public static bool IsCollidedRectRect2(SRect Rect0_, SRect Rect1_, SPoint Dir0_, SPoint Dir1_, SCollisionInfo CollisionInfo_) { if (!IsCollidedRectRect(Rect0_, Rect1_, Dir0_.GetSub(Dir1_), CollisionInfo_)) { return(false); } CollisionInfo_.Point.Add(Dir1_.GetMulti(CollisionInfo_.Time)); return(true); }