コード例 #1
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            var  e    = (ParallelPassOptions)property.intValue;
            bool both = ((e & BOTH_ANY) == BOTH_ANY);

            bool failAny   = e.HasFlag(ParallelPassOptions.FailOnAny);
            bool passAny   = e.HasFlag(ParallelPassOptions.SucceedOnAny);
            bool passOnTie = e.HasFlag(ParallelPassOptions.SucceedOnTie);

            var r1 = new Rect(position.xMin, position.yMin, position.width, EditorGUIUtility.singleLineHeight);
            var r2 = new Rect(position.xMin, r1.yMax, position.width, EditorGUIUtility.singleLineHeight);
            var r3 = new Rect(position.xMin, r2.yMax, position.width, EditorGUIUtility.singleLineHeight);

            EditorGUI.BeginChangeCheck();

            failAny = EditorGUI.Popup(r1, "Fail", (failAny) ? 1 : 0, new string[] { "All", "Any" }) == 1;
            passAny = EditorGUI.Popup(r2, "Succeed", (passAny) ? 1 : 0, new string[] { "All", "Any" }) == 1;

            var cache = SPGUI.DisableIf(both);

            passOnTie = EditorGUI.Popup(r3, "Tie Breaker", (passOnTie) ? 1 : 0, new string[] { "Fail", "Succeed" }) == 1;
            cache.Reset();

            if (EditorGUI.EndChangeCheck())
            {
                e = 0;
                if (failAny)
                {
                    e |= ParallelPassOptions.FailOnAny;
                }
                if (passAny)
                {
                    e |= ParallelPassOptions.SucceedOnAny;
                }
                if (passOnTie)
                {
                    e |= ParallelPassOptions.SucceedOnTie;
                }
                property.intValue = (int)e;
            }
        }
        private void DrawValueFieldInValueMode(Rect position, SerializedProperty property, VariantReference.EditorHelper helper)
        {
            if (helper.Target == null)
            {
                return;
            }
            var variant = helper.Target;

            if (this.RestrictVariantType && helper._type != this.VariantTypeRestrictedTo)
            {
                helper.PrepareForValueTypeChange(this.VariantTypeRestrictedTo);
                GUI.changed = true; //force change
            }

            var r0 = new Rect(position.xMin, position.yMin, 90.0f, EditorGUIUtility.singleLineHeight);
            var r1 = new Rect(r0.xMax, position.yMin, position.xMax - r0.xMax, EditorGUIUtility.singleLineHeight);

            var cache = SPGUI.DisableIf(this.RestrictVariantType);

            EditorGUI.BeginChangeCheck();
            var valueType = (VariantType)EditorGUI.EnumPopup(r0, GUIContent.none, variant.ValueType);

            if (EditorGUI.EndChangeCheck())
            {
                helper.PrepareForValueTypeChange(valueType);
            }
            cache.Reset();

            if (_typeRestrictedTo.IsEnum)
            {
                variant.IntValue = ConvertUtil.ToInt(EditorGUI.EnumPopup(r1, ConvertUtil.ToEnumOfType(_typeRestrictedTo, variant.IntValue)));
            }
            else
            {
                switch (valueType)
                {
                case VariantType.Null:
                    cache = SPGUI.Disable();
                    EditorGUI.TextField(r1, "Null");
                    cache.Reset();
                    break;

                case VariantType.String:
                    variant.StringValue = EditorGUI.TextField(r1, variant.StringValue);
                    break;

                case VariantType.Boolean:
                    variant.BoolValue = EditorGUI.Toggle(r1, variant.BoolValue);
                    break;

                case VariantType.Integer:
                    variant.IntValue = EditorGUI.IntField(r1, variant.IntValue);
                    break;

                case VariantType.Float:
                    variant.FloatValue = EditorGUI.FloatField(r1, variant.FloatValue);
                    break;

                case VariantType.Double:
                    variant.DoubleValue = ConvertUtil.ToDouble(EditorGUI.TextField(r1, variant.DoubleValue.ToString()));
                    break;

                case VariantType.Vector2:
                    variant.Vector2Value = EditorGUI.Vector2Field(r1, GUIContent.none, variant.Vector2Value);
                    break;

                case VariantType.Vector3:
                    variant.Vector3Value = EditorGUI.Vector3Field(r1, GUIContent.none, variant.Vector3Value);
                    break;

                case VariantType.Vector4:
                    variant.Vector4Value = EditorGUI.Vector4Field(r1, (string)null, variant.Vector4Value);
                    break;

                case VariantType.Quaternion:
                    variant.QuaternionValue = SPEditorGUI.QuaternionField(r1, GUIContent.none, variant.QuaternionValue);
                    break;

                case VariantType.Color:
                    variant.ColorValue = EditorGUI.ColorField(r1, variant.ColorValue);
                    break;

                case VariantType.DateTime:
                    variant.DateValue = ConvertUtil.ToDate(EditorGUI.TextField(r1, variant.DateValue.ToString()));
                    break;

                case VariantType.GameObject:
                    variant.GameObjectValue = EditorGUI.ObjectField(r1, variant.GameObjectValue, typeof(GameObject), true) as GameObject;
                    break;

                case VariantType.Component:
                {
                    _selectComponentDrawer.AllowNonComponents = false;
                    _selectComponentDrawer.RestrictionType    = _forcedObjectType;
                    _selectComponentDrawer.ShowXButton        = true;
                    var targProp = property.FindPropertyRelative("_unityObjectReference");
                    EditorGUI.BeginChangeCheck();
                    _selectComponentDrawer.OnGUI(r1, targProp);
                    if (EditorGUI.EndChangeCheck())
                    {
                        variant.ComponentValue = targProp.objectReferenceValue as Component;
                    }
                }
                break;

