendGroupMessage(e.FromGroup, output); e.Handler = true; return; } if (e.Message.Text.StartsWith("留言 ")) { string[] temp = e.Message.Text.Split(new char[] { ' ' }, 2, StringSplitOptions.RemoveEmptyEntries); string addMessage = Regex.Replace(temp[1], @"\[CQ[^\s\]]+\]", ""); GuildBattle.GetInstance(e.FromGroup.Id).AddMessage(e.FromQQ.Id, addMessage.Trim()); e.CQApi.SendGroupMessage(e.FromGroup.Id, "设置留言成功!"); e.Handler = true; return; } if (e.Message.Text.Equals("删除留言") || e.Message.Text.Equals("取消留言")) { GuildBattle.GetInstance(e.FromGroup.Id).RemoveMessage(e.FromQQ.Id); e.CQApi.SendGroupMessage(e.FromGroup.Id, "删除留言成功!"); e.Handler = true; return; } if (e.Message.Text.Equals("清空留言") && isAdmin(e)) { GuildBattle.GetInstance(e.FromGroup.Id).ClearMessage(); e.CQApi.SendGroupMessage(e.FromGroup.Id, "已成功清空所有留言!"); e.Handler = true; return; } if (e.Message.Text.StartsWith("预约 ")) { string[] temp = e.Message.Text.Split(new char[] { ' ' }, 2, StringSplitOptions.RemoveEmptyEntries); int boss_num = 0; if (!int.TryParse(temp[1], out boss_num) || boss_num <1 || boss_num> GuildBattle.BOSS_MAX) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "参数错误!"); e.Handler = true; return; } if (GuildBattle.GetInstance(e.FromGroup.Id).AddSubscribe(e.FromQQ.Id, boss_num)) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "已成功为[CQ:at,qq=" + e.FromQQ.Id.ToString() + "] 预约第" + temp[1] + "号BOSS" + "\n" + "注:只能同时预约一个BOSS,多次预约的数据将被覆盖"); } else { e.CQApi.SendGroupMessage(e.FromGroup.Id, "当前已经是第" + temp[1] + "号BOSS,预约无效"); } e.Handler = true; return; } if (e.Message.Text.Equals("取消预约")) { GuildBattle.GetInstance(e.FromGroup.Id).RemoveSubscribe(e.FromQQ.Id); e.CQApi.SendGroupMessage(e.FromGroup.Id, "取消成功!"); e.Handler = true; return; } if (e.Message.Text.Equals("清空预约") && isAdmin(e)) { GuildBattle.GetInstance(e.FromGroup.Id).ClearSubscribe(); e.CQApi.SendGroupMessage(e.FromGroup.Id, "已成功清空所有预约!"); e.Handler = true; return; } if (e.Message.Text.Equals("查看预约") || e.Message.Text.Equals("预约列表")) { List <string> list = GuildBattle.GetInstance(e.FromGroup.Id).GetSubscribeList(); string text = "【预约列表】"; for (int i = 0; i < list.Count; ++i) { text += "\n" + list[i]; } if (list.Count == 0) { text += "\n无记录"; } e.CQApi.SendGroupMessage(e.FromGroup.Id, text); e.Handler = true; return; } if (e.Message.Text.Equals("状态")) { e.CQApi.SendGroupMessage(e.FromGroup.Id, GuildBattle.GetInstance(e.FromGroup.Id).GetBossStatus()); e.Handler = true; return; } if (e.Message.Text.ToUpper().Equals("申请SL") || e.Message.Text.ToUpper().StartsWith("申请SL [CQ:at,qq=", true, null)) { long qq = e.FromQQ.Id; if (e.Message.Text.ToUpper().StartsWith("申请SL [CQ:at,qq=", true, null)) { qq = GetOperateQQ(e.Message.Text); } if (GuildBattle.GetInstance(e.FromGroup.Id).SetSL(qq)) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "今日SL次数使用状态已记录!\n[今日SL使用状态] 已使用\n[使用时间] " + SQLiteManager.ConvertIntDateTime(SQLiteManager.GetTimeStamp())); } else { e.CQApi.SendGroupMessage(e.FromGroup.Id, "今日SL次数已用完!指令无效!"); } e.Handler = true; return; } if (e.Message.Text.ToUpper().Equals("撤销SL") || e.Message.Text.ToUpper().StartsWith("撤销SL [CQ:at,qq=", true, null)) { long qq = e.FromQQ.Id; if (e.Message.Text.ToUpper().StartsWith("撤销SL [CQ:at,qq=", true, null)) { qq = GetOperateQQ(e.Message.Text); } if (GuildBattle.GetInstance(e.FromGroup.Id).RemoveSL(qq)) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "今日SL使用状态已成功撤销!\n[今日SL使用状态] 未使用\n[使用时间] 无"); } else { e.CQApi.SendGroupMessage(e.FromGroup.Id, "今日SL次数仍未被使用!指令无效!"); } e.Handler = true; return; } if (e.Message.Text.ToUpper().Equals("查询SL") || e.Message.Text.ToUpper().StartsWith("查询SL [CQ:at,qq=", true, null)) { long qq = e.FromQQ.Id; if (e.Message.Text.ToUpper().StartsWith("查询SL [CQ:at,qq=", true, null)) { qq = GetOperateQQ(e.Message.Text); } long checkTime = GuildBattle.GetInstance(e.FromGroup.Id).GetSLStatus(qq); if (checkTime > -1) { e.CQApi.SendGroupMessage(e.FromGroup.Id, "[今日SL使用状态] 已使用\n[使用时间] " + SQLiteManager.ConvertIntDateTime(checkTime)); } else { e.CQApi.SendGroupMessage(e.FromGroup.Id, "[今日SL使用状态] 未使用\n[使用时间] 无"); } e.Handler = true; return; } } catch (Exception exception) { e.CQLog.Warning("GroupMessage", exception); } }
public void AddBattleUser(long qq, long helper = 0) { if (data.battleUser.Contains(qq)) { ApiModel.CQApi.SendGroupMessage(group, "您目前已经在出刀列表中,请勿重复申请。"); return; } data.battleUser.Add(qq); //发送代刀消息 if (helper > 0) { SendHelpTroopMessage(qq, helper); } SaveData(); long SLTime = GetSLStatus(qq); // SL时间,-1为未SL ApiModel.CQApi.SendGroupMessage(group, "战斗状态已记录!目前战斗状态列表:\n" + PrintList(group, GetBattleUser()) + "\n\n" + (data.treeUser.Count == 0 ? "" : "【注意】 目前有 " + data.treeUser.Count.ToString() + " 人正在挂树!\n") + (SLTime == -1 ? "" : "【注意】 " + (helper > 0 ? "该账号" : "您") + "今日已于" + SQLiteManager.ConvertIntDateTime(SLTime) + "(GMT+8) 进行过SL操作!\n") + "第" + data.frequency.ToString() + "周目 " + data.bossNumber.ToString() + "号BOSS 剩余HP: " + GetBossLessDamage().ToString() ); }