public void RollAll() { if (LevelManager.GetInstance().Rolls <= 0) { return; // we can't roll anymore if there's no rolls left! } m_rollEvent.Invoke(); ComboManager.GetInstance().CheckCombos(); SOStatManager.GetInstance().ResetStats(StatTypeEnum.ST_Turn); }
private static void LoadStats() { SOStatManager.GetInstance().LoadSaveValues(_save._savedStats); }
private static void GatherStats() { _save._savedStats = SOStatManager.GetInstance().GetSaveValues(); }