                case VariantType.Object:
                {
                    var obj = variant.ObjectValue;
                    if (ComponentUtil.IsAcceptableComponentType(_forcedObjectType))
                    {
                        if (obj is GameObject || obj is Component)
                        {
                            _selectComponentDrawer.AllowNonComponents = false;
                            _selectComponentDrawer.RestrictionType    = _forcedObjectType;
                            _selectComponentDrawer.ShowXButton        = true;
                            var targProp = property.FindPropertyRelative("_unityObjectReference");
                            EditorGUI.BeginChangeCheck();
                            _selectComponentDrawer.OnGUI(r1, targProp);
                            if (EditorGUI.EndChangeCheck())
                            {
                                variant.ObjectValue = targProp.objectReferenceValue as Component;
                            }
                        }
                        else
                        {
                            EditorGUI.BeginChangeCheck();
                            obj = EditorGUI.ObjectField(r1, obj, typeof(UnityEngine.Object), true);
                            if (EditorGUI.EndChangeCheck())
                            {
                                if (obj == null)
                                {
                                    variant.ObjectValue = null;
                                }
                                else if (TypeUtil.IsType(obj.GetType(), _forcedObjectType))
                                {
                                    variant.ObjectValue = obj;
                                }
                                else
                                {
                                    var go = GameObjectUtil.GetGameObjectFromSource(obj);
                                    if (go != null)
                                    {
                                        variant.ObjectValue = go.GetComponent(_forcedObjectType);
                                    }
                                    else
                                    {
                                        variant.ObjectValue = null;
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        variant.ObjectValue = EditorGUI.ObjectField(r1, obj, _forcedObjectType, true);
                    }
                }
                break;

                case VariantType.LayerMask:
                {
                    variant.LayerMaskValue = SPEditorGUI.LayerMaskField(r1, GUIContent.none, (int)variant.LayerMaskValue);
                }
                break;

                case VariantType.Rect:
                {
                    variant.RectValue = EditorGUI.RectField(r1, variant.RectValue);
                }
                break;
                }
            }
        }
        protected Rect DrawPrimaryPortionOfInspector(Rect position, SerializedProperty property)
        {
            var r0 = new Rect(position.xMin, position.yMin, position.width, EditorGUIUtility.singleLineHeight);
            var r1 = new Rect(position.xMin, r0.yMax, position.width, EditorGUIUtility.singleLineHeight);
            var r2 = new Rect(position.xMin, r1.yMax, position.width, EditorGUIUtility.singleLineHeight);

            EditorGUI.PropertyField(r0, property.FindPropertyRelative(PROP_REPEAT));
            EditorGUI.PropertyField(r1, property.FindPropertyRelative(PROP_ALWAYSSUCEED));

            var eloop = property.FindPropertyRelative(PROP_MODE).GetEnumValue <ActionGroupType>();

            EditorGUI.PropertyField(r2, property.FindPropertyRelative(PROP_MODE), EditorHelper.TempContent("Loop Mode"));

            if (eloop == ActionGroupType.Parrallel)
            {
                EditorGUI.indentLevel++;

                var  propOptions = property.FindPropertyRelative(PROP_OPTIONS);
                var  e           = (ParallelPassOptions)propOptions.intValue;
                bool both        = ((e & BOTH_ANY) == BOTH_ANY);

                bool failAny   = e.HasFlag(ParallelPassOptions.FailOnAny);
                bool passAny   = e.HasFlag(ParallelPassOptions.SucceedOnAny);
                bool passOnTie = e.HasFlag(ParallelPassOptions.SucceedOnTie);

                var r3 = new Rect(position.xMin, r2.yMax, position.width, EditorGUIUtility.singleLineHeight);
                var r4 = new Rect(position.xMin, r3.yMax, position.width, EditorGUIUtility.singleLineHeight);
                var r5 = new Rect(position.xMin, r4.yMax, position.width, EditorGUIUtility.singleLineHeight);

                EditorGUI.BeginChangeCheck();

                failAny = EditorGUI.Popup(r3, "Fail", (failAny) ? 1 : 0, new string[] { "All", "Any" }) == 1;
                passAny = EditorGUI.Popup(r4, "Succeed", (passAny) ? 1 : 0, new string[] { "All", "Any" }) == 1;

                var cache = SPGUI.DisableIf(both);
                passOnTie = EditorGUI.Popup(r5, "Tie Breaker", (passOnTie) ? 1 : 0, new string[] { "Fail", "Succeed" }) == 1;
                cache.Reset();

                if (EditorGUI.EndChangeCheck())
                {
                    e = 0;
                    if (failAny)
                    {
                        e |= ParallelPassOptions.FailOnAny;
                    }
                    if (passAny)
                    {
                        e |= ParallelPassOptions.SucceedOnAny;
                    }
                    if (passOnTie)
                    {
                        e |= ParallelPassOptions.SucceedOnTie;
                    }
                    propOptions.intValue = (int)e;
                }

                EditorGUI.indentLevel--;

                return(new Rect(position.xMin, r5.yMax, position.width, position.yMax - r5.yMax));
            }
            else
            {
                return(new Rect(position.xMin, r2.yMax, position.width, position.yMax - r2.yMax));
            }
        }