コード例 #1
0
ファイル: Global.asax.cs プロジェクト: danood/socketpro
        private static bool StartPool(MyCase mc)
        {
            uint threads, sessions_per_host; bool ok = false;

            System.Collections.Generic.List <CConnectionContext> Hosts; CSocketPool <CSql> pool = null;
            switch (mc)
            {
            case MyCase.mcMasterWithClientQueue:
                Master            = new SPA.CMyMaster(Config.Master.DefaultDB, false, Config.Master.RecvTimeout);
                Master.QueueName  = "qmaster"; pool = Master; threads = Config.Master.Threads;
                sessions_per_host = Config.Master.Sessions_Per_Host; Hosts = Config.Master.Hosts;
                break;

            case MyCase.mcSlaveWithClientQueue:
                Slave             = new SPA.CMyMaster.CSlavePool(Config.Slave.DefaultDB, Config.Slave.RecvTimeout);
                Slave.QueueName   = "qslave"; pool = Slave; threads = Config.Slave.Threads;
                sessions_per_host = Config.Slave.Sessions_Per_Host; Hosts = Config.Slave.Hosts;
                break;

            case MyCase.mcMasterWithoutClientQueue:
                MasterNotQueued   = new SPA.CMyMaster.CSlavePool(Config.Master.DefaultDB, Config.Master.RecvTimeout);
                pool              = MasterNotQueued; threads = Config.Master.Threads;
                sessions_per_host = Config.Master.Sessions_Per_Host; Hosts = Config.Master.Hosts;
                break;

            default:
                throw new System.NotImplementedException("Not implemented");
            }
            pool.DoSslServerAuthentication += (sender, cs) => {
                int errCode; string res = cs.UCert.Verify(out errCode);
                return(errCode == 0);  //true -- user id and password will be sent to server
            };
            uint sockets_per_thread = sessions_per_host * (uint)Hosts.Count;

            if (sockets_per_thread > 0 && threads > 0)
            {
                CConnectionContext[,] ppCC = new CConnectionContext[threads, sockets_per_thread];
                for (uint i = 0; i < threads; ++i)
                {
                    for (uint j = 0; j < (uint)Hosts.Count; ++j)
                    {
                        for (uint n = 0; n < sessions_per_host; ++n)
                        {
                            ppCC[i, j *sessions_per_host + n] = Hosts[(int)j];
                        }
                    }
                }
                ok = pool.StartSocketPool(ppCC);
                //not automatcally merge requests saved in local/client message queue files in case there is one host only
                if (Hosts.Count < 2)
                {
                    pool.QueueAutoMerge = false;
                }
            }
            return(ok);
        }
コード例 #2
0
ファイル: Global.asax.cs プロジェクト: Bayonetta5/socketpro
        private static bool StartPool(bool master)
        {
            uint threads, sessions_per_host; bool ok = false;
            List <CConnectionContext> Hosts; CSocketPool <CSql> pool;

            if (master)
            {
                Master            = new SPA.CMyMaster(Config.Master.DefaultDB, false, Config.Master.RecvTimeout);
                Master.QueueName  = "qmaster"; pool = Master; threads = Config.Master.Threads;
                sessions_per_host = Config.Master.Sessions_Per_Host; Hosts = Config.Master.Hosts;
            }
            else
            {
                Slave             = new SPA.CMySlave(Config.Slave.DefaultDB, Config.Slave.RecvTimeout);
                Slave.QueueName   = "qslave"; pool = Slave; threads = Config.Slave.Threads;
                sessions_per_host = Config.Slave.Sessions_Per_Host; Hosts = Config.Slave.Hosts;
            }
            pool.DoSslServerAuthentication += (sender, cs) => {
                int errCode; string res = cs.UCert.Verify(out errCode);
                return(errCode == 0);  //true -- user id and password will be sent to server
            };
            uint sockets_per_thread = sessions_per_host * (uint)Hosts.Count;

            if (sockets_per_thread > 0 && threads > 0)
            {
                CConnectionContext[,] ppCC = new CConnectionContext[threads, sockets_per_thread];
                for (uint i = 0; i < threads; ++i)
                {
                    for (uint j = 0; j < (uint)Hosts.Count; ++j)
                    {
                        for (uint n = 0; n < sessions_per_host; ++n)
                        {
                            ppCC[i, j *sessions_per_host + n] = Hosts[(int)j];
                        }
                    }
                }
                ok = pool.StartSocketPool(ppCC);
                //no automatcally merging requests saved in local/client message queue files in case master or one host
                if (Hosts.Count < 2 || master)
                {
                    pool.QueueAutoMerge = false;
                }
            }
            return(ok);
        }