private void DetermineAvailableCombatStates(OTGCombatSMC _selectedCombatant) { AvailableStates.Add((OTGCombatState)SObj_InitialState.targetObject); SerializedProperty transitions = SObj_InitialState.FindProperty("m_stateTransitions"); GetStatesFromTransition(transitions); }
private void DetermineSelectedAnimationClip() { SelectedAnimationClip = (AnimationClip)SObj_InitialState.FindProperty("m_combatAnim").FindPropertyRelative("m_animClip").objectReferenceValue; }