void Awake() { share = this; sounds = new ArrayList(); soundBG = new Hashtable(); soundSFX = new Hashtable(); currentThemeSound = SOUND_NAME.None; _backUpStateBG = true; _backUpStateSFX = true; }
public GameObject playSoundSFX(SOUND_NAME type) { // Debug.Log("playSound : " + type); GameObject retVal = null; bool flag = true; if (soundSFX[type] != null) { GameObject sound = (GameObject)soundSFX[type]; if (sound != null) { sound.GetComponent <AudioSource>().Play(); retVal = sound; // Debug.Log("Play 1"); flag = false; } else { soundSFX.Remove(type); } } if (flag) { AudioClip sound = getSound(type); GameObject audioSource = new GameObject("AudioSource", typeof(AudioSource)); audioSource.transform.parent = transform; audioSource.GetComponent <AudioSource>().clip = sound; audioSource.name = type.ToString(); soundSFX.Add(type, audioSource); audioSource.GetComponent <AudioSource>().spatialBlend = 0.0f; audioSource.GetComponent <AudioSource>().Play(); retVal = audioSource; } recheckAllSound(); return(retVal); }
public static AudioClip getSound(SOUND_NAME type) { string name = ""; switch (type) { case SOUND_NAME.Shoot: name = "Sound/shoot"; break; case SOUND_NAME.GoalKeeper_Catch: name = "Sound/goalkeeper_catch"; break; case SOUND_NAME.Whistle: name = "Sound/whistle"; break; case SOUND_NAME.Crowd_Goal: name = "Sound/crowd_goal"; break; case SOUND_NAME.Crowd_Out: name = "Sound/crowd_out"; break; case SOUND_NAME.Button: name = "Sound/button"; break; case SOUND_NAME.Ball_Hit_Bar: name = "Sound/ball_hit_bar"; break; case SOUND_NAME.Ball_Hit_Net: name = "Sound/ball_hit_net"; break; case SOUND_NAME.Ball_Hit_Player_Wall: name = "Sound/ball_hit_player_wall"; break; case SOUND_NAME.Ball_Hit_Goal: name = "Sound/ball_hit_goal_signal"; break; case SOUND_NAME.Ball_Hit_Goal_Extra: name = "Sound/ball_hit_goal_extra_signal"; break; case SOUND_NAME.BG_Crowd: name = "Sound/BG_crowd"; break; case SOUND_NAME.BG_Menu: name = "Sound/BG_Football_Menu"; break; case SOUND_NAME.BG_Menu1: name = "Sound/BG_Football_Fast"; break; default: break; } return(Resources.Load(name, typeof(AudioClip)) as AudioClip); }
public GameObject playSoundBackGround(SOUND_NAME type) { GameObject retVal = null; if (currentThemeSound == type) { return(null); } if (soundBG[type] != null) { GameObject sound = (GameObject)soundBG[type]; if (sound != null) { sound.GetComponent <AudioSource>().Play(); sound.GetComponent <AudioSource>().volume = 1f; retVal = sound; } else { soundBG.Remove(type); } } if (retVal == null) { AudioClip clipAudio = getSound(type); GameObject go = new GameObject("AudioSource", typeof(AudioSource)); AudioSource audioSource = go.GetComponent <AudioSource>(); go.transform.parent = transform; go.name = type.ToString(); soundBG.Add(type, go); audioSource.clip = clipAudio; audioSource.loop = true; audioSource.spatialBlend = 0.0f; audioSource.volume = 1f; audioSource.Play(); retVal = go; } if (currentThemeSound != SOUND_NAME.None) { if (soundBG[currentThemeSound] != null) { GameObject sound = (GameObject)soundBG[currentThemeSound]; if (sound != null) { sound.GetComponent <AudioSource>().Stop(); } else { soundBG.Remove(currentThemeSound); } } } currentThemeSound = type; recheckAllSound(); return(retVal); }
//==========재생할거 찾기============= public AudioClip findAudioClip(SOUND_NAME s) { return(audioClipList[(int)s]); }