public void CastSpell(SPELL spellName) { switch (spellName) { case SPELL.ATTACK: Attack(); break; case SPELL.HEAL: Heal(); break; case SPELL.TWOATTACKS: TwoAttacks(); break; case SPELL.TELEPORTATION: Teleportation(); break; case SPELL.REDUCTIONDAMAGE: ReductionDamage(); break; case SPELL.ATTACKLONGRANGE: AtackLongRange(); break; case SPELL.COUNTERATTACK: CounterAttack(); break; case SPELL.STUN: Stun(); break; case SPELL.INVOCATION: Invocation(); break; } }
private void AcceptDialog(object sender, RoutedEventArgs e) { if (!Validation.GetHasError(SpellName) && !Validation.GetHasError(School) && !Validation.GetHasError(SubSchool) && !Validation.GetHasError(Level) && !Validation.GetHasError(CastingTime) && !Validation.GetHasError(Components) && !Validation.GetHasError(Range) && !Validation.GetHasError(Area) && !Validation.GetHasError(Effect) && !Validation.GetHasError(Targets) && !Validation.GetHasError(Duration) && !Validation.GetHasError(SavingThrow) && !Validation.GetHasError(SpellDescription) && !Validation.GetHasError(ShortDescription) && !Validation.GetHasError(Domain)) { string spellName = SpellName.Text; string school = School.Text; string subSchool = SubSchool.Text; string effect = Effect.Text; string castingTime = CastingTime.Text; string components = Components.Text; string range = Range.Text; string area = Area.Text; string targets = Targets.Text; string duration = Duration.Text; string savingThrow = SavingThrow.Text; string spellRes = SpellResistance.Text; string spellDes = SpellDescription.Text; string level = Level.Text; string shortDes = ShortDescription.Text; string domain = Domain.Text; var forgeDatabase = Global.Instance.ForgeDatabase(); SPELL spell = new SPELL() { Name = spellName, School = school, SubSchool = subSchool, Effect = effect, CastingTime = castingTime, Components = components, Range = range, Area = area, Targets = targets, Duration = duration, SavingThrow = savingThrow, SpellResistance = spellRes, Description = spellDes, Level = level, ShortDescription = shortDes, Domain = domain }; forgeDatabase.Spells.InsertOnSubmit(spell); forgeDatabase.SubmitChanges(); PopulateSpellCollection(); IoC.Get <IEventAggregator>().PublishOnUIThread("AcceptAddSpellDialog"); IoC.Get <IEventAggregator>().PublishOnUIThread("AcceptRootDialog"); } }
public string GetSpellInfo(SPELL _spellID) { string temp = ""; SpellInfo spInfo = GameCore.Core.spellRepository.Get(_spellID); temp += spInfo.GetSpellDescription(); return(temp); }
public Spell FindSpell(SPELL _spell) { for (int i = 0; i < spellsAmount; i++) { if (PlayerSpell[i].ID == _spell) { return(PlayerSpell[i]); } } return(null); }
public SpellInfo Get(SPELL ID) { try { return(spellRepo[ID]); } catch { Debug.Log(ID); return(null); } }
public CardModel(int cardID, bool isPlayer) { CardEntity cardEntity = Resources.Load <CardEntity>("CardEntityList/Card" + cardID); name = cardEntity.name; hp = cardEntity.hp; at = cardEntity.at; cost = cardEntity.cost; icon = cardEntity.icon; ability = cardEntity.ability; spell = cardEntity.spell; isAlive = true; isPlayerCard = isPlayer; }
//コンストラクタを明示的に指定 public CardModel(int cardID, bool isPlayer) { CardEntity cardEntity = Resources.Load <CardEntity>("CardEntityList/Card" + cardID); this.name = cardEntity.name; this.hp = cardEntity.hp; this.at = cardEntity.at; this.cost = cardEntity.cost; this.icon = cardEntity.icon; this.ability = cardEntity.ability; this.spell = cardEntity.spell; this.isAlive = true; this.isPlayerCard = isPlayer; this.canAttack = false; }
public float coeff = 1f; // przelicznik z Mocy na efektywnosc // , float _maxCooldown, Sprite _iconSprite, string _name, float _manacost public Spell(SPELL _ID) { ID = _ID; spellInfo = GameCore.Core.spellRepository.Get(_ID); maxCooldown = spellInfo.cooldown; cooldown = maxCooldown; iconSprite = Resources.Load <Sprite>(spellInfo.icon); name = spellInfo.name; manacost = spellInfo.manaCost; myIcon = null; mEffect = GameCore.Core.spellRepository.Get(ID).effect; maxCharges = spellInfo.charges; charges = maxCharges; chargeLoad = spellInfo.chargesGain; castTime = spellInfo.castTime; }
public void DeleteSpell() { try { int spellID = SpellCollection[SelectedIndex].ID; var forgeDatabase = Global.Instance.ForgeDatabase(); SPELL spell = forgeDatabase.Spells.Single(x => x.ID == spellID); forgeDatabase.Spells.DeleteOnSubmit(spell); forgeDatabase.SubmitChanges(); SpellCollection.RemoveAt(SelectedIndex); Global.Instance.SpellCollection = new BindableCollection <SpellCollection>(SpellCollection); ClearSpellInfo(); SelectedIndex = -1; } catch { } }
public SpellInfo(SPELL _id, string _name, int _basevalue, float _coeff, int _basevalue2, float _coeff2, int _castTime, int _cooldown, int _charges, int _chargesGain, string _icon, int _HoTgap, int _ticksCount, int _manaCost, HEALTYPE _healtype, bool _channeling, SpellEffect _effect) { ID = _id; name = _name; baseValue = _basevalue; coeff = _coeff; baseValue2 = _basevalue2; coeff2 = _coeff2; castTime = _castTime; cooldown = _cooldown; charges = _charges; chargesGain = _chargesGain; icon = _icon; HoTgap = _HoTgap; ticksCount = _ticksCount; manaCost = _manaCost; healtype = _healtype; channeling = _channeling; effect = _effect; }
// ------------ // STATYCZNE // // ------------ public static Spell[] GenerateSpellKit(CHAMPION classID, Caster _mycaster = null) { SPELL[] _myIDs = new SPELL[5]; Spell[] _mykit = new Spell[5]; switch (classID) { case CHAMPION.PALADIN: { _myIDs[0] = SPELL.WORD_OF_KINGS_LIGHT; _myIDs[1] = SPELL.WORD_OF_KINGS_COURAGE; _myIDs[2] = SPELL.WORD_OF_KINGS_FAITH; _myIDs[3] = SPELL.WORD_OF_KINGS_LOYALTY; _myIDs[4] = SPELL.DIVINE_INTERVENTION; } break; case CHAMPION.SHADOWMANCER: { _myIDs[0] = SPELL.SOOTHING_VOID; _myIDs[1] = SPELL.SHADOWSURGE; _myIDs[2] = SPELL.TWILIGHT_BEAM; _myIDs[3] = SPELL.SHADOWSONG; _myIDs[4] = SPELL.SACRIFICE; } break; } for (int i = 0; i < 5; i++) { _mykit[i] = new Spell(_myIDs[i]); } // , Spell.GetCooldown(_myIDs[i], _mycaster), Spell.GetIcon(_myIDs[i]), Spell.GetName(_myIDs[i]), Spell.GetManaCost(_myIDs[i]) return(_mykit); }
private void Add(SPELL ID, SpellInfo info) { spellRepo.Add(ID, info); }
public void SpellSelected() { currentSpell = spellInDropdown[dropdown.value]; CastSpell(currentSpell); }